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/*
* File: main.c
* Purpose: Core game initialisation for UNIX (and other) machines
*
* Copyright (c) 1997 Ben Harrison, and others
*
* This work is free software; you can redistribute it and/or modify it
* under the terms of either:
*
* a) the GNU General Public License as published by the Free Software
* Foundation, version 2, or
*
* b) the "Angband licence":
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
*/
#include "angband.h"
#include "dungeon.h"
#include "files.h"
#include "init.h"
#include "savefile.h"
/* locale junk */
#include "locale.h"
#include "langinfo.h"
/*
* Some machines have a "main()" function in their "main-xxx.c" file,
* all the others use this file for their "main()" function.
*/
#if defined(WIN32_CONSOLE_MODE) || !defined(WINDOWS) || defined(USE_SDL)
#include "main.h"
#include "textui.h"
#include "init.h"
/*
* List of the available modules in the order they are tried.
*/
static const struct module modules[] =
{
#ifdef USE_X11
{ "x11", help_x11, init_x11 },
#endif /* USE_X11 */
#ifdef USE_SDL
{ "sdl", help_sdl, init_sdl },
#endif /* USE_SDL */
#ifdef USE_GCU
{ "gcu", help_gcu, init_gcu },
#endif /* USE_GCU */
#ifdef USE_TEST
{ "test", help_test, init_test },
#endif /* !USE_TEST */
#ifdef USE_STATS
{ "stats", help_stats, init_stats },
#endif /* USE_STATS */
};
static int init_sound_dummy(int argc, char *argv[]) {
return 0;
}
/*
* List of sound modules in the order they should be tried.
*/
static const struct module sound_modules[] =
{
#ifdef SOUND_SDL
{ "sdl", "SDL_mixer sound module", init_sound_sdl },
#endif /* SOUND_SDL */
{ "none", "No sound", init_sound_dummy },
};
/*
* A hook for "quit()".
*
* Close down, then fall back into "quit()".
*/
static void quit_hook(const char *s)
{
int j;
/* Unused parameter */
(void)s;
/* Scan windows */
for (j = ANGBAND_TERM_MAX - 1; j >= 0; j--)
{
/* Unused */
if (!angband_term[j]) continue;
/* Nuke it */
term_nuke(angband_term[j]);
}
}
/*
* SDL needs a look-in
*/
#ifdef USE_SDL
# include "SDL.h"
#endif
/*
* Initialize and verify the file paths, and the score file.
*
* Use the ANGBAND_PATH environment var if possible, else use
* DEFAULT_PATH, and in either case, branch off appropriately.
*
* First, we'll look for the ANGBAND_PATH environment variable,
* and then look for the files in there. If that doesn't work,
* we'll try the DEFAULT_PATH constants. So be sure that one of
* these two things works...
*
* We must ensure that the path ends with "PATH_SEP" if needed,
* since the "init_file_paths()" function will simply append the
* relevant "sub-directory names" to the given path.
*
* Make sure that the path doesn't overflow the buffer. We have
* to leave enough space for the path separator, directory, and
* filenames.
