1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
namespace antlr.debug
{
using System;
/// <summary>
/// Provides an abstract base for implementing <see cref="InputBufferListener"/> subclasses.
/// </summary>
/// <remarks>
/// <param>
/// This abstract class is provided to make it easier to create <see cref="InputBufferListener"/>s.
/// You should extend this base class rather than creating your own.
/// </param>
/// </remarks>
public abstract class InputBufferListenerBase : InputBufferListener
{
/// <summary>
/// Handle the "Done" event.
/// </summary>
/// <param name="source">Event source object</param>
/// <param name="e">Event data object</param>
public virtual void doneParsing(object source, TraceEventArgs e)
{
}
/// <summary>
/// Handle the "CharConsumed" event.
/// </summary>
/// <param name="source">Event source object</param>
/// <param name="e">Event data object</param>
public virtual void inputBufferConsume(object source, InputBufferEventArgs e)
{
}
/// <summary>
/// Handle the "CharLA" event.
/// </summary>
/// <param name="source">Event source object</param>
/// <param name="e">Event data object</param>
public virtual void inputBufferLA(object source, InputBufferEventArgs e)
{
}
/// <summary>
/// Handle the "Mark" event.
/// </summary>
/// <param name="source">Event source object</param>
/// <param name="e">Event data object</param>
public virtual void inputBufferMark(object source, InputBufferEventArgs e)
{
}
/// <summary>
/// Handle the "Rewind" event.
/// </summary>
/// <param name="source">Event source object</param>
/// <param name="e">Event data object</param>
public virtual void inputBufferRewind(object source, InputBufferEventArgs e)
{
}
public virtual void refresh()
{
}
}
}
|