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#include <iostream> // cout
#include <assert.h> // assert()
#include <string.h> // strstr()
#ifdef __unix__
#include <sys/time.h>
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#else
#include <conio.h> // kbhit(), getch()
#include <windows.h> // timeGetTime()
#include <crtdbg.h> // debugging routines
#endif
#include <angelscript.h>
#include "../../../add_on/scriptstdstring/scriptstdstring.h"
using namespace std;
#ifdef __unix__
#define UINT unsigned int
typedef unsigned int DWORD;
int g_ch;
// Linux doesn't have timeGetTime(), this essentially does the same
// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
// of system start. It will work the same though...
DWORD timeGetTime()
{
timeval time;
gettimeofday(&time, NULL);
return time.tv_sec*1000 + time.tv_usec/1000;
}
// Linux does have a getch() function in the curses library, but it doesn't
// work like it does on DOS. So this does the same thing, with out the need
// of the curses library.
int getch()
{
return g_ch;
}
// kbhit() for linux
int kbhit()
{
struct termios oldt, newt;
int ch;
int oldf;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if(ch != EOF)
{
// Don't put the char back on the stream
//ungetc(ch, stdin);
g_ch = ch;
return 1;
}
return 0;
}
#endif
// Function prototypes
void ConfigureEngine(asIScriptEngine *engine);
int CompileScript(asIScriptEngine *engine);
void PrintString(string &str);
void LineCallback(asIScriptContext *ctx, DWORD *timeOut);
void PrintString_Generic(asIScriptGeneric *gen);
void timeGetTime_Generic(asIScriptGeneric *gen);
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
int main(int argc, char **argv)
{
int r;
// Create the script engine
asIScriptEngine *engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// The script compiler will send any compiler messages to the callback
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
ConfigureEngine(engine);
// Compile the script code
r = CompileScript(engine);
if( r < 0 ) return -1;
// Create two contexts, one will run the script thread
// that executes the main function, the other will other
// be used to execute the event functions as needed.
// Note that the global variables declared in the script
// are shared between the contexts, so they are able to
// communicate with each other this way.
asIScriptContext *mainCtx = engine->CreateContext();
if( mainCtx == 0 )
{
cout << "Failed to create the context." << endl;
return -1;
}
asIScriptContext *eventCtx = engine->CreateContext();
if( eventCtx == 0 )
{
cout << "Failed to create the context." << endl;
return -1;
}
// Prepare the script context with the function we wish to execute
r = mainCtx->Prepare(engine->GetModule(0)->GetFunctionByDecl("void main()"));
if( r < 0 )
{
cout << "Failed to prepare the context." << endl;
return -1;
}
// Get the function IDs for the event functions already
asIScriptFunction *onKeyPressFunc = engine->GetModule(0)->GetFunctionByDecl("void OnKeyPress()");
asIScriptFunction *onQuitFunc = engine->GetModule(0)->GetFunctionByDecl("void OnQuit()");
// Set the line callback so that we can suspend the script execution
// after a certain time. Before executing the script the timeOut variable
// will be set to the time when the script must stop executing. This
// way we will be able to do more than one thing, almost at the same time.
DWORD timeOut;
r = mainCtx->SetLineCallback(asFUNCTION(LineCallback), &timeOut, asCALL_CDECL);
if( r < 0 )
{
cout << "Failed to set the line callback function." << endl;
return -1;
}
// Print some useful information and start the input loop
cout << "Sample event driven script execution using AngelScript " << asGetLibraryVersion() << "." << endl;
cout << "The main script continuosly prints a short string." << endl;
cout << "Press any key to fire an event that will print another string." << endl;
cout << "Press ESC to terminate the application." << endl << endl;
DWORD time = timeGetTime();
DWORD quitTimeOut = 0;
for(;;)
{
// Check if any key was pressed
if( kbhit() )
{
int key = getch();
if( key != 27 )
{
// Fire an event by calling the script function.
eventCtx->Prepare(onKeyPressFunc);
eventCtx->Execute();
// Note, I'm being a little lazy here, since we don't
// verify the return codes. Neither do I add any safeguard
// against never ending scripts, which if the script is
// badly written could cause the program to hang, I do this
// for the main script though.
}
else
{
// Fire the quit event that will tell the main script to finish
eventCtx->Prepare(onQuitFunc);
eventCtx->Execute();
// Let the script run for at most 1sec more, to give it time
// to quit graciously. If it does not finish in time the
// script will be aborted.
quitTimeOut = timeGetTime() + 1000;
}
}
// Allow the long running script to execute for 10ms
timeOut = timeGetTime() + 10;
r = mainCtx->Execute();
if( r != asEXECUTION_SUSPENDED )
{
if( quitTimeOut == 0 )
cout << "The script execution finished early." << endl;
break;
}
if( quitTimeOut && quitTimeOut < timeGetTime() )
{
// Abort the long running script.
// AngelScript makes sure everything is correctly freed.
mainCtx->Abort();
break;
}
}
// We must release the contexts when no longer using them
mainCtx->Release();
eventCtx->Release();
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
void ConfigureEngine(asIScriptEngine *engine)
{
int r;
// Register the script string type
// Look at the implementation for this function for more information
// on how to register a custom string type, and other object types.
RegisterStdString(engine);
// Register the functions that the scripts will be allowed to use
if( !strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
{
r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("uint GetSystemTime()", asFUNCTION(timeGetTime), asCALL_STDCALL); assert( r >= 0 );
}
else
{
r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterGlobalFunction("uint GetSystemTime()", asFUNCTION(timeGetTime_Generic), asCALL_GENERIC); assert( r >= 0 );
}
}
int CompileScript(asIScriptEngine *engine)
{
int r;
// This script prints a char approximately 10 times per second
const char *scriptMain =
"string char = \"-\"; "
"bool doQuit = false; "
"void main() "
"{ "
" uint time = GetSystemTime(); "
" while( !doQuit ) "
" { "
" uint t = GetSystemTime(); "
" if( t - time > 100 ) "
" { "
" time = t; "
" Print(char); "
" } "
" } "
"} ";
const char *scriptEvents =
"void OnKeyPress() "
"{ "
" Print(\"A key was pressed\\n\"); "
" if( char == \"-\" ) "
" char = \"+\"; "
" else "
" char = \"-\"; "
"} "
"void OnQuit() "
"{ "
" doQuit = true; "
"} ";
// Add the script sections that will be compiled into executable code
asIScriptModule *mod = engine->GetModule(0, asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("scriptMain", scriptMain, strlen(scriptMain));
if( r < 0 )
{
cout << "AddScriptSection() failed" << endl;
return -1;
}
r = mod->AddScriptSection("scriptEvents", scriptEvents, strlen(scriptEvents));
if( r < 0 )
{
cout << "AddScriptSection() failed" << endl;
return -1;
}
// Compile the script
r = mod->Build();
if( r < 0 )
{
cout << "Build() failed" << endl;
return -1;
}
return 0;
}
void PrintString(string &str)
{
cout << str;
}
void PrintString_Generic(asIScriptGeneric *gen)
{
string *str = (string*)gen->GetArgAddress(0);
PrintString(*str);
}
void timeGetTime_Generic(asIScriptGeneric *gen)
{
gen->SetReturnDWord(timeGetTime());
}
void LineCallback(asIScriptContext *ctx, DWORD *timeOut)
{
// If the time out is reached we suspend the script
if( *timeOut < timeGetTime() )
ctx->Suspend();
}
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