File: luastrategy.h

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#ifndef LUA_STRATEGY_H
#define LUA_STRATEGY_H

#include "data.h"

#include "../structures/timefrequencymetadata.h"

extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}

#include <string>
#include <vector>

class LuaStrategy
{
public:
	LuaStrategy();
	~LuaStrategy()
	{ clear(); }

	LuaStrategy(LuaStrategy&& source);
	LuaStrategy& operator=(LuaStrategy&& source);
	
	LuaStrategy(const LuaStrategy&) = delete;
	LuaStrategy& operator=(const LuaStrategy&) = delete;
	
	void Initialize();
	void LoadFile(const char* filename);
	void LoadText(const std::string& data);
	void Execute(class TimeFrequencyData& tfData, TimeFrequencyMetaDataCPtr metaData, class ScriptData& scriptData, const std::string& executeFunctionName);
	void RunPreamble(const std::vector<std::string>& preamble);
	lua_State* State() { return _state; }
	
	static std::string GetTemplateScript();
	
private:
	void loadaoflagger();
	
	static void check(lua_State* state, int error);
	void check(int error) { check(_state, error); }
	void clear();
	aoflagger_lua::Data::Context _context;
	lua_State *_state;
};

#endif