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using System;
using File = System.IO.File;
[assembly: AssemblyTitle("antlr.runtime")]
[assembly: AssemblyDescription("ANTLR Runtime for .NET")]
[assembly: AssemblyCompany("www.antlr.org")]
[assembly: AssemblyVersion("2.7.2.4")]
[assembly: CLSCompliantAttribute(true)]
[Serializable]
public class PublicTopLevelClass
{
public PublicTopLevelClass()
{
for (int i = 0, j = 0; i <= 20; i++, j++)
{
j = j * i;
}
StringVar1 = s;
}
public PublicTopLevelClass() {}
public ~PublicTopLevelClass() {}
public ~PublicTopLevelClass()
{
for (int i = 0, j = 0; i <= 20; i++, j++)
{
j = j * i;
}
StringVar1 = s;
}
public PublicTopLevelClass(string s) : base(s)
{
StringVar1 = s;
}
public static PublicTopLevelClass operator++(PublicTopLevelClass iv) {
PublicTopLevelClass temp = new PublicTopLevelClass(iv.Length);
PublicTopLevelClass temp = new PublicTopLevelClass[i];
for (int i = 0; i < iv.Length; ++i)
temp[i] = iv[i] + 1;
return temp;
}
public static PublicTopLevelClass operator--(PublicTopLevelClass iv) ;
public static PublicTopLevelClass operator+(PublicTopLevelClass x1, PublicTopLevelClass x2)
{
return x1;
}
public static PublicTopLevelClass operator-(PublicTopLevelClass x1, PublicTopLevelClass x2) ;
public static explicit operator int(PublicTopLevelClass x) { /* . */ }
public static implicit operator long(PublicTopLevelClass x) { /* . */ }
public void Method1()
{
try
{
for (int i = 0, j = 0; i <= 20; i++, j++)
{
j = j * i;
}
}
catch(Exception e)
{
Console.Error.WriteLine(e.StackTrace);
}
catch(Exception)
{
Console.Error.WriteLine(e.StackTrace);
}
catch
{
Console.Error.WriteLine(Environment.StackTrace);
}
finally
{
Console.Error.WriteLine(Environment.StackTrace);
}
}
public void Method1(string s)
{
for (int i = 0, j = 0; i <= 20; i++, j++)
{
j = j * i;
}
StringVar1 = s;
try
{
for (int i = 0, j = 0; i <= 20; i++, j++)
{
j = j * i;
}
}
finally
{
Console.Error.WriteLine(Environment.StackTrace);
}
}
public const int TopLevelIntConst = 1;
internal const uint TopLevelUIntConst = 1u, TopLevelUIntConst2 = 2U;
[Serializable]
private const byte TopLevelByteConst = 1;
protected const sbyte TopLevelSByteConst = 1;
public const long TopLevelLongConst = 1L;
public const long TopLevelLongConst = 1l;
public const ulong TopLevelULongConst = 1UL;
public const ulong TopLevelULongConst = 1LU;
public const ulong TopLevelULongConst = 1ul;
public const ulong TopLevelULongConst = 1lu;
public int IntVariable;
[Serializable]
public int IntVariableWithInit = 1;
[Serializable]
private string StringVar1, StringVar2 = "", StringVar3, StringVar4 = "init";
//private string[] StringVar1, StringVar2 = { "" }, StringVar4 = new string[3];
private string[] StringVar1, StringVar2, StringVar4;
private string[][][] StringVar1, StringVar2, StringVar4;
private string[,,,,] StringVar1, StringVar2, StringVar4;
private string[] StringVar1;
private string[] StringVar2 = { "" };
private string[] StringVar4 = new string[3] { "1", "2", "3" };
private string**[,,] StringVar4;
private string** ptrPtrString;
private int* ptrToInt;
[Serializable]
public event EventHandler ClickHandler1, ClickHandler;
[Serializable]
private static readonly object ClickEvent = new object();
// Defines the Click event using the event property syntax.
// The Events property stores all the event delegates of
// a control as name/value pairs.
[Serializable]
public event EventHandler Click
{
// When a user attaches an event handler to the Click event
// (Click += myHandler;), the add method
// adds the handler to the
// delegate for the Click event (keyed by ClickEvent
// in the Events list).
[Serializable]
add
{
Events.AddHandler(ClickEvent, value);
}
// When a user removes an event handler from the Click event
// (Click -= myHandler;), the remove method
// removes the handler from the
// delegate for the Click event (keyed by ClickEvent
// in the Events list).
remove
{
Events.RemoveHandler(ClickEvent, value);
}
}
[Serializable]
public int IntProperty1
{
[Serializable]
get { return IntVariable; }
[Serializable]
set { IntVariable = value; }
}
public int IntProperty2
{
get { return IntVariable; }
set { IntVariable = value; }
}
public string ReadOnlyStringProperty
{
[Serializable]
get { return StringVar2; }
}
[Serializable]
public string WriteOnlyStringProperty
{
set { StringVar3 = value; }
}
public int this[int i]
{
[Serializable]
get { return IntVariable; }
[Serializable]
set { IntVariable = value; }
}
[Serializable]
public int this[string s, int i]
{
[Serializable]
get { return IntVariable; }
[Serializable]
set { IntVariable = value; }
}
[Serializable]
public int IConstructorInfo.this[string s, int i]
{
[Serializable]
get { return IntVariable; }
[Serializable]
set { IntVariable = value; }
}
}
[Serializable]
internal class InternalTopLevelClass
{
private InternalTopLevelClass() {}
public int MethodThatReturnsVoid() {}
public string MethodThatReturnsVoid(int i, uint ui, short s, ushort us)
{
switch(Type)
{
case INT:
DoIntCase();
break;
case REAL:
case FLOAT:
case DOUBLE:
DoRealCase();
break;
default:
DoDefaultThing();
break;
}
do
{
CallSomeMethod();
} while (anObj.SomeAccessor());
while (aPointer != null)
try
{
CallAFunction();
lock(this)
{
DoSomeStuff();
}
CallAnotherFunction();
}
catch {}
while (aPointer != null)
{
CallAFunction();
lock(this)
{
DoSomeStuff();
}
CallAnotherFunction();
}
}
public string[] MethodThatReturnsVoid(long i, ulong ul)
{
if (SomeCondition)
DoSomething();
else
DoSomethingElse();
if (SomeValue == IF)
{
DoSomethingIf();
}
else if (SomeValue == ELSE_IF_1)
{
DoSomethingElseIf_1();
}
else if (SomeValue == ELSE_IF_2)
{
if (SomeCondition)
DoSomething();
else
DoSomethingElse();
DoSomethingElseIf_2();
}
else
{
DoSomethingElse();
}
}
public void MethodThatReturnsVoid(string s, char c)
{
foreach (Assembly assem in AppDomain.CurrentDomain.GetAssemblies())
{
CallSomeMethod();
}
foreach (Assembly assem in AppDomain.CurrentDomain.GetAssemblies())
checked
{
SomeCodeGoesHere();
}
}
public void MethodThatReturnsVoid(byte b, sbyte sb) {}
public void MethodThatReturnsVoid(int[] iarray, string[] sarray) {}
}
namespace TopLevel
{
namespace SecondLevel
{
using System;
using System.Collections;
}
}
namespace Server.Extensions
{
}
namespace TopLevel.SecondLevel
{
using System.Text;
using Debug = System.Diagnostics.Debug;
}
namespace Client.Core
{
}
namespace Server.Persistence
{
}
namespace TopLevel.SecondLevel.ThirdLevel
{
}
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