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/*
* The contents of this file are subject to the AOLserver Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://aolserver.com/.
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is AOLserver Code and related documentation
* distributed by AOL.
*
* The Initial Developer of the Original Code is America Online,
* Inc. Portions created by AOL are Copyright (C) 1999 America Online,
* Inc. All Rights Reserved.
*
* Alternatively, the contents of this file may be used under the terms
* of the GNU General Public License (the "GPL"), in which case the
* provisions of GPL are applicable instead of those above. If you wish
* to allow use of your version of this file only under the terms of the
* GPL and not to allow others to use your version of this file under the
* License, indicate your decision by deleting the provisions above and
* replace them with the notice and other provisions required by the GPL.
* If you do not delete the provisions above, a recipient may use your
* version of this file under either the License or the GPL.
*/
/*
* sproc.c --
*
* Interface routines for nsthreads using native SGI multiprocessing
* functions. Basically an arena is created to hold locks,
* threads are created using sproc(2) through a dedicated manager
* process, conditions are signaled via a Unix signal, and a pointer
* to the thread's context is stored in a portion of the PRDA, the
* process data area. This code is highly SGI specific although
* the implementation and strategy is very similar to the Pthreads
* interface on Linux (also known as LinuxThreads) where clone(2)
* replaces the sproc(2) system call. For background information see:
*
* sproc(2) Create new process
* prctl(2) Process control
* usinit(3P) Initialize shared arena
* usnewlock(3P) Create new arena lock
* sigtimedwait(2) Timed wait for signal
* <sys/prcntl.h> Process data area (PRDA) definition
*
*/
#include "thread.h"
#include <sys/prctl.h> /* prctl(), PRDA definition. */
#include <ulocks.h> /* Arena locks. */
#include <mutex.h> /* test_then_add. */
#include <sys/ioctl.h>
#include <sys/wait.h>
extern void __exit(int);
/*
* The following structure maintains the sproc-specific state of a
* process thread including pointers for the run and condition
* queues and a wakeup pointer for "rolling" condition broadcast.
*/
typedef struct Sproc {
int pid; /* Thread initialized pid. */
struct Sproc *nextRunPtr; /* Next starting, exiting, or running Sproc */
struct Sproc *nextWaitPtr; /* Next Sproc in CondWait. */
struct Sproc *wakeupPtr; /* Next Sproc to wakeup from CondWait. */
struct Thread *thrPtr; /* Pointer to NsThread structure. */
enum { /* State of sproc structure as follows: */
SprocRunning, /* Sproc is running freely. */
SprocCondWait, /* Sproc is in a condition wait. */
SprocExited /* Sproc has exited and to be reaped. */
} state;
} Sproc;
/*
* The following structure defines a queue of threads in a condition wait.
*/
typedef struct {
void *lock; /* Lock around Cond structure. */
Sproc *waitPtr; /* First waiting Sproc or NULL. */
} Cond;
/*
* The following structure defines the single critical section lock.
*/
struct {
void *lock; /* Lock around structure. */
int owner; /* Current owner. */
int count; /* Recursive lock depth. */
usema_t *sema; /* Semaphore to wakeup waiters. */
int nwait; /* # of waiters. */
} master;
/*
* The prdaPtrPtr pointer is declared static but is not actually shared by
* all threads. Instead, it's a pointer to a virtual address which always
* points to the "per-process data area" (see <sys/prctl.h> for details). The
* address of the current thread's Sproc process is stored at this location
* at thread startup in SprocMain() and accessed via NsGetThread().
* If you're interested in how per-thread context management would
* be done on other platforms check out the LinuxThreads source
* code. For example, on Sparc Linux (and Solaris) a pointer to thread
* context is stored in CPU register #6 and on Intel Linux it's
* calculated based on the known spacing of thread context mmaped()'ed
* at high virtual memory addresses.
*/
static Sproc **prdaPtrPtr = (Sproc **) (&((PRDA)->usr2_prda));
static Sproc *firstStartPtr; /* List of sprocs to be started. */
static int mgrPipe[2]; /* Trigger pipe to wakeup manager. */
static int mgrPid = -1; /* Manager pid, -1 until first thread. */
static int initPid = -1; /* Initial thread pid, -1 until first thread. */
/*
* Static functions defined in this file.
*/
static void MgrThread(void *arg);
static void MgrTrigger(void);
static void SprocMain(void *arg, size_t stacksize);
static void CatchCLD(int signal);
static void CatchHUP(void);
static void CheckHUP(void);
static usptr_t *GetArena(void);
static int StartSproc(Sproc *sPtr);
static int GetWakeup(Sproc *sPtr);
static void SendWakeup(int pid);
static Sproc *InitSproc(void);
static int shutdownPending;
#define GETSPROC() (*prdaPtrPtr ? *prdaPtrPtr : InitSproc())
/*
*----------------------------------------------------------------------
*
* NsThreadLibName --
*
* Return the string name of the thread library.
