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|
angband (1:3.5.1-2.4) unstable; urgency=medium
* Non-maintainer upload.
* switch b-d from python-docutils to python3-docutils; Closes: #942949
-- Sandro Tosi <morph@debian.org> Sat, 30 May 2020 01:55:02 -0400
angband (1:3.5.1-2.3) unstable; urgency=medium
* Non-maintainer upload.
* Add Breaks against buggy angband-audio which mishandles angband-data's
sound.cfg. (See: #793668)
* Whitespace cleanup.
-- Andreas Beckmann <anbe@debian.org> Mon, 17 Sep 2018 12:23:33 +0200
angband (1:3.5.1-2.2) unstable; urgency=medium
* Non-maintainer upload.
* Apply pie.patch and fix FTBFS due to extra hardening.
Thanks to Adrian Bunk for the patch. (Closes: #837394)
-- Markus Koschany <apo@debian.org> Mon, 28 Nov 2016 18:38:29 +0100
angband (1:3.5.1-2.1) unstable; urgency=medium
* Non-maintainer upload.
* debian/rules: Build --with autotools_dev and fix FTBFS on ppc64el that
prevents the package from migrating to testing.
Thanks to Erwan Prioul for the report and patch. (Closes: #795478)
-- Markus Koschany <apo@debian.org> Tue, 05 Jan 2016 15:13:19 +0100
angband (1:3.5.1-2) unstable; urgency=low
* Moved all Build-Depends-Indep to Build-Depends following autobuild failure
* Created DEP-5-compliant debian/copyright file.
-- Chris Carr <rantingman@gmail.com> Wed, 11 Feb 2015 22:54:23 +0000
angband (1:3.5.1-1) unstable; urgency=low
* New upstream release with many more changes to gameplay and UI. See
changelog for details.
* Updated Standards-Version. Added Package-List field to debian/control.
* Added Build-Depends-Indep on python-docutils, texlive-latex-extra and
texlive-fonts-recommended (for the PDF manual), and on imagemagick (for
the xpm menu icon)
* Fix "Console mode is missing": correct ncurses dependency (Closes: #698155)
* Fix "Obsolete conffiles in /etc/angband/pref/ not cleaned up on
upgrade": old *.prf files now properly removed (Closes: #669954)
* Fix "Please enable shared score file again": package built setgid games
again now that gtk support has been removed upstream (Closes: #684166)
* Fix "Various segmentation faults": gtk support removed upstream
(Closes: #715515)
* Fix "angband-gtk: angband-gtk does not have a window manager close
button": gtk support removed upstream (Closes: #646679)
* Fix "Small typo in long description ("Tolkein")": fixed typo
(Closes: #648058)
* Fix "menu icon entries missing": menu icon added (Closes: #737789)
* Fix "please package the latest upstream version": new upstream version
(Closes: #737249, LP: #1403010)
-- Chris Carr <rantingman@gmail.com> Sat, 17 Jan 2015 11:06:55 +0000
angband (1:3.3.2-2.1) unstable; urgency=low
* Non-maintainer upload.
* Fix "removes files that were installed by another package:
/usr/share/angband/*":
don't remove /usr/share/angband from angband's postrm; the directory
belongs to angband-data.
(Closes: #684180)
-- gregor herrmann <gregoa@debian.org> Wed, 22 Aug 2012 19:11:55 +0200
angband (1:3.3.2-2) unstable; urgency=low
* Fixed conflict between angband-data and older versions of angband
Closes: #647437
* Updated ncurses dependency to ncursesw, since Angband now speaks UTF-8
* Package now includes .desktop entries for x11, GTK and SDL modes.
* Package now includes a PDF manual in addition to in-game help.
-- Chris Carr <rantingman@gmail.com> Wed, 04 Nov 2011 20:12:39 +0000
angband (1:3.3.2-1) unstable; urgency=low
* New upstream release with many more changes to gameplay and UI. See
changelog for details.
* Updated Standards-Version. No changes.
* Package rebuilt in 3.0 (quilt) format.
-- Chris Carr <rantingman@gmail.com> Tue, 25 Oct 2011 16:50:52 +0100
angband (1:3.2.0-1) unstable; urgency=low
* New upstream release with significant changes to gameplay and options. See
changelog for details.
* Fixed high CPU usage with -mx11 Closes: #547261
* Added suggestion for new angband-audio package (in non-free).
* Updated Standards-Version. No changes.
* Removed build-dep on cvs.
* Removed bashism from configure.ac Closes: #619695
-- Chris Carr <rantingman@gmail.com> Sat, 02 Apr 2011 09:38:11 -0000
angband (1:3.1.2v2-2) unstable; urgency=low
* Added missing build-depends on libglade2.0-dev.
* Added debian/source/format per policy.
-- Chris Carr <rantingman@gmail.com> Mon, 05 Apr 2010 18:30:10 -0000
angband (1:3.1.2v2-1) unstable; urgency=low
* New upstream release. Angband 3.1.x is a development series which
contains a number of major changes - see the changelog for details.
* Package now built --with-private-dirs, which enables Gtk support at the
expense of a system-wide score file. Score, save and user pref files now
in ~/.angband/Angband/ (any old save, pref and spoiler files are left in
/var/games/angband for manual cleanup). To avoid using Gtk, start the
game with the -mx11 or -msdl options (-mgcu for console mode).
* Added reference to recovering old files to README.debian
Closes: #573117
* ".raw" files removed upstream. Closes: #542346
Closes: #547259
* Minor changes to documentation pending full rewrite.
Closes: #542348
* Corrected all uses of "lite" and "hilite" except the one on the
resistances display screen. Closes: #547260
* Added recommendation for xfonts-base. Closes: #566268
* Updated Standards-Version. No changes.
