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/*=========================================================================
Program: Insight Segmentation & Registration Toolkit (ITK)
=========================================================================*/
#ifndef _itkManifoldIntegrationAlgorithm_cxx_
#define _itkManifoldIntegrationAlgorithm_cxx_
#include "itkSurfaceMeshCurvature.h"
#include "vtkFeatureEdges.h"
#include "vtkPointLocator.h"
#include "vtkCellLocator.h"
#include "vtkTriangleFilter.h"
#include "vtkCleanPolyData.h"
#include "vtkPolyDataConnectivityFilter.h"
namespace itk
{
template <typename TGraphSearchNode>
ManifoldIntegrationAlgorithm<TGraphSearchNode>::ManifoldIntegrationAlgorithm()
{
m_SurfaceMesh = nullptr;
m_QS = DijkstrasAlgorithmQueue<TGraphSearchNode>::New();
m_MaxCost = vnl_huge_val(m_MaxCost);
m_PureDist = false;
// m_LabelCost=0;
m_ParamWhileSearching = false;
this->m_DistanceCostWeight = 1;
this->m_LabelCostWeight = 0;
}
template <typename TGraphSearchNode>
float
ManifoldIntegrationAlgorithm<TGraphSearchNode>::dstarUestimate(typename TGraphSearchNode::Pointer G)
{
typedef itk::SurfaceMeshCurvature<TGraphSearchNode, TGraphSearchNode> surfktype;
typename surfktype::Pointer surfk = surfktype::New();
surfk->SetSurfacePatch(G);
surfk->FindNeighborhood();
float dsu = (float)surfk->dstarUestimate();
return dsu;
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::InitializeGraph3()
{
if (!m_SurfaceMesh)
{
return;
}
// Construct simple triangles
vtkTriangleFilter * fltTriangle = vtkTriangleFilter::New();
fltTriangle->SetInput(m_SurfaceMesh);
cout << " converting mesh to triangles " << endl;
fltTriangle->Update();
/* Clean the data
vtkCleanPolyData* fltCleaner = vtkCleanPolyData::New();
fltCleaner->SetInput(fltTriangle->GetOutput());
fltCleaner->SetTolerance(0);
fltCleaner->ConvertPolysToLinesOn();
cout << " cleaning up triangle mesh " << endl;
fltCleaner->Update();
// Go through and delete the cells that are of the wrong type
//m_SurfaceMesh
vtkPolyData* clean= fltCleaner->GetOutput();
for(vtkIdType i = clean->GetNumberOfCells();i > 0;i--)
{
if(clean->GetCellType(i-1) != VTK_TRIANGLE)
clean->DeleteCell(i-1);
}
clean->BuildCells();
m_SurfaceMesh=clean;*/
m_SurfaceMesh = fltTriangle->GetOutput();
typedef float labelType;
typedef std::vector<labelType> LabelSetType;
LabelSetType myLabelSet;
vtkPoints * vtkpoints = m_SurfaceMesh->GetPoints();
vtkPointData * pd = m_SurfaceMesh->GetPointData();
int numPoints = vtkpoints->GetNumberOfPoints();
vtkDataArray * scs = pd->GetScalars();
m_GraphX.resize(numPoints);
for (int i = 0; i < numPoints; i++)
{
NodeLocationType loc;
double * pt = vtkpoints->GetPoint(i);
typename GraphSearchNode<PixelType, CoordRep, GraphDimension>::Pointer G =
GraphSearchNode<PixelType, CoordRep, GraphDimension>::New();
G->SetUnVisited();
G->SetTotalCost(m_MaxCost);
G->SetValue(scs->GetTuple1(i), 3); /** here we put the label value */
labelType label = scs->GetTuple1(i);
if (find(myLabelSet.begin(), myLabelSet.end(), label) == myLabelSet.end())
{
myLabelSet.push_back(label);
}
// std::cout << " label " << scs->GetTuple1(i) << std::endl;
// std::cout << " set3 " << scs->GetTuple3(i) << std::endl;
// std::cout << " set4 " << scs->GetTuple4(i) << std::endl;
