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#include "luastrategy.h"
#include <stdexcept>
#include "datawrapper.h"
#include "functions.h"
#include "functionswrapper.h"
#include "scriptdata.h"
#include "tools.h"
LuaStrategy::LuaStrategy() : _state(luaL_newstate()) {}
LuaStrategy::LuaStrategy(LuaStrategy&& source) : _state(source._state) {
source._state = nullptr;
}
LuaStrategy& LuaStrategy::operator=(LuaStrategy&& source) {
std::swap(_state, source._state);
return *this;
}
void LuaStrategy::clear() {
if (_state) lua_close(_state);
_state = nullptr;
}
void LuaStrategy::check(lua_State* state, int error) {
if (error) {
const char* msg = lua_tostring(state, -1);
if (msg) {
const std::string str(msg);
lua_pop(state, 1); // pop error
throw std::runtime_error(str);
} else {
throw std::runtime_error("An unspecified error was thrown inside Lua");
}
}
}
void LuaStrategy::loadaoflagger() {
luaL_newmetatable(_state, "AOFlaggerData");
// Allow object access for AOFlaggerData structures
lua_pushstring(_state, "__index");
lua_pushvalue(_state, -2); /* pushes the AOFlaggerData metatable */
lua_settable(_state, -3); /* metatable.__index = metatable */
static const struct luaL_Reg aofdatamembers[] = {
{"clear_mask", Data::clear_mask},
{"convert_to_complex", Data::convert_to_complex},
{"convert_to_polarization", Data::convert_to_polarization},
{"copy", Data::copy},
{"flag_zeros", Data::flag_zeros},
{"flag_nans", Data::flag_nans},
{"get_antenna1_index", Data::get_antenna1_index},
{"get_antenna1_name", Data::get_antenna1_name},
{"get_antenna2_index", Data::get_antenna2_index},
{"get_antenna2_name", Data::get_antenna2_name},
{"get_antenna2_name", Data::get_antenna2_name},
{"get_baseline_angle", Data::get_baseline_angle},
{"get_baseline_distance", Data::get_baseline_distance},
{"get_baseline_vector", Data::get_baseline_vector},
{"get_complex_state", Data::get_complex_state},
{"get_frequencies", Data::get_frequencies},
{"get_polarizations", Data::get_polarizations},
{"get_times", Data::get_times},
{"has_metadata", Data::has_metadata},
{"invert_mask", Data::invert_mask},
{"is_auto_correlation", Data::is_auto_correlation},
{"is_complex", Data::is_complex},
{"join_mask", Data::join_mask},
{"set_mask", Data::set_mask},
{"set_mask_for_channel_range", Data::set_mask_for_channel_range},
{"set_masked_visibilities", Data::set_masked_visibilities},
{"set_polarization_data", Data::set_polarization_data},
{"set_visibilities", Data::set_visibilities},
{"__div", Data::div},
{"__gc", Data::gc},
{"__sub", Data::sub},
{nullptr, nullptr}};
luaL_setfuncs(_state, aofdatamembers, 0);
// New table for package
lua_newtable(_state);
static const struct luaL_Reg aoflib[] = {
{"apply_bandpass", Functions::apply_bandpass},
{"collect_statistics", Functions::collect_statistics},
{"copy_to_channel", Functions::copy_to_channel},
{"copy_to_frequency", Functions::copy_to_frequency},
{"downsample", Functions::downsample},
{"high_pass_filter", Functions::high_pass_filter},
{"low_pass_filter", Functions::low_pass_filter},
{"norm", Functions::norm},
{"normalize_bandpass", Functions::normalize_bandpass},
{"normalize_subbands", Functions::normalize_subbands},
{"print_polarization_statistics",
Functions::print_polarization_statistics},
{"require_min_version", Functions::require_min_version},
{"require_max_version", Functions::require_max_version},
{"save_heat_map", Functions::save_heat_map},
{"scale_invariant_rank_operator",
Functions::scale_invariant_rank_operator},
{"scale_invariant_rank_operator_masked",
Functions::scale_invariant_rank_operator_masked},
{"set_progress", Functions::set_progress},
{"set_progress_text", Functions::set_progress_text},
{"sqrt", Functions::sqrt},
{"sumthreshold", Functions::sumthreshold},
{"sumthreshold_masked", Functions::sumthreshold_masked},
{"threshold_channel_rms", Functions::threshold_channel_rms},
{"threshold_timestep_rms", Functions::threshold_timestep_rms},
{"trim_channels", Functions::trim_channels},
{"trim_frequencies", Functions::trim_frequencies},
{"upsample", Functions::upsample_image}, // DEPRECATED
{"upsample_image", Functions::upsample_image},
{"upsample_mask", Functions::upsample_mask},
{"visualize", Functions::visualize},
{nullptr, nullptr}};
luaL_setfuncs(_state, aoflib, 0);
// Name the package (which pops the table)
lua_setglobal(_state, "aoflagger");
}
void LuaStrategy::Initialize() {
luaL_openlibs(_state);
loadaoflagger();
}
void LuaStrategy::LoadFile(const char* filename) {
check(luaL_loadfile(_state, filename));
check(lua_pcall(_state, 0, 0, 0));
}
void LuaStrategy::LoadText(const std::string& data) {
check(luaL_loadstring(_state, data.c_str()));
check(lua_pcall(_state, 0, 0, 0));
}
void LuaStrategy::RunPreamble(const std::vector<std::string>& preamble) {
for (const std::string& str : preamble) {
luaL_loadstring(_state, str.c_str());
check(lua_pcall(_state, 0, 0, 0));
}
}
void LuaStrategy::Execute(TimeFrequencyData& tfData,
TimeFrequencyMetaDataCPtr metaData,
class ScriptData& scriptData,
const std::string& executeFunctionName) {
// store scriptData
lua_pushstring(_state, "AOFlagger.ScriptData");
lua_pushlightuserdata(_state, &scriptData);
// Set: registry["AOFlagger.ScriptData"] = scriptData
lua_settable(_state, LUA_REGISTRYINDEX);
lua_getglobal(_state, executeFunctionName.c_str());
if (lua_isnil(_state, -1)) {
throw std::runtime_error(
"The Lua script did not specify an execute function named " +
executeFunctionName + "().");
}
aoflagger_lua::Data* data =
Tools::NewData(_state, tfData, metaData, _context);
check(lua_pcall(_state, 1, 0, 0));
tfData = data->TFData();
for (aoflagger_lua::Data* data : _context.list) {
if (!data->is_persistent()) data->clear();
}
_context.list.clear();
}
std::string LuaStrategy::GetTemplateScript() {
return "function execute(data)\n"
"\n"
" data:clear_mask()\n"
" -- Insert detection code here\n"
"\n"
"end\n"
"\n"
"function options()\n"
" opts_main = {\n"
" [\"baselines\"] = \"cross\"\n"
" }\n"
" return { [\"main\"] = opts_main }\n"
"end\n";
}
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