-- Chris Carr <rantingman@gmail.com> Sun, 18 Mar 2010 18:19:40 -0000
angband (1:3.1.1.1626-1) unstable; urgency=low
* New maintainer. Added Manoj Srivastava to Uploaders.
* New upstream release. Angband 3.1.x is a development series which
contains a number of major changes - see the changelog for details.
* This package is now entirely DFSG-compliant - moved to main. To achieve
this, the sounds have been removed. They will be replaced in a separate
angband-audio package.
Closes: #511368
* Xaw support removed upstream.
-- Chris Carr <rantingman@gmail.com> Mon, 17 Aug 2009 21:10:02 -0000
angband (1:3.0.9b-3) unstable; urgency=medium
* pre-inst fails on upgrade from version 1:3.0.5-1, as we are not
checking /var/lib/games/angband/save has any files in it - if it
doesn't, then you see the failure mode described. Analysis and fix
from Matthew Vernon. This closes an important bug. Closes: #494199
* /var/games/angband/data/spell.raw has wrong permissions. We set the
correct permission on 4 other directories in the /var/games/angband/
hierarchy, and really, this chmod g+w was a long standing bug. While
not labeled important, this is a minimal change, and is consistent
with the handling of other game files. Thanks to Chris Carr.
Closes: #490871
* Updated Standards-Version. No changes.
-- Manoj Srivastava <srivasta@debian.org> Thu, 04 Sep 2008 11:13:05 -0500
angband (1:3.0.9b-2) unstable; urgency=low
* Record the fact that this package has moved to a new git repository.
* Move to the new, make -j friendly targets in debian/rules.
* Added support for the SDL mode display support into angband.
-- Manoj Srivastava <srivasta@debian.org> Mon, 02 Jun 2008 11:11:35 -0500
angband (1:3.0.9b-1) unstable; urgency=low
* New upstream release. Angband 3.0.9b is a bugfix version of 3.0.9.
It makes the following changes on top of those mentioned below:
- Monsters are back up to their pre-3.0.9 levels of smartness.
- Store UI behaviour changed so that pressing Enter no longer
initiates buying.
- Fix detection of curses libraries using autoconf.
- Fix broken install using autoconf.
- Add the tvals for oil and dragon armor to the tval squelch list.
- Once again dump modified colour information to pref files.
- Fix warnings when compiling the SDL port.
- Fix up roguelike keys in the store (vs. 3.0.9a)
-- Manoj Srivastava <srivasta@debian.org> Thu, 03 Apr 2008 18:47:33 -0500
angband (1:3.0.9-1) unstable; urgency=low
* New upstream release. This is a fairly major update, and should work
better than the older versions. Closes: #437001
* Added new, working watch file, based on rephial site. Closes: #450258
* Quote file names in preinst. Closes: #410363
-- Manoj Srivastava <srivasta@debian.org> Thu, 07 Feb 2008 19:17:48 -0600
angband (1:3.0.6-4) unstable; urgency=low
* Bug fix: "angband: error on upgrade: ... scores.raw': No such file or
directory", thanks to Ross Boylan (Closes: #374580).
-- Manoj Srivastava <srivasta@debian.org> Tue, 20 Jun 2006 00:57:42 -0500
angband (1:3.0.6-3) unstable; urgency=low
* Ack NMU.
* Updated copyright files.
* Bug fix: "angband: Upgrade woody->sarge has lost high-score file",
thanks to Matthew Vernon. Now try to recover from the
/var/lib/games/angbane to the /var/games/angband move, and try to
clear out the obsolete cruft on install. (Closes: #370223).
* Bug fix: "diff for 1:3.0.6-2.1 NMU", thanks to Steinar H. Gunderson
Applied. (Closes: #372653).
-- Manoj Srivastava <srivasta@debian.org> Wed, 14 Jun 2006 15:24:42 -0500
angband (1:3.0.6-2.1) unstable; urgency=low
* Non-maintainer upload.
* List libxaw7-dev as preferred build-dependency for libxaw[678]-dev, as
libxaw8-dev no longer exists in unstable; fixes FTBFS. (Closes: #370085)
-- Steinar H. Gunderson <sesse@debian.org> Sat, 10 Jun 2006 19:26:54 +0200
angband (1:3.0.6-2) unstable; urgency=low
* Updated build dependencies
* Bug fix: "failure to purge", thanks to Sebastian Rittau. Make sure we
get rid of all the add-on info files as well. (Closes: #345593).
-- Manoj Srivastava <srivasta@debian.org> Wed, 8 Feb 2006 10:28:12 -0600
angband (1:3.0.6-1) unstable; urgency=low
* New upstream release
- Wands and staves are no longer destroyed when a recharge attempt
backfires. Instead all the charges are drained.
- Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that
name is mentioned for the sword of Beren in Tolkien's notes.
(suggested by Tyler Witter)
- Added a new type of subwindow for displaying the dungeon area around
the player.
- Added a new subwindow type "Display player (compact)" that displays
the left-hand-side of the main term (player stats, hitpoints, gold,
...) in a separate window.
- Added a new window type that displays the info from the status line.
- Turned the "scroll map while targetting" option permanently on.
- Added a display of the temporary resists to the status line. The
resists are only displayed if there is enough room after the dungeon
level (when using a main or status term with at least 85 cols).
The verbosity of the output (between "Acid Elec Fire Cold Pois" and
"AEFCP") depends on the term width.
- Display the player's speed in the character dump and on the info page.
- Identified scrolls can now look different from unidentified ones.
This allows the use of the individual scroll tiles created by David
Gervais.
- Allow the ammo-branding activation of 'Cubragol' to be aborted without
using up the charge. (Diego Gonzalez and Jeff Greene)
- Use actual monster and object symbols instead of a list of hardcoded
symbols when hallucinating.
- Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120
new sound events to the game.
(see also http://www.chambrook.org/angband/soundfx.php)
- Scroll the map when the player is 1/4th of the visible grids away from
the edge of the map display.
- Allow the OS X version to be started from a read-only medium, for
example from a disk image or a central installation under
'Applications'. All user-specific files like savefiles, scores,
char-dumps, and saved preferences are stored in
'Library/Preferences/Angband/' and its subfolders inside the user's
home directory.
- The Mac OS X application bundle now includes all the necessary files
from the lib folder. The separate lib folder in the distribution is
no longer necessary. This means that the OS X version can now be
installed by simply dragging the application icon to the target
directory.
- The OS X version would crash when changing the sound or graphics
options before a character was created or loaded. (reported by Patrick
Hughes)
- Don't save the Mac OS X preferences on exit if the game hasn't been
initialized properly to prevent corruption of the preference file in
case of an error at startup. Skip loading the preference file if it
is broken. (problem reported by Matt Stone)
- Include the basic Angband sound files per default in the OS X version.
- Made the tile size independent of the font size in the X11 version.
Store various window settings like the window size between sessions.
- Don't add a hardcoded 'games' subdirectory to the installation path on
multi-user machines.
- Allow all user created files to be saved in subdirectories under
~/.angband/Angband/ when PRIVATE_USER_PATH is defined.
- Allow the use of the 'vcs' display module on systems with devfs-style
'/dev/vc/*' terminals.
- The virtual console (vcs) front-end does now implement cursor
visibility and bigscreen support. (Alexander Ulyanov)
- Enable cursor visibility in the "gcu" front-end on Linux systems.
(Alexander Ulyanov)
- Fixed a bug in the Xaw frontend, which made Angband crash if the main
window geometry was specified as an X resource. (Alexander Ulyanov)
- Make X11 frontends show floors as centered dots, walls as blocks, and
treasures as diamonds. (Alexander Ulyanov)
- Removed the restriction of bigtile mode to the main window in the X11
version.
- Added Alexander Ulyanov's Linux framebuffer display module from:
http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz
- Added compile instructions for MinGW/MSYS on Windows. (Tuomas
Härkönen)
- Added compile instructions for gcc on Mac OS X.
- Fixed a stupid bug that could cause the game to hang or crash when
killing quest monsters near the edge of the dungeon. (Ivan Tuckwell
and Dr. Andrew White)
- Added missing tiles and tile assignments for the 32x32 tiles. (Ivan
Jekic and David Gervais)
- The charges of rods of perception weren't handled correctly when
compiling with scripting turned off. (reported by "Twilight" and Jeff
Greene)
- Cursed speed rings should not increase the level feeling. (Anssi
Ramela and Jeff Greene)
- Refresh the list of visible monsters after (Mass) Banishment,
Earthquake, and Destruction spells, when using the 'delete nearby
monsters' function in debug mode, as well as when pressing Ctrl-R.
("Twilight")
- Don't try to write zero-length blocks when saving the lib/data/*.raw
files. (suggested by Juha Niemimaki)
- Corrected the item description for scrolls of recharging. (reported by
Hugo Kornelis)
- Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4
(Tiger) caused by releasing a reference that should not be released.
(reported by Harry Erwin)
- The experience loss as a result of one of the One Ring's activations
is now 1/4 of both max and current experience instead of the
unintended reduction of max exp by 3/16 of the current experience.
(Hugo Kornelis)
- Cleaned up the handling of experience draining when the player has
Hold Life. The fixed part of the exp drain by nether breaths is now
also reduced by Hold Life. (Hugo Kornelis)
- The 'star ball' activation fired one ball more when scripting was
enabled. (Hugo Kornelis)
- The object description for the 'cure wounds' activation reads
"activates for cure wounds (4d7)", but it actually cures 4d8 points of
damage. The description has been fixed. (Hugo Kornelis)
- The "recharge item" artifact activation can now be canceled at the
"Recharge which item" prompt without draining the artifact's charge.
(Hugo Kornelis)
- The symbol for the Shield of Deflection was a light blue [ instead of
a ) like all other shields. (Hugo Kornelis)
- Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and
Timo Pietila)
-- Manoj Srivastava <srivasta@debian.org> Tue, 28 Jun 2005 00:53:03 -0500
angband (1:3.0.5-1) unstable; urgency=low
* Bug fix: "angband: incomplete copyright file", thanks to Andrew
Saunders. The copyright file was actually created by Joshua Kwon, who
apparently has uploaded angband as an NMU, but I have not seen it on
my mirror yet. In any case, the NMU was appreciated. Thanks for the
help. (Closes: #248668).
* New upstream release.
- Summoned creatures appear near the caster now instead of near the
player.
- Made rods of detection invulnerable to electric attacks.
- Restored the old behavior of the Glyph of Warding to protect against
direct melee attacks when standing on it.
- Rods can no longer be drained by monsters.
- The minor vault "Interlock" had switched height and width definitions,
causing it to be created in a chaotic state. (Werner Baer)
- Spells that prompt the user for an item (identify, enchantment,
recharging) or an monster letter (banishment) no longer use mana if
canceled.
- The order of mage spells in the books in the non-Lua version is now
the same as in the Lua version.
- Give energy to monsters and the player at the end of the game turn
instead of at the start. This prevents various odd effects when
loading a saved game. (reported by Phil)
- The activation descriptions for rings were missing with Lua scripting
turned off. (Jeff Greene)
- The SHATTER (earthquake) attack of monsters can cause the player to be
pushed into another position. Processing of the remaining blows of
the monster should stop in that case. Otherwise the player could get
hit "through a wall" that was created by the earthquake. (Jeff Greene)
- Removed the autoroller delay.