*
* Results:
* Pointer to static string.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
char *
NsThreadLibName(void)
{
return "sproc";
}
/*
*----------------------------------------------------------------------
*
* Ns_MasterLock --
*
* Enter the single master critical section, initializing
* it the first time.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
Ns_MasterLock(void)
{
static int initialized;
int self = getpid();
/*
* Initialize the critical section on first use. This is safe
* because the first new thread can't be created without entering
* the master lock once.
*/
if (!initialized) {
master.lock = NsLockAlloc();
usinitlock(master.lock);
master.sema = usnewsema(GetArena(), 0);
if (master.sema == NULL) {
NsThreadFatal("Ns_MasterLock", "usnewsema", errno);
}
master.count = 0;
master.owner = -1;
initialized = 1;
}
/*
* Enter the critical section, waiting if necessary.
*/
NsLockSet(master.lock);
while (master.owner != self && master.count > 0) {
++master.nwait;
NsLockUnset(master.lock);
if (uspsema(master.sema) != 1) {
NsThreadFatal("Ns_MasterUnlock", "usvsema", errno);
}
NsLockSet(master.lock);
}
master.owner = self;
++master.count;
NsLockUnset(master.lock);
}
/*
*----------------------------------------------------------------------
*
* Ns_MasterUnlock --
*
* Leave the single master critical section.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
Ns_MasterUnlock(void)
{
int self = getpid();
/*
* Leave the critical section, waking up one waiter if necessary.
*/
NsLockSet(master.lock);
if (master.owner == self && --master.count == 0) {
master.owner = -1;
if (master.nwait > 0) {
--master.nwait;
if (usvsema(master.sema) != 0) {
NsThreadFatal("Ns_MasterUnlock", "usvsema", errno);
}
}
}
NsLockUnset(master.lock);
}
/*
*----------------------------------------------------------------------
*
* NsLockAlloc --
*
* Allocate and initialize a mutex lock in the arena.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void *
NsLockAlloc(void)
{
ulock_t lock;
lock = usnewlock(GetArena());
if (lock == NULL) {
NsThreadFatal("NsLockAlloc", "usnewlock", errno);
}
usinitlock(lock);
return lock;
}
/*
*----------------------------------------------------------------------
*
* NsLockFree --
*
* Free a mutex lock in the arena.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
NsLockFree(void *lock)
{
usfreelock((ulock_t) lock, GetArena());
}
/*
*----------------------------------------------------------------------
*
* NsLockSet --
*
* Set a mutex lock.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
NsLockSet(void *lock)
{
if (ussetlock((ulock_t) lock) == -1) {
NsThreadFatal("NsLockSet", "ussetlock", errno);
}
}
/*
*----------------------------------------------------------------------
*
* NsLockTry --
*
* Try once to set a mutex lock.
*
* Results:
* 1 if locked, 0 otherwise.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
int
NsLockTry(void *lock)
{
int locked;
locked = uscsetlock((ulock_t) lock, 1);
if (locked == -1) {
NsThreadFatal("NsLockTry", "uscsetlock", errno);
}
return locked;
}
/*
*----------------------------------------------------------------------
*
* NsLockUnset --
*
* Unlock a mutex in the arena.
*
* Results:
* None.
*
* Side effects:
* Some other thread may resume.
*
*----------------------------------------------------------------------
*/
void
NsLockUnset(void *lock)
{
if (usunsetlock((ulock_t) lock) != 0) {
NsThreadFatal("NsLockUnset", "usunsetlock", errno);
}
}
/*
*----------------------------------------------------------------------
*
* Ns_CondInit --
*
* Initialize a condition variable. Note that this function is rarely
* called directly as static NULL condition variables are now self
* initialized when first accessed.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
Ns_CondInit(Ns_Cond *condPtr)
{
Cond *cPtr;
cPtr = NsAlloc(sizeof(Cond));
cPtr->lock = NsLockAlloc();
*condPtr = (Ns_Cond) cPtr;
}
/*
*----------------------------------------------------------------------
*
* Ns_CondDestroy --
*
* Destroy a previously initialized condition variable. Note this
* function is almost never called as condition variables
* normally exist until the process exits.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
Ns_CondDestroy(Ns_Cond *condPtr)
{
Cond *cPtr = (Cond *) *condPtr;
if (cPtr != NULL) {
NsLockFree(cPtr->lock);
cPtr->waitPtr = NULL;
NsFree(cPtr);
*condPtr = NULL;
}
}
/*
*----------------------------------------------------------------------
*
* Ns_CondSignal --
*
* Signal a condition variable, releasing a single thread if one
* is waiting.
*
* Results:
* None.
*
* Side effects:
* A single waiting thread may be resumed.