for (int j = 0; j < GraphDimension; j++)
{
loc[j] = pt[j];
}
G->SetLocation(loc);
G->SetPredecessor(nullptr);
G->m_NumberOfNeighbors = 0;
G->SetIdentity(i);
m_GraphX[i] = G;
}
std::cout << " you have " << myLabelSet.size() << " labels " << std::endl;
for (unsigned int i = 0; i < myLabelSet.size(); i++)
{
std::cout << " label " << myLabelSet[i] << std::endl;
}
std::cout << " allocation of graph done ";
// now loop through the cells to get triangles and also edges
vtkCellArray * vtkcells = m_SurfaceMesh->GetPolys();
vtkIdType npts;
vtkIdType * pts;
/* count possible neighbors ... */
for (vtkcells->InitTraversal(); vtkcells->GetNextCell(npts, pts);)
{
m_GraphX[pts[0]]->m_NumberOfNeighbors += 2;
m_GraphX[pts[1]]->m_NumberOfNeighbors += 2;
m_GraphX[pts[2]]->m_NumberOfNeighbors += 2;
}
for (int i = 0; i < numPoints; i++)
{
m_GraphX[i]->m_Neighbors.resize(m_GraphX[i]->m_NumberOfNeighbors);
// std::cout <<" Num Neigh " << i << " is " << m_GraphX[i]->m_NumberOfNeighbors << std::endl;
m_GraphX[i]->m_NumberOfNeighbors = 0;
}
for (vtkcells->InitTraversal(); vtkcells->GetNextCell(npts, pts);)
{
m_GraphX[pts[0]]->m_Neighbors[m_GraphX[pts[0]]->m_NumberOfNeighbors] = m_GraphX[pts[1]];
m_GraphX[pts[0]]->m_NumberOfNeighbors++;
m_GraphX[pts[0]]->m_Neighbors[m_GraphX[pts[0]]->m_NumberOfNeighbors] = m_GraphX[pts[2]];
m_GraphX[pts[0]]->m_NumberOfNeighbors++;
m_GraphX[pts[1]]->m_Neighbors[m_GraphX[pts[1]]->m_NumberOfNeighbors] = m_GraphX[pts[0]];
m_GraphX[pts[1]]->m_NumberOfNeighbors++;
m_GraphX[pts[1]]->m_Neighbors[m_GraphX[pts[1]]->m_NumberOfNeighbors] = m_GraphX[pts[2]];
m_GraphX[pts[1]]->m_NumberOfNeighbors++;
m_GraphX[pts[2]]->m_Neighbors[m_GraphX[pts[2]]->m_NumberOfNeighbors] = m_GraphX[pts[0]];
m_GraphX[pts[2]]->m_NumberOfNeighbors++;
m_GraphX[pts[2]]->m_Neighbors[m_GraphX[pts[2]]->m_NumberOfNeighbors] = m_GraphX[pts[1]];
m_GraphX[pts[2]]->m_NumberOfNeighbors++;
}
// now go through each node and make its list of neighbors unique
// had to do this b/c it's easier than fixing the junk above ... too tired!
for (int i = 0; i < numPoints; i++)
{
std::vector<unsigned int> neighlist;
for (unsigned int n = 0; n < m_GraphX[i]->m_NumberOfNeighbors; n++)
{
neighlist.push_back(m_GraphX[i]->m_Neighbors[n]->GetIdentity());
}
std::sort(neighlist.begin(), neighlist.end());
std::vector<unsigned int>::iterator new_end_pos;
new_end_pos = std::unique(neighlist.begin(), neighlist.end());
neighlist.erase(new_end_pos, neighlist.end());
// std::cout << " new leng " << neighlist.size() << " old " << len1 << std::endl;
}
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::InitializeGraph2()
{
if (!m_SurfaceMesh)
{
return;
}
/*
// Construct simple triangles
vtkTriangleFilter* fltTriangle = vtkTriangleFilter::New();
fltTriangle->SetInput(m_SurfaceMesh);
cout << " converting mesh to triangles " << endl;
fltTriangle->Update();
cout << " this mesh has " << fltTriangle->GetOutput()->GetNumberOfPoints() << " points" << endl;
cout << " this mesh has " << fltTriangle->GetOutput()->GetNumberOfCells() << " cells" << endl;
// Clean the data
vtkCleanPolyData* fltCleaner = vtkCleanPolyData::New();
fltCleaner->SetInput(fltTriangle->GetOutput());
fltCleaner->SetTolerance(0);
fltCleaner->ConvertPolysToLinesOn();