- Cleaned up the paragraph handling in the object descriptions.
(Hallvard B Furuseth)
- "It cannot be harmed by acid and fire" should be "... acid *or* fire".
(Hallvard B Furuseth)
- Piles of wands, staves, and rods can be used from the ground without
picking them up first.
- Fixed a problem in the Unix/Linux makefiles. The POSIX standard
doesn't allow a dot instead of a colon as separator for the chown
parameters.
- Removed an accidental use of floating point code that prevented
Angband from running on old machines without an FPU.
- Removed unnecessary event handlers that negativly affected performance.
- The "pseudo graphics" used by the (n)curses version didn't support
terrain lightning correctly.
- The window resize control was sometimes overwritten with a black tile
in the OS X version.
- Removed the warning message about missing preferences from the OS X
version. The first thing a new player sees after starting Angband
shouldn't be a "scary" message.
- Added a Windows helpfile created by Jordan Hobbs.
- Added project files for building Angband with MS Visual C++ 7.1.
(Tasha Jessup)
-- Manoj Srivastava <srivasta@debian.org> Wed, 23 Jun 2004 01:27:08 -0500
angband (1:3.0.4-2) unstable; urgency=low
* Bug fix: "-mgcu is gone, no more angband on the console...", thanks to
Jurriaan. Added libncurses5-dev to the build-depends line, since
building on a buildd or a pbuilder environment mace gcu disappear
(Closes: #244178).
-- Manoj Srivastava <srivasta@debian.org> Mon, 19 Apr 2004 13:42:31 -0500
angband (1:3.0.4-1) unstable; urgency=low
* New upstream release
- Made the water vortex immune to water-based attacks.
- Chaos resistance protects against confusion by chaos based attacks.
- Smoothed out the tables for extra mana-points per level, hitpoint
bonus from constitution, "spells per level" vs. "spell stat", and
INT/WIS dependent failure rate adjustment. The old steps have been
replaced by a steady increase, so small stat improvements are more
useful. Please note that this will also affect characters imported
from older versions, so these might gain or lose some spells, mana,
and hitpoints when imported into Angband 3.0.4.
- Gave the 'thanc daggers a 2d4 damage dice instead of 1d4 and made them
more common. (Jonathan Ellis)
- Gave each of the Paur* gauntlets a single minor power (slow-digestion,
regeneration, permanent light, feather fall) and made them more
common. (Jonathan Ellis)
- Rods, wands, and staves with different charges can now be stacked.
(based on the NPPAngband version that in turn is based on
Leon Marrick's rod/wand stacking in OAngband.
- Rods can't be recharged anymore, but can be vulnerable to electricity.
- Rods of Recall, Perception, Curing, Healing, Restoration, and Speed
will not be destroyed by electricity.
- Made Raal's Tome of Destruction more, and Kelek's Grimoire of Power
less common. (Timo Pietilä)
- Heavy crossbows no longer can get the 'of the Haradrim' suffix and
'light crossbows of the Haradrim' get a smaller damage bonus. (Timo
Pietilä)
- Removed fire brand from ammo 'of Holy Might'. (Timo Pietilä)
- Give the short range teleport effect from gravity attacks on monsters
an additional 1 in 3 chance to teleport the monster away. This should
make abusing the Rift spell a bit harder.
- Added a level dependent chance to resist the teleportation effect of
gravity attacks for monsters and the player. (suggested by Jonathan
Ellis)
- Junk items like broken sticks, empty bottles, and rodent skeletons are
no longer generated in the dungeon.
- Removed the old haggling code. The auto-haggling code is now
permanently active and will give the normal price of items without the
10% "sales tax".
- Replaced the old screendump code with HTML screendump code that
handles graphics, bigscreen, bigtile, and other display oddities much
better. (based on the htmldump-patch by Darkgod).
- Added support for artifact and ego-item descriptions. (with help from
Hallvard B Furuseth)
- Added artifact descriptions. The texts are mainly taken from OAngband
and other variants. (Jonathan Ellis)
- Added object descriptions assembled by Hallvard B Furuseth. The
descriptions are mostly copied from obj-long.spo version 3.0.2 by Hugo
Kornelis, Stephen S. Lee, Leonard Dickens and Craig Lewis.
- Added ego item descriptions for some ego types. (Hallvard B Furuseth)
- "Easy open" ignores broken doors now when trying to close doors.
- Added the equipment flag matrix to the character dump.
- Added new 8x8 tiles and tile definitions provided by "Dawnmist".
- Added the player's maximum depth in the dungeon to the character
display and the dump.
- Removed several broken tile definitions for the 32x32 tiles.
- Use the proper monster flags instead of workarounds for various
resists and immunities. This also allows the reporting of these flags
in the monster recall and the spoilers. (pointed out by Leon Marrick)
- You can now use either 'm' or 'p' to cast spells or pray.
- Allow direct melee attacks on visible monsters in walls. You still
have to tunnel into the wall if you are trying to attack an invisible
monster. (suggested by Greg Stark)
- Show infos like "It cannot be harmed by the elements." when
'Inspecting' books, just as for other item types.
- Changed the behavior of the 'auto_more' option, so that it
automatically skips '-more-' prompts instead of not displaying
messages on the top line. (Tom Houser)
- Changed the "Do you really want to quit?" prompt to "Do you really
want to commit suicide?".
- Added a 'show scores' command to the knowledge menu.
- Changed the wording for the scores display a bit.
- Added the kill count of non-unique monsters to the knowledge menu.
- Added a modified version of Mogami's macro trigger patch. This patch
modifies how macro trigger keys are displayed on screen and written in
.prf files. The trigger keys are no longer displayed in ugly key code
style, such like ^__FFBE\r or ^_O_FF53\r, but in more smart style,
such like \[F1] or \[alt-Right].