*/
static void init_stuff(void)
{
char configpath[512];
char libpath[512];
char datapath[512];
/* Use the angband_path, or a default */
my_strcpy(configpath, DEFAULT_CONFIG_PATH, sizeof(configpath));
my_strcpy(libpath, DEFAULT_LIB_PATH, sizeof(libpath));
my_strcpy(datapath, DEFAULT_DATA_PATH, sizeof(datapath));
/* Make sure they're terminated */
configpath[511] = '\0';
libpath[511] = '\0';
datapath[511] = '\0';
/* Hack -- Add a path separator (only if needed) */
if (!suffix(configpath, PATH_SEP)) my_strcat(configpath, PATH_SEP, sizeof(configpath));
if (!suffix(libpath, PATH_SEP)) my_strcat(libpath, PATH_SEP, sizeof(libpath));
if (!suffix(datapath, PATH_SEP)) my_strcat(datapath, PATH_SEP, sizeof(datapath));
/* Initialize */
init_file_paths(configpath, libpath, datapath);
}
static const struct {
const char *name;
char **path;
bool setgid_ok;
} change_path_values[] = {
{ "apex", &ANGBAND_DIR_APEX, TRUE },
{ "edit", &ANGBAND_DIR_EDIT, FALSE },
{ "file", &ANGBAND_DIR_FILE, FALSE },
{ "help", &ANGBAND_DIR_HELP, TRUE },
{ "info", &ANGBAND_DIR_INFO, TRUE },
{ "pref", &ANGBAND_DIR_PREF, TRUE },
{ "xtra", &ANGBAND_DIR_XTRA, TRUE },
{ "user", &ANGBAND_DIR_USER, TRUE },
{ "save", &ANGBAND_DIR_SAVE, FALSE },
};
/*
* Handle a "-d<dir>=<path>" option.
*
* Sets any of angband's special directories to <path>.
*
* The "<path>" can be any legal path for the given system, and should
* not end in any special path separator (i.e. "/tmp" or "~/.ang-info").
*/
static void change_path(const char *info)
{
char *info_copy = NULL;
char *path = NULL;
char *dir = NULL;
unsigned int i = 0;
char dirpath[512];
if (!info || !info[0])
quit_fmt("Try '-d<dir>=<path>'.", info);
info_copy = string_make(info);
path = strtok(info_copy, "=");
dir = strtok(NULL, "=");
for (i = 0; i < N_ELEMENTS(change_path_values); i++) {
if (my_stricmp(path, change_path_values[i].name) == 0) {
#ifdef SETGID
if (!change_path_values[i].setgid_ok)
quit_fmt("Can't redefine path to %s dir on multiuser setup", path);
#endif
string_free(*change_path_values[i].path);
*change_path_values[i].path = string_make(dir);
/* the directory may not exist and may need to be created. */
path_build(dirpath, sizeof(dirpath), dir, "");
if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
return;
}
}
quit_fmt("Unrecognised -d parameter %s", path);
}
#ifdef UNIX
/*
* Find a default user name from the system.
*/
static void user_name(char *buf, size_t len, int id)
{
struct passwd *pw = getpwuid(id);
/* Default to PLAYER */
if (!pw || !pw->pw_name || !pw->pw_name[0] ) {
my_strcpy(buf, "PLAYER", len);
return;
}
/* Copy and capitalise */
my_strcpy(buf, pw->pw_name, len);
my_strcap(buf);
}
#endif /* UNIX */
/**
* List all savefiles this player can access.
*/
static void list_saves(void)
{
char fname[256];
ang_dir *d = my_dopen(ANGBAND_DIR_SAVE);
#ifdef SETGID
char uid[10];
strnfmt(uid, sizeof(uid), "%d.", player_uid);
#endif
if (!d) quit_fmt("Can't open savefile directory");
printf("Savefiles you can use are:\n");
while (my_dread(d, fname, sizeof fname)) {
char path[1024];
const char *desc;
#ifdef SETGID
/* Check that the savefile name begins with the user'd ID */
if (strncmp(fname, uid, strlen(uid)))
continue;
#endif
path_build(path, sizeof path, ANGBAND_DIR_SAVE, fname);
desc = savefile_get_description(path);
if (desc)
printf(" %-15s %s\n", fname, desc);
else
printf(" %-15s\n", fname);
}
my_dclose(d);
printf("\nUse angband -u<name> to use savefile <name>.\n");
}
#ifndef SETGID
/*
* Transition non-setgid installs away from using uid.name style savefile
* names.