cout << " cleaning up triangle mesh " << endl;
fltCleaner->Update();
// Go through and delete the cells that are of the wrong type
//m_SurfaceMesh
vtkPolyData* clean= fltCleaner->GetOutput();
for(vtkIdType i = clean->GetNumberOfCells();i > 0;i--)
{
if(clean->GetCellType(i-1) != VTK_TRIANGLE)
clean->DeleteCell(i-1);
}
clean->BuildCells();
*/
vtkFeatureEdges * fltEdge = vtkFeatureEdges::New();
fltEdge->BoundaryEdgesOff();
fltEdge->FeatureEdgesOff();
fltEdge->NonManifoldEdgesOff();
fltEdge->ManifoldEdgesOn();
fltEdge->ColoringOff();
fltEdge->SetInput(m_SurfaceMesh);
cout << " extracting edges from the mesh" << endl;
fltEdge->Update();
// Got the new poly data
vtkPolyData * m_EdgePolys = fltEdge->GetOutput();
m_EdgePolys->BuildCells();
m_EdgePolys->BuildLinks();
unsigned int nEdges = m_EdgePolys->GetNumberOfLines();
cout << " number of edges (lines) : " << nEdges << endl;
cout << " number of cells : " << m_EdgePolys->GetNumberOfCells() << endl;
cout << " number if points : " << m_EdgePolys->GetNumberOfPoints() << endl;
vtkPoints * vtkpoints = m_EdgePolys->GetPoints();
int numPoints = vtkpoints->GetNumberOfPoints();
m_GraphX.resize(numPoints);
for (int i = 0; i < numPoints; i++)
{
NodeLocationType loc;
double * pt = vtkpoints->GetPoint(i);
typename GraphSearchNode<PixelType, CoordRep, GraphDimension>::Pointer G =
GraphSearchNode<PixelType, CoordRep, GraphDimension>::New();
G->SetUnVisited();
G->SetTotalCost(m_MaxCost);
for (int j = 0; j < GraphDimension; j++)
{
loc[j] = pt[j];
}
G->SetLocation(loc);
G->SetPredecessor(nullptr);
G->m_NumberOfNeighbors = 0;
m_GraphX[i] = G;
}
std::cout << " allocation of graph done ";
vtkIdType nPoints = 0;
vtkIdType * xPoints = nullptr;
for (unsigned int i = 0; i < nEdges; i++)
{
// Get the next edge
m_EdgePolys->GetCellPoints(i, nPoints, xPoints);
// Place the edge into the Edge structure
assert(nPoints == 2);
// Place the edge into the Edge structure
// std::cout << " nPoints " << nPoints << std::endl;
// std::cout << " pt " << xPoints[0] << " connects " << xPoints[1] << std::endl;
assert(nPoints == 2);
m_GraphX[xPoints[0]]->m_NumberOfNeighbors++;
}
std::cout << " counting nhood done ";
// second, resize the vector for each G
for (int i = 0; i < numPoints; i++)
{
m_GraphX[i]->m_Neighbors.resize(m_GraphX[i]->m_NumberOfNeighbors);
m_GraphX[i]->m_NumberOfNeighbors = 0;
}
for (unsigned int i = 0; i < nEdges; i++)
{
// Get the next edge
m_EdgePolys->GetCellPoints(i, nPoints, xPoints);
// Place the edge into the Edge structure
assert(nPoints == 2);
m_GraphX[xPoints[0]]->m_Neighbors[m_GraphX[xPoints[0]]->m_NumberOfNeighbors] = m_GraphX[xPoints[1]];
m_GraphX[xPoints[0]]->m_NumberOfNeighbors++;
}
// vtkPolyDataConnectivityFilter* con = vtkPolyDataConnectivityFilter::New();
// con->SetExtractionModeToLargestRegion();
// con->SetInput(m_EdgePolys);
// m_SurfaceMesh=con->GetOutput();
m_SurfaceMesh = m_EdgePolys;
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::InitializeGraph()
{
if (!m_SurfaceMesh)
{
return;
}
std::cout << " Generate graph from surface mesh " << std::endl;
// get size of the surface mesh
vtkExtractEdges * edgeex = vtkExtractEdges::New();
edgeex->SetInput(m_SurfaceMesh);
edgeex->Update();
vtkPolyData * edg1 = edgeex->GetOutput();