- Added a better character selection screen with support for using the
cursor keys, display of info about the various race and class choices,
and context sensitive help. The code is based on the EyAngband's
birth screen that again is probably based on ZAngband's birth screen.
- Select the sex, race, and class choices from a dead character as
defaults for a new character.
- Added a stripped down version of Takeshi Mogami's "auto_dump" feature
from Hengband. Automatic pref file dumps from the game are now
marked, so that they can be replaced when dumping to the same
pref-file again.
- Allow the banishment spell to be aborted at the "Choose a monster race
to banish" prompt without using up a scroll or charge.
- Added John Rauser's monster list patch that allows the user to display
a list of the visible monsters in a window.
- Improved the navigation in the help files.
- Recharging wands or staves that have been fully *identified* before
will now automatically reveal the new number of charges in the device.
This fixes a bug where an already *ID'ed* wand or staff couldn't be
*ID'ed* again after recharging (but plain ID works), despite the
number of charges being unknown. (bug reported by Eddie Grove)
- text_to_ascii() didn't check that the characters used in \xAB
sequences represent real hex characters. Invalid hex sequences are
now converted to the '?' character. (reported by Kieron Dunbar)
- Improved the handling of incomplete '\x' sequences in macros. The old
code could skip the final NUL-byte of the string if it ended with
'\x', leading to a potential buffer overflow.
- Fixed a typo in the description of the "wild cat". (Jay McAbee)
- Monster groups ignored their fear when the smart_packs option was
turned on. (reported by Eddie Grove)
- Rods and staves of probing are no longer automatically identified when
used without a monster nearby. (reported by "someog")
- Prevent the player from being hit multiple times by area effect spells
and breaths that can blink the player (nexus, gravity).
- The player can now get a level feeling when entering level 1 without
spending 1000 game turns in town first. (Tom Houser)
- Branding ammo or weapons will now automatically try to combine and
reorder the resulting objects, even if the enchantment of to-hit and
to-dam fails. (reported by John D. Goulden)
- Try to output minor warning messages (such as "illegal option choice"
when selecting a non existing item for a command) as soon as possible.
(reported by "Mogami")
- Show all minor error messages immediately in the message window.
- The effects of light spells are only obvious if you aren't blind.
- Wands and rods of light don't give a message and aren't automatically
identified when using them while blind. (reported by Steve Kroon)
- Refilling a latern from a stack of laterns will now only use the oil
from one latern, not from the whole stack. (reported by Jay McAbee)
- Prevent earthquake/destruction spells from working in town. This
prevents inappropriate messages (like "The cave ceiling collapses!").
- Automatically try to load the "Kobold.prf" file at startup if the
player is a Kobold.
- Improved the output of item and monster descriptions in spoilers and
character dumps. In some cases punctuation and spaces were wrapped to
the next line.
- The basic object spoilers only reported the prices for unidentified
items. (reported by Hugo Kornelis)
- Only print the "You feel (less) resistant to ..." messages when not
immune to the specific element. (reported by Jeff Greene)
- The cursor keys in the X11 ports behave the same way now, no matter if
num-lock is on or off.
- Change colors in main-gcu.c. This is Dominik Grzelak's patch to change
bright white from blue back to bright white. (Ed Cogburn)
- Added a workaround for a bug in the curses version with USE_GETCH.
The news.txt screen was erased by the first call to the getch()
function. (Frank Palazzolo)
- Angband consumed 100% of the cpu while waiting for a keypress in the
GTK port. (Sheldon Simms)
- Allow text to be copied from the game window in the X11 port.
(modified version of the code in Kieron Dunbar's sCthangband 1.0.10)
- Added transparency support to the 32x32 tiles in the Windows port.
This requires a modified tiles bitmap and a new transparency mask
originally created by Andrew Doull:
ftp://clockwork.dementia.org/angband/Extra/graf-32x32-304.zip
- Removed the hackish 'Show scores' menu entry from the Windows version.
Use the new knowledge menu entry instead.
- Applied lots of Mac specific patches by "pelpel".
- Allow initialization of the game to continue, even if the
lib/data/*.raw files can't be written. In that case the data parsed
from the lib/edit/*.txt files stays in memory and is used instead of
the *.raw data. This currently wastes some memory, since the text
arrays are not resized to the minimum required length.
- Added a performance tweak for the Angband Borg.
- Increased the data-type of the shopkeeper purse limit from signed
16 bit to signed 32 bit. This will allow shopkeepers with a higher
limit than 32768 gold to be added.
- Added a compile time option to store the savefiles and scores in the
player's home directory (under ~/.angband/Angband/) on multi-user
machines.
- Use a different delay function in the DOS version that works around
the restricted 55ms resolution on Windows 2000 and XP.
-- Manoj Srivastava <srivasta@debian.org> Thu, 15 Apr 2004 02:32:24 -0500
angband (1:3.0.3-3) unstable; urgency=low
* Bug fix: "XSIisms in postinst, prerm; violates policy 10.4", thanks to
Clint Adams (Closes: #237954).
-- Manoj Srivastava <srivasta@debian.org> Sun, 14 Mar 2004 12:03:32 -0600
angband (1:3.0.3-2) unstable; urgency=low
* Fixed usage of chown root.root in the rules files, and various
Makefile.am's and Makefile.in's.
* Moved over to the new build system, and arch
* Reverted to not using gtk since gtk bombs at the setuid programs. This
would require a radical retooling of the package and the high scores
code.
