File: sound.cfg

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angband-audio 1:3.1.0-1
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# sound.cfg
#
# Configuration file for the Angband sound events
#
# The format is:
# <event name> = <sample-names seperated by spaces>
#
# Example:
# hit = hit.ogg hit1.ogg
#

#
# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009
#
# Licensed under a Creative Commons non-commercial agreement
#
# Inspired by the original Craig's Angband Sound Patch.
#
# But with all new sounds.
#
# contact angband@dubtrain.com
#
# download zipped archive at www.dubtrain.com/angband
#
#

[Sound]

#
# Ambient sounds
#

# Town during the day.
ambient_day = amb_thunder_rain.ogg

# Town during the night.
ambient_nite = amb_guitar_chord.ogg amb_thunder_roll.ogg

# Dungeon levels 1-20 (50'-1000')
ambient_dng1 = amb_door_iron.ogg amb_bell_metal1.ogg

# Dungeon levels 21-40 (1050'-2000')
ambient_dng2 = amb_bell_tibet1.ogg amb_bell_metal2.ogg amb_gong_strike.ogg

# Dungeon levels 41-60 (2050'-3000')
ambient_dng3 = amb_bell_tibet2.ogg amb_dungeon_echo.ogg amb_pulse_low.ogg

# Dungeon levels 61-80 (3050'-4000')
ambient_dng4 = amb_bell_tibet3.ogg amb_dungeon_echowet.ogg amb_gong_undertone.ogg

# Dungeon levels 81 and beyond (4050'-)
ambient_dng5 = amb_door_doom.ogg amb_gong_chinese.ogg amb_gong_low.ogg

#
# Store sounds
#

# The shopkeep bought a worthless item.
store1 = sto_man_hey.ogg

# The shopkeep paid too much for an item.
store2 = id_bad_dang.ogg

# The shopkeep got away with a good bargain.
store3 = sto_man_haha.ogg

# The shopkeep got away with a great bargain.
store4 = sto_man_whoohaha.ogg

# You make a normal transaction (buying or selling).
store5 = sto_coins_countertop.ogg sto_bell_register1.ogg sto_bell_register2.ogg

# You enter a store.
store_enter = sto_bell_desk.ogg sto_bell_ding.ogg sto_bell_dingaling.ogg sto_bell_jingles.ogg sto_bell_ringing.ogg sto_bell_shop.ogg

