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#ifndef LUA_STRATEGY_H
#define LUA_STRATEGY_H
#include "data.h"
#include "../structures/timefrequencymetadata.h"
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include <string>
#include <vector>
class LuaStrategy
{
public:
LuaStrategy();
~LuaStrategy()
{ clear(); }
LuaStrategy(LuaStrategy&& source);
LuaStrategy& operator=(LuaStrategy&& source);
LuaStrategy(const LuaStrategy&) = delete;
LuaStrategy& operator=(const LuaStrategy&) = delete;
void Initialize();
void LoadFile(const char* filename);
void LoadText(const std::string& data);
void Execute(class TimeFrequencyData& tfData, TimeFrequencyMetaDataCPtr metaData, class ScriptData& scriptData, const std::string& executeFunctionName);
void RunPreamble(const std::vector<std::string>& preamble);
lua_State* State() { return _state; }
static std::string GetTemplateScript();
private:
void loadaoflagger();
static void check(lua_State* state, int error);
void check(int error) { check(_state, error); }
void clear();
aoflagger_lua::Data::Context _context;
lua_State *_state;
};
#endif
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