-- Manoj Srivastava <srivasta@debian.org> Mon, 16 Feb 2004 23:34:55 -0600
angband (1:3.0.3-1) unstable; urgency=low
* New upstream bug fixing version. Changes:
- Fixed a bug in the text-output routines used for character dumps that
sometimes introduced bogus output. (reported by Pasi Vartiainen)
- Fixed a wrong entry in the template for the X11 startup shell script.
("Mynstral")
- Fixed the display of *slays* in character dumps. (Matthias Kurzke)
- The "It might have hidden powers." message will now displayed in the
character dumps. This makes it easier to see if an artifact or ego-item
with random abilities has already been *identified*.
- Curses on unidentified items are no longer revealed in character dumps
or in the output of the 'Inspect' command.
- Fixed a typo - "intellegence". (Greg Stark)
* Make sure the package contains /var/games/angband/file/news.txt
closes: Bug#176950
* Try and fix the lib/xtra/fonts/Makefile closes: Bug#178591
-- Manoj Srivastava <srivasta@debian.org> Thu, 30 Jan 2003 00:22:32 -0600
angband (1:3.0.2-1) unstable; urgency=low
* New upstream bug fixing version
* Make sure that files are truly deleted on purges. closes: Bug#172880
-- Manoj Srivastava <srivasta@debian.org> Mon, 23 Dec 2002 13:47:08 -0600
angband (1:3.0.1-2) unstable; urgency=low
* Try an merge the xpj patch. closes: Bug#150814
-- Manoj Srivastava <srivasta@debian.org> Sat, 16 Nov 2002 15:58:18 -0600
angband (1:3.0.1-1) unstable; urgency=low
* New upstream source.
-- Manoj Srivastava <srivasta@debian.org> Wed, 6 Nov 2002 04:02:15 -0600
angband (1:3.0.0-3) unstable; urgency=low
* The data directory should not be moved to /usr, since files in it are
regenerated at run time. closes: Bug#150682, Bug#150683
-- Manoj Srivastava <srivasta@debian.org> Mon, 2 Sep 2002 03:24:21 -0500
angband (1:3.0.0-2) unstable; urgency=low
* Fix the postinst globbing. closes: Bug#150025
-- Manoj Srivastava <srivasta@debian.org> Sun, 16 Jun 2002 14:52:47 -0500
angband (1:3.0.0-1) unstable; urgency=low
* Major upgrade. Mostly changes to the arcane spellcasters; all the
spell lists have been changed.
-- Manoj Srivastava <srivasta@debian.org> Wed, 12 Jun 2002 22:49:19 -0500
angband (293-6) unstable; urgency=low
* Fixed typo in postinst
-- Manoj Srivastava <srivasta@debian.org> Sat, 13 Apr 2002 20:36:52 -0500
angband (293-5) unstable; urgency=low
* Try and move old scores files and user save files if we can.
closes: Bug#141093
-- Manoj Srivastava <srivasta@debian.org> Fri, 12 Apr 2002 15:41:46 -0500
angband (293-4) unstable; urgency=low
* Add a --with-x to the configure line, just in case.
* Also strip the .note section
-- Manoj Srivastava <srivasta@debian.org> Sun, 27 Jan 2002 01:06:36 -0600
angband (293-3) unstable; urgency=low
* Ulp. A wrong VAR was fed to configure, and made the game unusable on
any machine but mine. closes: Bug#129909
* Cannot add in support for the BORG, since the code for the BORG is not
shipped with the upstream sources. It shall have to be another package,
and hence this is not a wishlist bug for angband. closes: Bug#127364
* Angband no longer installs broken symlinks closes: Bug#71222
-- Manoj Srivastava <srivasta@debian.org> Fri, 18 Jan 2002 21:18:59 -0600
angband (293-2) unstable; urgency=low
* Urk. Yet another place where the old /var/lib/gmaes lurked.
-- Manoj Srivastava <srivasta@debian.org> Thu, 17 Jan 2002 04:30:29 -0600
angband (293-1) unstable; urgency=low
* Major changes in this version closes: Bug#127876
* The code has been reorganized, cleaned up, and partially rewritten. I
think that the problem reported by libsafe has been corrected; please
provide information if I am wrong. closes: Bug#71223
* Ang band now uses libXaw. closes: Bug#79071, Bug#127363
* Andband files are now moved to /var/games closes: Bug#115847
* Corrected spelling in description closes: Bug#124410
* Fixed man page spelling errors closes: Bug#78795
-- Manoj Srivastava <srivasta@debian.org> Wed, 16 Jan 2002 21:12:24 -0600
angband (292-1) unstable; urgency=low
* Make this work for alpha as well, by changing a define. Thanks to
Bart Warmerdam <bartw@xs4all.nl>
* New upstream version
-- Manoj Srivastava <srivasta@debian.org> Tue, 20 Mar 2001 00:37:48 -0600
angband (291-2) unstable; urgency=low
* The upstream release allows for ~/.angband.prf files. closes: Bug#64597
* Added an example wrapper that can be used to set preferences.
-- Manoj Srivastava <srivasta@debian.org> Wed, 26 Jul 2000 05:14:31 -0500
angband (291-1) unstable; urgency=low
* New upstream maintainer, and new version. Lots of changes.
Changes in Angband 2.9.1:
* Added color coded messages and more sound events.
* Allowed the modification of the various *_info.txt limits without
recompiling.
* The lib/data/*_info.raw files will be automatically rebuild when the
lib/edit/*_info.txt files are changed.
* The monster spoilers and the list of known uniques sort the monsters now.
* Made player races, player history, shop owners, and race*dependent price
adjustments customizable (Prfnoff).
* Moved the monster recall information out of the monster race array making
room for a lot more monsters (Prfnoff).
* Random item abilities of *identified* items are now displayed in
character dumps (Prfnoff).
* Identify and *identify* spells only affect unidentified items now.
* Added a "create artifact" wizard command.
