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#include <Python.h>
#include "app/app.h"
#include "graph/proxy/graph.h"
#include "undo/undo_move_node.h"
UndoMoveNode::UndoMoveNode(Node* n, QPointF before, QPointF after)
: n(n), before(before), after(after)
{
setText("'move inspector'");
}
void UndoMoveNode::redo()
{
// FIXME: very inefficient
CanvasInfo i;
i.inspector[n] = after;
App::instance()->getProxy()->setPositions(i);
}
void UndoMoveNode::undo()
{
// FIXME: very inefficient
CanvasInfo i;
i.inspector[n] = before;
App::instance()->getProxy()->setPositions(i);
}
void UndoMoveNode::swapPointer(Node* a, Node* b) const
{
if (a == n)
n = b;
}
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