1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366
|
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
from __future__ import annotations
DOCUMENTATION = """
name: linear
short_description: Executes tasks in a linear fashion
description:
- Task execution is in lockstep per host batch as defined by C(serial) (default all).
Up to the fork limit of hosts will execute each task at the same time and then
the next series of hosts until the batch is done, before going on to the next task.
version_added: "2.0"
notes:
- This was the default Ansible behaviour before 'strategy plugins' were introduced in 2.0.
author: Ansible Core Team
"""
from ansible import constants as C
from ansible.errors import AnsibleError, AnsibleAssertionError, AnsibleParserError, AnsibleValueOmittedError
from ansible.playbook.handler import Handler
from ansible.playbook.included_file import IncludedFile
from ansible.plugins.loader import action_loader
from ansible.plugins.strategy import StrategyBase
from ansible._internal._templating._engine import TemplateEngine
from ansible.utils.display import Display
from ansible.inventory.host import Host
from ansible.playbook.task import Task
from ansible.executor.play_iterator import PlayIterator
from ansible.playbook.play_context import PlayContext
from ansible.executor import task_result as _task_result
display = Display()
class StrategyModule(StrategyBase):
def _get_next_task_lockstep(self, hosts: list[Host], iterator: PlayIterator) -> list[tuple[Host, Task]]:
"""
Returns a list of (host, task) tuples, where the task may
be a noop task to keep the iterator in lock step across
all hosts.
"""
state_task_per_host = {}
for host in hosts:
state, task = iterator.get_next_task_for_host(host, peek=True)
if task is not None:
state_task_per_host[host] = state, task
if not state_task_per_host:
return []
task_uuids = {t._uuid for s, t in state_task_per_host.values()}
_loop_cnt = 0
while _loop_cnt <= 1:
try:
cur_task = iterator.all_tasks[iterator.cur_task]
except IndexError:
# pick up any tasks left after clear_host_errors
iterator.cur_task = 0
_loop_cnt += 1
else:
iterator.cur_task += 1
if cur_task._uuid in task_uuids:
break
else:
# prevent infinite loop
raise AnsibleAssertionError(
'BUG: There seems to be a mismatch between tasks in PlayIterator and HostStates.'
)
host_tasks = []
for host, (state, task) in state_task_per_host.items():
if cur_task._uuid == task._uuid:
iterator.set_state_for_host(host.name, state)
host_tasks.append((host, task))
if cur_task._get_meta() == 'flush_handlers':
iterator.all_tasks[iterator.cur_task:iterator.cur_task] = [h for b in iterator._play.handlers for h in b.block]
return host_tasks
def run(self, iterator, play_context: PlayContext): # type: ignore[override]
"""
The linear strategy is simple - get the next task and queue
it for all hosts, then wait for the queue to drain before
moving on to the next task
"""
# iterate over each task, while there is one left to run
result = int(self._tqm.RUN_OK)
work_to_do = True
self._set_hosts_cache(iterator._play)
while work_to_do and not self._tqm._terminated:
try:
display.debug("getting the remaining hosts for this loop")
hosts_left = self.get_hosts_left(iterator)
display.debug("done getting the remaining hosts for this loop")
# queue up this task for each host in the inventory
callback_sent = False
work_to_do = False
host_tasks = self._get_next_task_lockstep(hosts_left, iterator)
# skip control
skip_rest = False
choose_step = True
# flag set if task is set to any_errors_fatal
any_errors_fatal = False
results: list[_task_result._RawTaskResult] = []
for (host, task) in host_tasks:
if self._tqm._terminated:
break
run_once = False
work_to_do = True
host_name = host.get_name()
display.debug("getting variables")
task_vars = self._variable_manager.get_vars(play=iterator._play, host=host, task=task,
_hosts=self._hosts_cache, _hosts_all=self._hosts_cache_all)
self.add_tqm_variables(task_vars, play=iterator._play)
templar = TemplateEngine(loader=self._loader, variables=task_vars)
display.debug("done getting variables")