* Added optional, case-insensitive searches (can be toggled with the '!'
key).
* Added an "examine/look at item" command to the stores.
* The "examine item" command now shows all known properties of an item,
even if it is not *identified*.
* Made artifact activations configurable in a_info.txt (Arcum Dagsson).
* The last 15 messages are now added to the character dump (Prfnoff).
* Reduced the number of option settings printed in character dumps.
* Empty slots in the players inventory or home are no longer printed
in character dumps.
* Added a character death menu (Prfnoff and Ed Cogburn).
* Added the ego-item generation patch (Matthias Kurzke).
* The date in the high-scores is now saved with four digit years.
* The "brand bolts" activation of "Cubragol" now allows the user to select
which bolts to brand.
* Added 21 new vaults (Chris Weisinger).
* The Resistance spell sets the duration for all temporary resistances to
the same value now.
* Fixed a bug that generated wrong item indices for the home in char-dumps.
* The temple will now buy identified blessed blades.
* Fixed a bug that allowed monsters to sometimes get double moves, even
if the player is faster.
* Object and message recall are now correctly refreshed.
* Fixed the wizard mode flag display.
* The alter command ('+' and easy_open option) no longer tries to bash down
doors.
* Fixed a bug that caused the effect of aggravate monsters scrolls to skip
one monster.
* Fixed a bug in the easy-floor option that sometimes displayed wrong
labels.
* Prices for identified armor with hit, damage, or armor penalities were
wrong.
* Fixed a bug that allowed the player to recall into rubble.
* Screen-dumps are now correctly loaded.
* Fixed a bug in the random artifact generation that sometimes caused random
artifacts to change.
* Fixed a bug that erased pseudo-id in shops even if the item was not sold.
* Fixed a wrong message when the player gets killed by poisonous food.
* Random artifact diggers are now in the spoilers.
* Fixed a bug that messed up objects on the floor when modifying them in
debug mode.
* The score-penalities are now correctly reset when starting a new
character.
* Moved some sound-events so that they are played before the associated
message is printed.
* Opening doors is now properly repeated when the easy_alter option is on.
* Modified the monster AI for fleeing monsters a bit.
* Fixed a bug that could cause crashes with very long object descriptions.
* One highscore entry was sometimes not displayed when the current character
was part of the highscore list.
* Dumping the options appends to the file now instead of overwriting it.
* Modified the spell-tiles assignments for the 8x8 graphics.
* The 16x16 tile for the Monadic Deva is now correctly displayed.
* The 8x8 tiles for hobbit players are no longer displayed as human
warriors.
* Fixed some bugs in the lighting code for 16x16 tiles.
* Saving a character dump prints now a success (or failure) message.
* Trying to destroy an already identified artifact no longer adds the
{special} inscription.
* Small modification to the docs.
* Added documentation for the *_info.txt file format.
* Class and race specific *.prf files are now loaded automatically.
* Added Ben's code-cleanups and his rewrite of the "panel" and "overhead
map" code.
* Added a workaround for a bug in the optimizer of the GCC compiler.
* Removed several compiler warnings.
* Replaced the makefile.emx with the correct version.
* Added a makefile for cygwin.
* Fixed some problems when compiling Angband without the MONSTER_FLOW and/or
MONSTER_AI options.
* Removed a bug that caused a wrong error message to be displayed when the
mask.bmp file in the Windows version was missing.
* Added the IBM pseudo-graphics font.
* Updated the pref files for Acorn and Mac.
* Added Mark Howson's main-ami.c and Musus Umbra's main-acn.c with several
other Acorn support files.
* Added newer main-mac.c and graf-mac.prf files that support 16x16 tiles
with transparency.
* Closing the main-window of the Win32 version while it's minimized now
works correctly.
* The Windows version now supports multiple samples per sound event.
* Added a graphical map to the Windows version.
* Added the newest X11 modules by Ben Harrison and Steven Fuerst.
* The Windows version now lists the current character in the score display.
* Turned on the compile time option that allows players to put an
.angband.prf file in their home directory.
* Added gamma correction to the Windows version.
-- Manoj Srivastava <srivasta@debian.org> Tue, 25 Jul 2000 22:45:11 -0500
angband (290-1) unstable; urgency=low
* New upstream Maintianer, and a ton of small improvements. closes: Bug#62205
* Update files in /var/lib/games/angband/data/ on install. Also, make
sure that the scores files are not owned by first player that runs the
game, this fixes a (minor) security issue.
-- Manoj Srivastava <srivasta@debian.org> Fri, 14 Apr 2000 13:26:23 -0500
angband (283-7) unstable; urgency=low
* Use absolute links when related links would not work, for the
/usr/doc/latex2tml symlink.
* Added a dependency on fileutiles >=4.0, since the package would fail
to install with older fileutils.
-- Manoj Srivastava <srivasta@debian.org> Tue, 28 Mar 2000 03:10:25 -0600
angband (283-6) frozen unstable; urgency=low
* Fixed an upgrade bug when /usr/doc happens to be a symlink, and does
not point to /usr/share/doc. A couple of people were bitten by this.
-- Manoj Srivastava <srivasta@debian.org> Mon, 28 Feb 2000 22:27:05 -0600
angband (283-5) frozen unstable; urgency=low
* The postinst was vulnerable to being affected by symlinks (if, for
some reason, the prerm failed). This has happended for latex2html; and
created a grave bug.
* There was a bug in the postinst in a case statement, that caused
installation to fail for certain situations.
* Also fixed an lintian warning
-- Manoj Srivastava <srivasta@debian.org> Tue, 8 Feb 2000 14:43:39 -0600
angband (283-4) unstable; urgency=low
* Fixed typo in README.debian; discovered by Lintian.