*/
static void transition_savefile_names(void)
{
char fname[256];
char uid[10];
ang_dir *d = my_dopen(ANGBAND_DIR_SAVE);
if (!d) return;
strnfmt(uid, sizeof(uid), "%d.", player_uid);
while (my_dread(d, fname, sizeof fname)) {
char *newname = fname+strlen(uid);
char oldpath[1024];
char newpath[1024];
/* Check that the savefile name begins with the user'd ID */
if (strncmp(fname, uid, strlen(uid)) != 0)
continue;
/* Sanity check - can't rename "1000." to "" */
if (!newname[0])
continue;
/* Move the file */
path_build(oldpath, sizeof oldpath, ANGBAND_DIR_SAVE, fname);
path_build(newpath, sizeof newpath, ANGBAND_DIR_SAVE, newname);
printf("Moving %s to %s\n", oldpath, newpath);
file_move(oldpath, newpath);
}
my_dclose(d);
}
#endif /* SETGID */
static bool new_game;
/*
* Pass the appropriate "Initialisation screen" command to the game,
* getting user input if needed.
*/
static errr get_init_cmd(void)
{
/* Wait for response */
pause_line(Term);
if (new_game)
cmd_insert(CMD_NEWGAME);
else
/* This might be modified to supply the filename in future. */
cmd_insert(CMD_LOADFILE);
/* Everything's OK. */
return 0;
}
/* Command dispatcher for curses, etc builds */
static errr default_get_cmd(cmd_context context, bool wait)
{
if (context == CMD_INIT)
return get_init_cmd();
else
return textui_get_cmd(context, wait);
}
static void debug_opt(const char *arg) {
if (streq(arg, "mem-poison-alloc"))
mem_flags |= MEM_POISON_ALLOC;
else if (streq(arg, "mem-poison-free"))
mem_flags |= MEM_POISON_FREE;
else {
puts("Debug flags:");
puts(" mem-poison-alloc: Poison all memory allocations");
puts(" mem-poison-free: Poison all freed memory");
exit(0);
}
}
/*
* Simple "main" function for multiple platforms.
*
* Note the special "--" option which terminates the processing of
* standard options. All non-standard options (if any) are passed
* directly to the "init_xxx()" function.
*/
int main(int argc, char *argv[])
{
int i;
bool done = FALSE;
const char *mstr = NULL;
const char *soundstr = NULL;
bool args = TRUE;
/* Save the "program name" XXX XXX XXX */
argv0 = argv[0];
#ifdef UNIX
/* Default permissions on files */
(void)umask(022);
/* Get the user id */
player_uid = getuid();
#endif /* UNIX */
#ifdef SETGID
/* Save the effective GID for later recall */
player_egid = getegid();
#endif /* UNIX */
/* Drop permissions */
safe_setuid_drop();
/* Get the file paths */
/* paths may be overriden by -d options, so this has to occur *before*
processing command line args */
init_stuff();
/* Process the command line arguments */
for (i = 1; args && (i < argc); i++)
{
const char *arg = argv[i];
/* Require proper options */
if (*arg++ != '-') goto usage;
/* Analyze option */
switch (*arg++)
{
case 'l':
list_saves();
exit(0);
case 'n':
new_game = TRUE;
break;
case 'w':
arg_wizard = TRUE;
break;
case 'r':
arg_rebalance = TRUE;
break;
case 'g':
/* Default graphics tile */
/* in graphics.txt, 2 corresponds to adam bolt's tiles */
arg_graphics = 2;
if (*arg) arg_graphics = atoi(arg);
break;
case 'u': {
if (!*arg) goto usage;
my_strcpy(op_ptr->full_name, arg, sizeof op_ptr->full_name);
/* The difference here is because on setgid we have to be
* careful to only let the player have savefiles stored in
* the central save directory. Sanitising input using
* player_safe_name() removes anything like that.
*
* But if the player is running with per-user saves, they
* can do whatever the hell they want.