vtkIdType nedg = edg1->GetNumberOfCells();
vtkIdType vers = m_SurfaceMesh->GetNumberOfPoints();
int nfac = m_SurfaceMesh->GetNumberOfPolys();
float g = 0.5 * (2.0 - vers + nedg - nfac);
std::cout << " Genus " << g << std::endl;
edg1->BuildCells();
// now cruise through all edges and add to each node's neighbor list
// first, count the num of edges for each node
// m_SurfaceMesh=edg1;
vtkPoints * vtkpoints = edg1->GetPoints();
int numPoints = vtkpoints->GetNumberOfPoints();
m_GraphX.resize(numPoints);
for (int i = 0; i < numPoints; i++)
{
NodeLocationType loc;
double * pt = vtkpoints->GetPoint(i);
typename GraphSearchNode<PixelType, CoordRep, GraphDimension>::Pointer G =
GraphSearchNode<PixelType, CoordRep, GraphDimension>::New();
G->SetUnVisited();
G->SetTotalCost(m_MaxCost);
for (int j = 0; j < GraphDimension; j++)
{
loc[j] = pt[j];
}
G->SetLocation(loc);
G->SetPredecessor(nullptr);
G->m_NumberOfNeighbors = 0;
m_GraphX[i] = G;
}
std::cout << " allocation of graph done ";
std::cout << " begin edg iter ";
vtkIdType nPoints = 0;
vtkIdType * xPoints = nullptr;
for (unsigned int i = 0; i < nedg; i++)
{
// Get the next edge
edg1->GetCellPoints(i, nPoints, xPoints);
// Place the edge into the Edge structure
// std::cout << " nPoints " << nPoints << std::endl;
// std::cout << " pt " << xPoints[0] << " connects " << xPoints[1] << std::endl;
assert(nPoints == 2);
m_GraphX[xPoints[0]]->m_NumberOfNeighbors++;
}
std::cout << " counting nhood done ";
// second, resize the vector for each G
for (int i = 0; i < numPoints; i++)
{
m_GraphX[i]->m_Neighbors.resize(m_GraphX[i]->m_NumberOfNeighbors);
m_GraphX[i]->m_NumberOfNeighbors = 0;
}
for (unsigned int i = 0; i < nedg; i++)
{
// Get the next edge
edg1->GetCellPoints(i, nPoints, xPoints);
// Place the edge into the Edge structure
assert(nPoints == 2);
m_GraphX[xPoints[0]]->m_Neighbors[m_GraphX[xPoints[0]]->m_NumberOfNeighbors] = m_GraphX[xPoints[1]];
m_GraphX[xPoints[0]]->m_NumberOfNeighbors++;
}
m_SurfaceMesh = edg1;
return;
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::ConvertGraphBackToMesh()
{ // this is a sanity check
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::InitializeQueue()
{
int n = m_QS->m_SourceNodes.size();
// GraphIteratorType GraphIterator( m_Graph, m_GraphRegion );
// GraphIterator.GoToBegin();
// m_GraphIndex = GraphIterator.GetIndex();
NodeLocationType loc;
// make sure the graph contains the right pointers
for (int i = 0; i < n; i++)
{
typename GraphSearchNode<PixelType, CoordRep, GraphDimension>::Pointer G = m_QS->m_SourceNodes[i];
G->SetPredecessor(G);
m_QS->m_Q.push(G);
loc = G->GetLocation();
// for (int d=0;d<GraphDimension;d++) m_GraphIndex[d]=loc[d];
// m_Graph->SetPixel(m_GraphIndex,G);
}
for (unsigned int i = 0; i < m_QS->m_SinkNodes.size(); i++)
{
typename GraphSearchNode<PixelType, CoordRep, GraphDimension>::Pointer G = m_QS->m_SinkNodes[i];
G->SetPredecessor(nullptr);
loc = G->GetLocation();
// for (int d=0;d<GraphDimension;d++) m_GraphIndex[d]=(long)loc[d];
// m_Graph->SetPixel(m_GraphIndex,G);
}
m_SearchFinished = false;
}
/**
* parameterize the boundary --- an estimate
*/
template <typename TGraphSearchNode>
bool
ManifoldIntegrationAlgorithm<TGraphSearchNode>::ParameterizeBoundary(