# test to see if the task across all hosts points to an action plugin which
# sets BYPASS_HOST_LOOP to true, or if it has run_once enabled. If so, we
# will only send this task to the first host in the list.
try:
task_action = templar.template(task.action)
except AnsibleValueOmittedError:
raise AnsibleParserError("Omit is not valid for the `action` keyword.", obj=task.action) from None
try:
action = action_loader.get(task_action, class_only=True, collection_list=task.collections)
except KeyError:
# we don't care here, because the action may simply not have a
# corresponding action plugin
action = None
if task_action in C._ACTION_META:
# for the linear strategy, we run meta tasks just once and for
# all hosts currently being iterated over rather than one host
results.extend(self._execute_meta(task, play_context, iterator, host))
if task._get_meta() not in ('noop', 'reset_connection', 'end_host', 'role_complete', 'flush_handlers', 'end_role'):
run_once = True
if (task.any_errors_fatal or run_once) and not task.ignore_errors:
any_errors_fatal = True
else:
# handle step if needed, skip meta actions as they are used internally
if self._step and choose_step:
if self._take_step(task):
choose_step = False
else:
skip_rest = True
break
run_once = action and getattr(action, 'BYPASS_HOST_LOOP', False) or templar.template(task.run_once)
if (task.any_errors_fatal or run_once) and not task.ignore_errors:
any_errors_fatal = True
if not callback_sent:
task.post_validate_attribute("name", templar=templar)
if isinstance(task, Handler):
self._tqm.send_callback('v2_playbook_on_handler_task_start', task)
else:
self._tqm.send_callback('v2_playbook_on_task_start', task, is_conditional=False)
callback_sent = True
self._blocked_hosts[host_name] = True
self._queue_task(host, task, task_vars, play_context)
del task_vars
if isinstance(task, Handler):
if run_once:
task.clear_hosts()
else:
task.remove_host(host)
# if we're bypassing the host loop, break out now
if run_once:
break
results.extend(self._process_pending_results(iterator, max_passes=max(1, int(len(self._tqm._workers) * 0.1))))
# go to next host/task group
if skip_rest:
continue
display.debug("done queuing things up, now waiting for results queue to drain")
if self._pending_results > 0:
results.extend(self._wait_on_pending_results(iterator))
self.update_active_connections(results)
included_files = IncludedFile.process_include_results(
results,
iterator=iterator,
loader=self._loader,
variable_manager=self._variable_manager
)
if len(included_files) > 0:
display.debug("we have included files to process")
display.debug("generating all_blocks data")
all_blocks = dict((host, []) for host in hosts_left)
display.debug("done generating all_blocks data")
included_tasks = []
failed_includes_hosts = set()
for included_file in included_files:
display.debug("processing included file: %s" % included_file._filename)
is_handler = False
try:
if included_file._is_role:
new_ir = self._copy_included_file(included_file)
new_blocks, handler_blocks = new_ir.get_block_list(
play=iterator._play,
variable_manager=self._variable_manager,
loader=self._loader,
)
else:
is_handler = isinstance(included_file._task, Handler)
new_blocks = self._load_included_file(
included_file,
iterator=iterator,
is_handler=is_handler,
handle_stats_and_callbacks=False,
)
# let PlayIterator know about any new handlers included via include_role or
# import_role within include_role/include_taks
iterator.handlers = [h for b in iterator._play.handlers for h in b.block]
display.debug("iterating over new_blocks loaded from include file")
for new_block in new_blocks:
if is_handler:
for task in new_block.block:
task.notified_hosts = included_file._hosts[:]
final_block = new_block
else:
task_vars = self._variable_manager.get_vars(
play=iterator._play,
task=new_block.get_first_parent_include(),
_hosts=self._hosts_cache,
_hosts_all=self._hosts_cache_all,
)
display.debug("filtering new block on tags")
final_block = new_block.filter_tagged_tasks(task_vars)
display.debug("done filtering new block on tags")
included_tasks.extend(final_block.get_tasks())
for host in hosts_left:
if host in included_file._hosts:
all_blocks[host].append(final_block)
display.debug("done iterating over new_blocks loaded from include file")
except AnsibleParserError:
raise
except AnsibleError as ex:
# FIXME: send the error to the callback; don't directly write to display here
display.error(ex)
for r in included_file._results:
r._return_data['failed'] = True
r._return_data['reason'] = str(ex)
self._tqm._stats.increment('failures', r.host.name)
self._tqm.send_callback('v2_runner_on_failed', r)
failed_includes_hosts.add(r.host)
else:
# since we skip incrementing the stats when the task result is
# first processed, we do so now for each host in the list
for host in included_file._hosts:
self._tqm._stats.increment('ok', host.name)
self._tqm.send_callback('v2_playbook_on_include', included_file)
for host in failed_includes_hosts:
self._tqm._failed_hosts[host.name] = True
iterator.mark_host_failed(host)
# finally go through all of the hosts and append the
# accumulated blocks to their list of tasks
display.debug("extending task lists for all hosts with included blocks")
for host in hosts_left:
iterator.add_tasks(host, all_blocks[host])
iterator.all_tasks[iterator.cur_task:iterator.cur_task] = included_tasks
display.debug("done extending task lists")
display.debug("done processing included files")
display.debug("results queue empty")
display.debug("checking for any_errors_fatal")
failed_hosts = []
unreachable_hosts = []
for res in results:
if res.is_failed():
failed_hosts.append(res.host.name)
elif res.is_unreachable():
unreachable_hosts.append(res.host.name)
if any_errors_fatal and (failed_hosts or unreachable_hosts):
for host in hosts_left:
if host.name not in failed_hosts:
self._tqm._failed_hosts[host.name] = True
iterator.mark_host_failed(host)
display.debug("done checking for any_errors_fatal")
display.debug("checking for max_fail_percentage")
if iterator._play.max_fail_percentage is not None and len(results) > 0:
percentage = iterator._play.max_fail_percentage / 100.0
if (len(self._tqm._failed_hosts) / iterator.batch_size) > percentage:
for host in hosts_left:
# don't double-mark hosts, or the iterator will potentially
# fail them out of the rescue/always states
if host.name not in failed_hosts:
self._tqm._failed_hosts[host.name] = True
iterator.mark_host_failed(host)
self._tqm.send_callback('v2_playbook_on_no_hosts_remaining')
result |= self._tqm.RUN_FAILED_BREAK_PLAY
display.debug('(%s failed / %s total )> %s max fail' % (len(self._tqm._failed_hosts), iterator.batch_size, percentage))
display.debug("done checking for max_fail_percentage")
display.debug("checking to see if all hosts have failed and the running result is not ok")
if result != self._tqm.RUN_OK and len(self._tqm._failed_hosts) >= len(hosts_left):
display.debug("^ not ok, so returning result now")
self._tqm.send_callback('v2_playbook_on_no_hosts_remaining')
return result
display.debug("done checking to see if all hosts have failed")
finally:
# removed unnecessary exception handler, don't want to mis-attribute the entire code block by changing indentation
pass
# run the base class run() method, which executes the cleanup function
# and runs any outstanding handlers which have been triggered
return super(StrategyModule, self).run(iterator, play_context, result)
|