*/
#ifdef SETGID
savefile_set_name(player_safe_name(p_ptr, FALSE));
#else
savefile_set_name(arg);
#endif /* SETGID */
continue;
}
case 'm':
if (!*arg) goto usage;
mstr = arg;
continue;
case 's':
if (!*arg) goto usage;
soundstr = arg;
continue;
case 'd':
change_path(arg);
continue;
case 'x':
debug_opt(arg);
continue;
case '-':
argv[i] = argv[0];
argc = argc - i;
argv = argv + i;
args = FALSE;
break;
default:
usage:
puts("Usage: angband [options] [-- subopts]");
puts(" -n Start a new character (WARNING: overwrites default savefile without -u)");
puts(" -l Lists all savefiles you can play");
puts(" -w Resurrect dead character (marks savefile)");
puts(" -r Rebalance monsters");
puts(" -g Request graphics mode");
puts(" -x<opt> Debug options; see -xhelp");
puts(" -u<who> Use your <who> savefile");
puts(" -d<dir>=<path> Override a specific directory with <path>. <path> can be:");
for (i = 0; i < (int)N_ELEMENTS(change_path_values); i++) {
#ifdef SETGID
if (!change_path_values[i].setgid_ok) continue;
#endif
printf(" %s (default is %s)\n", change_path_values[i].name, *change_path_values[i].path);
}
puts(" Multiple -d options are allowed.");
puts(" -s<mod> Use sound module <sys>:");
for (i = 0; i < (int)N_ELEMENTS(sound_modules); i++)
printf(" %s %s\n", sound_modules[i].name,
sound_modules[i].help);
puts(" -m<sys> Use module <sys>, where <sys> can be:");
/* Print the name and help for each available module */
for (i = 0; i < (int)N_ELEMENTS(modules); i++)
printf(" %s %s\n",
modules[i].name, modules[i].help);
/* Actually abort the process */
quit(NULL);
}
if (*arg) goto usage;
}
#ifndef SETGID
/* Transition from 3.4 to 3.5 - rename savefiles with uid at the beginning */
transition_savefile_names();
#endif
/* Hack -- Forget standard args */
if (args)
{
argc = 1;
argv[1] = NULL;
}
/* Install "quit" hook */
quit_aux = quit_hook;
/* If we were told which mode to use, then use it */
if (mstr)
ANGBAND_SYS = mstr;
if (setlocale(LC_CTYPE, "")) {
/* Require UTF-8 */
if (strcmp(nl_langinfo(CODESET), "UTF-8") != 0)
quit("Angband requires UTF-8 support");
}
/* Try the modules in the order specified by modules[] */
for (i = 0; i < (int)N_ELEMENTS(modules); i++)
{
/* User requested a specific module? */
if (!mstr || (streq(mstr, modules[i].name)))
{
ANGBAND_SYS = modules[i].name;
if (0 == modules[i].init(argc, argv))
{
done = TRUE;
break;
}
}
}
/* Make sure we have a display! */
if (!done) quit("Unable to prepare any 'display module'!");
#ifdef UNIX
/* Get the "user name" as a default player name, unless set with -u switch */
if (!op_ptr->full_name[0]) {
user_name(op_ptr->full_name, sizeof(op_ptr->full_name), player_uid);
/* Set the savefile to load */
savefile_set_name(player_safe_name(p_ptr, FALSE));
}
/* Create any missing directories */
create_needed_dirs();
#endif /* UNIX */
/* Try the modules in the order specified by sound_modules[] */
for (i = 0; i < (int)N_ELEMENTS(sound_modules); i++)
if (!soundstr || streq(soundstr, sound_modules[i].name))
if (0 == sound_modules[i].init(argc, argv))
break;
/* Catch nasty signals */
signals_init();
/* Set up the command hook */
cmd_get_hook = default_get_cmd;
/* Set up the display handlers and things. */
init_display();
/* Play the game */
play_game();
/* Free resources */
cleanup_angband();
/* Quit */
quit(NULL);
/* Exit */
return (0);
}
#endif
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