ManifoldIntegrationAlgorithm<TGraphSearchNode>::SearchNodePointer rootNode)
{
std::vector<SearchNodePointer> neighborlist;
bool I_Am_A_Neighbor = false;
SearchNodePointer neighbor = nullptr;
SearchNodePointer curNode = rootNode;
// unsigned int rootnn=rootNode>m_NumberOfNeighbors;
unsigned int ct = 0;
bool canparam = false;
unsigned int qsz = this->m_QS->m_Q.size();
while (!I_Am_A_Neighbor && ct <= qsz * 3)
{
unsigned int limit = curNode->m_NumberOfNeighbors;
for (unsigned int i = 0; i < limit; i++)
{
neighbor = curNode->m_Neighbors[i];
bool inb = false;
for (unsigned int q = 0; q < neighborlist.size(); q++)
{
if (neighbor == neighborlist[q])
{
inb = true;
}
}
if (neighbor == rootNode && !inb && ct > 2)
{
I_Am_A_Neighbor = true;
canparam = true;
}
if (neighbor->IsInQueue() && !inb) // add to border list
{
neighborlist.push_back(neighbor);
curNode = neighbor;
i = limit;
} // add to border
} // neighborhood
ct++;
} // while
if (neighborlist.size() >= this->m_BoundaryList.size() && canparam)
{
neighborlist.push_back(rootNode);
this->m_BoundaryList.clear();
this->m_BoundaryList.assign(neighborlist.begin(), neighborlist.end());
}
// if ( ct > 0 && canparam) std::cout <<" qfrac " << this->m_BoundaryList.size() << " canp "<< canparam <<
// " qsz "
// << qsz << " cost " << m_CurrentCost << std::endl;
return canparam;
}
/**
* Compute the local cost using Manhattan distance.
*/
template <typename TGraphSearchNode>
typename ManifoldIntegrationAlgorithm<TGraphSearchNode>::PixelType
ManifoldIntegrationAlgorithm<TGraphSearchNode>::MyLocalCost()
{
NodeLocationType dif = m_CurrentNode->GetLocation() - m_NeighborNode->GetLocation();
float mag = 0.0;
for (int jj = 0; jj < GraphDimension; jj++)
{
mag += dif[jj] * dif[jj];
}
mag = sqrt(mag);
if (m_PureDist)
{
return mag;
}
else
{
float dL = fabs(m_CurrentNode->GetValue(3) - m_NeighborNode->GetValue(3));
if (dL > 0.5)
{
dL = this->m_MaxCost * this->m_LabelCostWeight;
}
else
{
dL = 0;
}
return mag * this->m_DistanceCostWeight + dL;
}
}
template <typename TGraphSearchNode>
bool
ManifoldIntegrationAlgorithm<TGraphSearchNode>::TerminationCondition()
{
if (!m_QS->m_SinkNodes.empty())
{
if (m_NeighborNode == m_QS->m_SinkNodes[0] && !m_SearchFinished)
{
// std::cout << " FOUND SINK ";
m_SearchFinished = true;
m_NeighborNode->SetTotalCost(m_CurrentCost + MyLocalCost());
m_NeighborNode->SetPredecessor(m_CurrentNode);
}
}
if (m_CurrentCost >= m_MaxCost)
{
m_SearchFinished = true;
}
return m_SearchFinished;
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::SearchEdgeSet()
{
int i = 0; // ,j=0;
for (i = 0; i < m_CurrentNode->m_NumberOfNeighbors; i++)
{
m_NeighborNode = m_CurrentNode->m_Neighbors[i];
// std::cout << " i " << i << " position " << m_NeighborNode->GetLocation() << endl;
// std::cout << " i " << i << " position " << m_NeighborNode->GetLocation() << " label " <<
// m_CurrentNode->GetValue() << endl;
TerminationCondition();
if (!m_SearchFinished && m_CurrentNode != m_NeighborNode && !m_NeighborNode->GetDelivered())
{
m_NewCost = m_CurrentCost + MyLocalCost();
CheckNodeStatus();
}
}
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::GetSearchBoundary()
{
unsigned int gsz = this->GetGraphSize();
for (unsigned int j = 0; j < gsz; j++)