# You enter your home.
store_home = plm_door_entrance.ogg

# You leave a store.
store_leave = plm_door_bolt.ogg

#
# Player sounds - combat
#

# You succeed in a melee attack against a monster.
hit = plc_hit_hay.ogg plc_hit_body.ogg

# It was a good hit!
hit_good = plc_hit_anvil.ogg

# It was a great hit!
hit_great = plc_hit_groan.ogg

# It was a superb hit!
hit_superb = plc_hit_grunt.ogg

# It was a *GREAT* hit!
hit_hi_great = plc_hit_grunt2.ogg

# It was a *SUPERB* hit!
hit_hi_superb = plc_hit_anvil2.ogg

# You miss a melee attack against a monster.
miss = plc_miss_arrow2.ogg

# You fire a missile.
shoot = plc_miss_swish.ogg plc_miss_arrow.ogg

# You hit something with a missile.
shoot_hit = plc_hit_arrow.ogg

# You receive a hitpoint warning.
hitpoint_warn = plc_bell_warn.ogg

# You die.
death = plc_die_laugh.ogg

#
# Player sounds - status changes
#

# You become blind.
blind = pls_tone_conk.ogg

# You become confused.
confused = pls_man_ugh.ogg

# You become poisoned.
poisoned = pls_tone_guiro.ogg

# You become afraid.
afraid = pls_man_yell.ogg

# You become paralyzed.
paralyzed = pls_man_gulp_new.ogg

# You feel drugged (chaos effects).
drugged = pls_breathe_in.ogg

# You become slower.
slow = pls_man_sigh.ogg

# You become stunned.
stun = pls_bell_mute.ogg

# You suffer a cut.
cut = pls_man_argoh.ogg

# A stat is drained
drain_stat = pls_tone_headstock.ogg

# You recover from a condition (blind, confused, etc.)
recover = pls_bell_chime_new.ogg

# You become faster.
speed = pls_bell_sustain.ogg

# You attain a mystic shield.
shield = pls_bell_bowl.ogg

# You become blessed.
blessed = sum_angel_song.ogg

# You feel heroic.
hero = pls_tone_goblet.ogg

# You become berserk.
berserk = pls_man_scream2.ogg

# You feel protected from evil.
prot_evil = pls_bell_glass.ogg

# You feel invulnerable. (does any item/spell do this anymore?)
invuln = pls_tone_blurk.ogg

# You can see invisible things.
see_invis = pls_tone_clave6.ogg

# You can see the infrared spectrum
infrared = pls_tone_clavelo8.ogg

# You become resistant to acid.
res_acid = pls_man_sniff.ogg

# You become resistant to electricity.
res_elec = pls_tone_elec.ogg

# You become resistant to fire.
res_fire = pls_tone_scrape.ogg

# You become resistant to cold.
res_cold = pls_tone_stick.ogg

# You become resistant to poison.
res_pois = pls_man_spit.ogg

# You become hungry.
hungry = pls_man_sob.ogg

#
# Player sounds - misc.
#

# You pick up money worth less than 200 au.
money1 = plm_coins_light.ogg plm_coins_shake.ogg

# You pick up money worth between 200 and 600 au.
money2 = plm_chain_light.ogg plm_coins_pour.ogg

# You pick up money worth 600 au or more.
money3 = plm_coins_dump.ogg

# You (or a monster) drop something on the ground.
drop = plm_drop_boot.ogg

# You gain (or regain) a level.
level = plm_levelup.ogg

# You successfully study a spell or prayer.
study = plm_book_pageturn.ogg

# You teleport or phase door.
teleport = plm_chimes_jangle.ogg

# You quaff a potion.
quaff = plm_bottle_clinks.ogg plm_cork_pop.ogg plm_cork_squeak.ogg

# You zap a rod.
zap_rod = plm_zap_rod.ogg

# You take a step.  (unimplemented)
walk =

# You teleport someone else away.
tpother = plm_chimes_jangle.ogg

# You bump into a wall or door.
hitwall = plm_wood_thud.ogg

# You eat something.
eat = plm_eat_bite.ogg

# You successfully dig through something.
dig = plm_metal_clank.ogg

# You open a door.
opendoor = plm_door_bolt.ogg plm_door_creak.ogg plm_door_dungeon.ogg plm_door_entrance.ogg plm_door_open.ogg plm_door_opening.ogg plm_door_rusty.ogg plm_door_squeaky.ogg

# You shut a door.
shutdoor = plm_bang_dumpster.ogg plm_cabinet_shut.ogg plm_close_hatch.ogg plm_door_creakshut.ogg plm_door_latch.ogg plm_door_shut.ogg plm_door_slam.ogg

# You teleport from a level (including via recall).
tplevel = sum_bell_crystal.ogg

# Default "bell" sound for system messages.
bell = plm_jar_ding.ogg

# You try to open something that's not a door.
nothing_to_open = plm_click_switch2.ogg plm_door_knob.ogg

# You fail to pick a lock.
lockpick_fail = plm_click_dry.ogg plm_click_switch.ogg plm_click_wood.ogg plm_door_echolock.ogg plm_door_wooden.ogg

# You pick a lock.
lockpick = plm_break_wood.ogg plm_cabinet_open.ogg plm_chest_unlatch.ogg plm_lock_case.ogg plm_lock_distant.ogg plm_open_case.ogg

# You disarm a trap.
disarm = plm_bang_ceramic.ogg plm_chest_latch.ogg plm_click_switch3.ogg

# You go up stairs.
stairs_up = plm_floor_creak2.ogg

# You go down stairs.
stairs_down = plm_floor_creak.ogg

# You activate an artifact.
act_artifact = plm_aim_wand.ogg

# You use a staff.
use_staff = plm_use_staff.ogg

# An object is destroyed.
destroy = plm_bang_metal.ogg plm_break_canister.ogg plm_break_glass.ogg plm_break_glass2.ogg plm_break_plates.ogg plm_break_shatter.ogg plm_break_smash.ogg plm_glass_breaking.ogg plm_glass_break.ogg plm_glass_smashing.ogg

# You wield or take off something.
wield = plm_metal_sharpen.ogg

# You wield a cursed item.
cursed = pls_man_oooh.ogg

# You notice something (generic notice)
notice = id_bad_hmm.ogg 

# You notice something about your equipment or inventory.
pseudo_id = id_good_hmm.ogg 

# You successfully cast a spell.
cast_spell = plm_spell1.ogg plm_spell2.ogg plm_spell3.ogg

# You successfully pray a prayer.
pray_prayer = sum_angel_song.ogg

#
# Monster Sounds - combat
#

# A monster flees in terror.
flee = mco_creature_yelp.ogg

# A monster is killed.
kill = mco_howl_croak.ogg mco_howl_deep.ogg mco_howl_distressed.ogg mco_howl_high.ogg mco_howl_long.ogg

# A unique is killed.
kill_unique = sum_ghost_wail.ogg

# Morgoth, Lord of Darkness is killed.
kill_king = amb_guitar_chord.ogg

# Attack - hit
mon_hit = mco_hit_whip.ogg

# Attack - touch
mon_touch = mco_click_vibra.ogg

# Attack - punch
mon_punch = mco_squish_snap.ogg

# Attack - kick
mon_kick = mco_rubber_thud.ogg

# Attack - claw
mon_claw = mco_ceramic_trill.ogg mco_scurry_dry.ogg

# Attack - bite
mon_bite = mco_snarl_short.ogg  mco_bite_crunch.ogg  mco_bite_soft.ogg  mco_bite_munch.ogg  mco_bite_long.ogg  mco_bite_short.ogg  mco_bite_gnash.ogg  mco_bite_chomp.ogg  mco_bite_regular.ogg  mco_bite_small.ogg  mco_bite_dainty.ogg  mco_bite_hard.ogg  mco_bite_chew.ogg

