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#ifndef SCRIPTMATH_H
#define SCRIPTMATH_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
// This function will determine the configuration of the engine
// and use one of the two functions below to register the math functions
void RegisterScriptMath(asIScriptEngine *engine);
// Call this function to register the math functions
// using native calling conventions
void RegisterScriptMath_Native(asIScriptEngine *engine);
// Use this one instead if native calling conventions
// are not supported on the target platform
void RegisterScriptMath_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif
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