{
this->m_CurrentNode = this->m_GraphX[j];
if (this->m_CurrentNode)
{
const float cost = m_CurrentNode->GetTotalCost();
if (cost <= this->m_MaxCost && (cost >= this->m_MaxCost - 4))
{
this->m_BoundaryList.push_back(this->m_CurrentNode);
}
}
}
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::CheckNodeStatus()
// checks a graph neighbor's status
{
NodeLocationType dif = m_CurrentNode->GetLocation() - m_NeighborNode->GetLocation();
// std::cout << " visited? " << m_NeighborNode->GetVisited() <<
// " old cost " << m_NeighborNode->GetTotalCost() << " new cost " <<m_NewCost << std::endl;
if (!m_NeighborNode->GetVisited() && !m_NeighborNode->GetUnVisitable())
{
// set the cost and put into the queue
m_NeighborNode->SetTotalCost(m_NewCost);
float delt = fabs(m_CurrentNode->GetValue() - m_NeighborNode->GetValue()); // *dif.magnitude();
m_NeighborNode->SetValue(m_CurrentNode->GetValue() + delt);
m_NeighborNode->SetPredecessor(m_CurrentNode);
m_NeighborNode->SetVisited();
float mag = 0.0;
for (int jj = 0; jj < GraphDimension; jj++)
{
mag += dif[jj] * dif[jj];
}
mag = sqrt(mag);
m_NeighborNode->SetValue(m_CurrentNode->GetValue(2) + mag, 2); // the actual manifold distance travelled
// if (
m_QS->m_Q.push(m_NeighborNode);
// }
// else {
// m_NeighborNode->SetUnVisitable();
// }
// std::cout << " Pushing new node on " << m_NewCost << std::endl;
}
else if (m_NewCost < m_NeighborNode->GetTotalCost() && !m_NeighborNode->GetUnVisitable())
{
// std::cout << " Updating " << std::endl;
float delt = fabs(m_CurrentNode->GetValue() - m_NeighborNode->GetValue()); // *dif.magnitude();
m_NeighborNode->SetValue(m_CurrentNode->GetValue() + delt);
m_NeighborNode->SetTotalCost(m_NewCost);
m_NeighborNode->SetPredecessor(m_CurrentNode);
float mag = 0.0;
for (int jj = 0; jj < GraphDimension; jj++)
{
mag += dif[jj] * dif[jj];
}
mag = sqrt(mag);
m_NeighborNode->SetValue(m_CurrentNode->GetValue(2) + mag, 2); // the actual manifold distance travelled
m_QS->m_Q.push(m_NeighborNode);
}
}
template <typename TGraphSearchNode>
void
ManifoldIntegrationAlgorithm<TGraphSearchNode>::FindPath()
{
if (m_QS->m_SourceNodes.empty())
{
std::cout << "ERROR !! DID NOT SET SOURCE!!\n";
return;
}
// std::cout << "MI start find path " << " Q size " << m_QS->m_Q.size() << " \n";
while (!m_SearchFinished && !m_QS->m_Q.empty())
{
m_CurrentNode = m_QS->m_Q.top();
m_CurrentCost = m_CurrentNode->GetTotalCost();
if (this->m_ParamWhileSearching)
{
this->ParameterizeBoundary(this->m_CurrentNode);
}
m_QS->m_Q.pop();
if (!m_CurrentNode->GetDelivered())
{
m_QS->IncrementTimer();
// /std::cout << " searching " << m_CurrentNode->GetLocation() << " \n";
this->SearchEdgeSet();
// if ( (m_CurrentNode->GetTimer() % 1.e5 ) == 0)
// std::cout << " searched " << m_CurrentNode->GetTimer() << " \n";
}
m_CurrentNode->SetDelivered();
} // end of while
m_NumberSearched = (unsigned long)m_QS->GetTimer();
// std::cout << "Done with find path " << " Q size " << m_QS->m_Q.size() <<
// " num searched " << m_NumberSearched << " \n";
// std::cout << " Max Distance " << m_CurrentCost << std::endl;
if (!this->m_ParamWhileSearching)
{
this->GetSearchBoundary();
}
return;
}
} // namespace itk
#endif
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