# Attack - sting
mon_sting = mco_castanet_trill.ogg mco_tube_hit.ogg

# Attack - butt
mon_butt = mco_cuica_rubbing.ogg mco_thud_crash.ogg

# Attack - crush
mon_crush = mco_dino_low.ogg mco_squish_hit.ogg

# Attack - engulf
mon_engulf = mco_dino_talk.ogg mco_dino_yawn.ogg

# Attack - crawl
mon_crawl = mco_card_shuffle.ogg mco_shake_roll.ogg

# Attack - drool
mon_drool = mco_creature_choking.ogg mco_liquid_squirt.ogg

# Attack - spit
mon_spit = mco_attack_spray.ogg

# Attack - gaze
mon_gaze = mco_thoing_backwards.ogg

# Attack - wail
mon_wail = mco_dino_low.ogg

# Attack - release spores
mon_spore = mco_dub_wobble.ogg mco_spray_long.ogg

# Attack - beg for money
mon_beg = mco_man_mumble.ogg

# Attack - insult
mon_insult = mco_strange_thwoink.ogg

# Attack - moan
mon_moan = mco_strange_music.ogg

# Attack - shriek
mon_shriek = mco_mouse_squeaks.ogg

# Spell - create traps
mon_create_trap = mco_thoing_deep.ogg

# Spell - cause fear
mon_cast_fear = mco_creature_groan.ogg mco_dino_slur.ogg

# Multiply (breed explosively)
multiply = mco_frog_trill.ogg

#
# Summons
#

# Summon one or more monsters.
summon_monster = sum_chime_jangle.ogg

# Summon angels.
summon_angel = sum_angel_song.ogg

# Summon undead.
summon_undead = sum_ghost_oooo.ogg

# Summon animals.
summon_animal = sum_lion_growl.ogg

# Summon spiders.
summon_spider = sum_piano_scrape.ogg

# Summon hounds.
summon_hound = sum_lion_growl.ogg

# Summon hydras.
summon_hydra = sum_piano_scrape.ogg

# Summon demons.
summon_demon = sum_ghost_wail.ogg sum_laugh_evil2.ogg

# Summon dragon.
summon_dragon = sum_piano_scrape.ogg

# Summon greater undead.
summon_gr_undead = sum_ghost_moan.ogg

# Summon greater dragons.
summon_gr_dragon = sum_gong_temple.ogg

# Summon greater demons.
summon_gr_demon = sum_ghost_moan.ogg

# Summon Ringwraiths.
summon_ringwraith = sum_bell_hand.ogg

# Summon uniques.
summon_unique = sum_bell_tone.ogg

#
# Breath weapons
#

# Breathe frost.
breathe_frost = mco_attack_breath.ogg

# Breathe electricity.
breathe_elec = mco_attack_breath.ogg 

# Breathe acid.
breathe_acid = mco_attack_breath.ogg  

# Breathe gas.
breathe_gas = mco_attack_breath.ogg  

# Breathe fire.
breathe_fire = mco_attack_breath.ogg  

# Breathe confusion.
breathe_confusion = mco_attack_breath.ogg  

# Breathe disenchantment.
breathe_disenchant = mco_attack_breath.ogg  

# Breathe chaos.
breathe_chaos = mco_attack_breath.ogg  

# Breathe shards.
breathe_shards = mco_attack_breath.ogg  

# Breathe sound.
breathe_sound = mco_attack_breath.ogg  

# Breathe light.
breathe_light = mco_attack_breath.ogg  

# Breathe darkness.
breathe_dark = mco_attack_breath.ogg  

# Breathe nether.
breathe_nether = mco_attack_breath.ogg  

# Breathe nexus.
breathe_nexus = mco_attack_breath.ogg  

# Breathe time.
breathe_time = mco_attack_breath.ogg  

# Breathe inertia.
breathe_inertia = mco_attack_breath.ogg  

# Breathe gravity.
breathe_gravity = mco_attack_breath.ogg  

# Breathe plasma.
breathe_plasma = mco_attack_breath.ogg  

# Breathe force.
breathe_force = mco_attack_breath.ogg  

# Breathe the elements (power dragon scale mail).
breathe_elements = mco_attack_breath.ogg  

#
# Identifying Items
#

# Identify a bad item (including bad ego items and artifacts).
identify_bad = id_bad_aww.ogg id_bad_dang.ogg id_bad_hmm.ogg id_bad_hmph.ogg id_bad_ohh.ogg

# Identify a good ego item.
identify_ego = id_ego_whoa.ogg id_ego_woohoo.ogg id_ego_yeah.ogg id_ego_yeah2.ogg id_ego_yes.ogg

# Identify a good artifact.
identify_art = id_good_hey.ogg id_good_hey2.ogg id_good_hmm.ogg id_good_huh.ogg id_good_ooh.ogg id_good_ooo.ogg id_good_wow.ogg