* moved to FHS compliance
-- Manoj Srivastava <srivasta@debian.org> Tue, 5 Oct 1999 12:39:12 -0500
angband (283-3) unstable; urgency=low
* Fixed a typo in the rules that made all the symlinks point to one level
too high. closes: Bug#19181
-- Manoj Srivastava <srivasta@debian.org> Mon, 9 Mar 1998 04:01:15 -0600
angband (283-2) unstable; urgency=low
* Made all links in between top level directories absolute. Fixes
linitian warnings.
-- Manoj Srivastava <srivasta@debian.org> Thu, 5 Mar 1998 19:43:45 -0600
angband (283-1) unstable; urgency=low
* New upstream release. This is supposed to be an official stable
version.
* Added Manual page for the game. This is quite inchoate, and needs some
work still.
-- Manoj Srivastava <srivasta@debian.org> Mon, 16 Feb 1998 19:30:46 -0600
angband (282-3) unstable; urgency=low
* Make links into /etc absolute, as per policy.
* This package has a number of files that it writes into (aon may change
the nature of the game, or set up pref files from inside the game,
etc), causing a number of directories to be group games writable. The
binary, too, is set gid games. This causes lintian to throw a hissy
fit ;-)
* Upgraded to standards version 2.4.0.0
* This fixes all known lintian errors. Some lintian warnings remain.
-- Manoj Srivastava <srivasta@debian.org> Mon, 9 Feb 1998 18:08:24 -0600
angband (282-2) unstable; urgency=low
* Make sure the copyright file is not compressed. closes:Bug#14377
-- Manoj Srivastava <srivasta@debian.org> Wed, 5 Nov 1997 11:06:27 -0600
angband (282-1) unstable; urgency=low
* Built with the new libc6 and the new X11 libraries.
* Updated to standards version 2.3.0.0
* New upstream version. This is supposed to be the next "stable"
version. The excerpt of changes are:
* Improved Documentation.
* New command + (alter space -- tunnels, disarms, hits, open, or in
other ways does the appropriate thing to the square in the direction
indicated)
* Creatures in wall can no longer be attacked by moving into them, you
have to tunnel.
* Defenders and Holy avengers now sustain one random stat.
* Some Slay evil and slay undead weapons boost the wielder's wisdom.
* Some Slay Animal and Slay Demon weapons boost the wielder's intelligence.
* Some Slay Orc weapons boost the wielder's dexterity.
* Some Slay Troll and Slay Giant weapons boost the wielder's strength.
* Robes of the Magi are now called the robes of permanence.
* Optionally, you may have the monsters retain things they steal from
you; killing them will let you get your things back.
* You may let multiple items stack on the florr; no more items
disappearing.
* You will no longer be asked about the numbers of items to sell, buy,
drop, or get; the default is 1, and you have to specify a number (0
followed by digits) of objects to act upon. (I really hate this
change).
-- Manoj Srivastava <srivasta@debian.org> Sat, 13 Sep 1997 23:29:17 -0500
angband (281-5) unstable; urgency=low
* Moved to Athena widgets instead of using pure xlib X11 to get better
control of the application by using the X resources.
* Added documentation on how to change the positioning, fonts, color,
etc for angband using Xresources.
-- Manoj Srivastava <srivasta@debian.org> Thu, 14 Aug 1997 16:19:34 -0500
angband (281-4) non-free; urgency=low
* This is the first version built using cvs-buildpackage
* Built with libc6 and the new curses
-- Manoj Srivastava <srivasta@debian.org> Fri, 27 Jun 1997 14:12:17 -0500
angband (281-3) non-free; urgency=low
* Added menu entry for angband
-- Manoj Srivastava <srivasta@debian.org> Wed, 7 May 1997 19:20:44 -0501
angband (281-2) non-free; urgency=low
* Fixed possible problems with user id determination
* Fixed problems with gender determination of character
-- Manoj Srivastava <srivasta@debian.org> Tue, 18 Mar 1997 22:14:18 -0600
angband (281-1) non-free; urgency=low
* New upstream source
-- Manoj Srivastava <srivasta@debian.org> Fri, 7 Mar 1997 15:10:45 -0600
angband (280-4) non-free; urgency=low
* Installed a flexible system in the rules file so that the static
directories stay in /usr/lib/games, the variable or run time stuff
is in /var/lib/games, and editable or modifiable data is in /etc,
and whole directories under the lib structure may be moved around by
changing make variables, with symlinks back to the /var are and
automagikal generation of conffiles. This package now conforms to
the FSSTND.
* Moved to standards version 2.1.2.2
* Added error messages to failed root check
-- Manoj Srivastava <srivasta@debian.org> Thu, 13 Feb 1997 14:31:12 -0600
angband (280-3) non-free; urgency=low
* Added a postinst to help move /usr/lib/games/angband to the new location
/var/lib/games/angband.
* Modified rules to track lib dir changes in config.h, so that
it only needs be changed in one place.
* Change lib location yet again to /var. The reason is that /usr may
be read only, and angband does not just write score files, it also
writes raw data files,bones files, save files, and pref files; so
it was easier to move the whole dir. Also, configuring the code to
look for files in different directories is cumbersome, and prone to
error. This fixes BUG#6148.
-- Manoj Srivastava <srivasta@debian.org> Sat, 28 Dec 1996 18:51:38 -0600
angband (280-2) non-free; urgency=low
* Changed lib location to /usr/lib/games/angband. This fixes BUG#5823.
-- Manoj Srivastava <srivasta@debian.org> Sat, 21 Dec 1996 01:12:56 -0600
angband (280-1) non-free; urgency=low
* Initial Release.
-- Manoj Srivastava <srivasta@debian.org> Tue, 19 Nov 1996 22:50:05 -0600
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