*
*----------------------------------------------------------------------
*/
void
Ns_CondSignal(Ns_Cond *condPtr)
{
Sproc *sPtr;
Cond *cPtr = GETCOND(condPtr);
int wakeup;
NsLockSet(cPtr->lock);
sPtr = cPtr->waitPtr;
if (sPtr != NULL) {
cPtr->waitPtr = sPtr->nextWaitPtr;
wakeup = GetWakeup(sPtr);
}
NsLockUnset(cPtr->lock);
if (sPtr != NULL) {
SendWakeup(wakeup);
}
}
/*
*----------------------------------------------------------------------
*
* Ns_CondBroadcast --
*
* Broadcast a condition by resuming the first waiting thread.
* The first thread will then signal the next thread in when
* exiting Ns_CondTimedWait which is signal the next and so
* on resulting an a rolling wakeup which avoids lock contention
* from all thread waking up at once.
*
* Results:
* None.
*
* Side effects:
* One or more waiting threads may be resumed.
*
*----------------------------------------------------------------------
*/
void
Ns_CondBroadcast(Ns_Cond *condPtr)
{
Sproc *sPtr;
Cond *cPtr = GETCOND(condPtr);
int wakeup;
/*
* Mark each thread to wakeup the next thread on the queue.
*/
NsLockSet(cPtr->lock);
sPtr = cPtr->waitPtr;
while (sPtr != NULL) {
sPtr->wakeupPtr = sPtr->nextWaitPtr;
sPtr = sPtr->nextWaitPtr;
}
sPtr = cPtr->waitPtr;
if (sPtr != NULL) {
cPtr->waitPtr = NULL;
wakeup = GetWakeup(sPtr);
}
NsLockUnset(cPtr->lock);
if (sPtr != NULL) {
SendWakeup(wakeup);
}
}
/*
*----------------------------------------------------------------------
*
* Ns_CondWait --
*
* Wait indefinitely for a condition to be signaled.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
Ns_CondWait(Ns_Cond *condPtr, Ns_Mutex *lockPtr)
{
(void) Ns_CondTimedWait(condPtr, lockPtr, NULL);
}
/*
*----------------------------------------------------------------------
*
* Ns_CondTimedWait --
*
* Wait for a condition to be signaled up to a given absolute time
* out. This code is very tricky to avoid the race condition between
* locking and unlocking the coordinating mutex and catching a
* a wakeup signal. Be sure you understand how condition variables
* work before screwing around with this code.
*
* Results:
* NS_OK on signal being received within the timeout period, otherwise
* NS_TIMEOUT.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
int
Ns_CondTimedWait(Ns_Cond *condPtr, Ns_Mutex *mutexPtr, Ns_Time *timePtr)
{
int status, wakeup;
struct timespec ts;
Cond *cPtr;
sigset_t set;
Sproc *sPtr, *wakeupPtr, **waitPtrPtr;
Ns_Time now, wait;
/*
* Block SIGHUP which is used as the sigtimedwait() signal.
*/
sigemptyset(&set);
sigaddset(&set, SIGHUP);
sigprocmask(SIG_BLOCK, &set, NULL);
/*
* Lock the condition and queue this thread for wakeup.
*/
sPtr = GETSPROC();
cPtr = GETCOND(condPtr);
NsLockSet(cPtr->lock);
waitPtrPtr = &cPtr->waitPtr;
while (*waitPtrPtr != NULL) {
waitPtrPtr = &(*waitPtrPtr)->nextWaitPtr;
}
*waitPtrPtr = sPtr;
sPtr->nextWaitPtr = NULL;
/*
* Unlock the associated mutex and wait for a wakeup signal
* or timeout. Note that because the state of the sproc is check
* and the relative timeout is recalculated on each interation of
* the loop it's safe to receive the wakeup signal multiple times,
* perhaps from a previously missed wakeup.
*/
Ns_MutexUnlock(mutexPtr);
sPtr->state = SprocCondWait;
status = NS_OK;
while (status == NS_OK && sPtr->state == SprocCondWait) {
NsLockUnset(cPtr->lock);
if (timePtr != NULL) {
Ns_GetTime(&now);
Ns_DiffTime(timePtr, &now, &wait);
if (wait.sec < 0 || (wait.sec == 0 && wait.usec <= 0)) {
status = NS_TIMEOUT;
} else {
ts.tv_sec = wait.sec;
ts.tv_nsec = wait.usec * 1000;
}
}
if (status == NS_OK &&
sigtimedwait(&set, NULL, timePtr ? &ts : NULL) == -1) {
if (errno == EAGAIN) {
status = NS_TIMEOUT;
} else if (errno != EINTR) {
NsThreadFatal("Ns_CondTimedWait", "sigtimedwait", errno);
}
}
/*
* Check for parent death now as SIGHUP, the death signal is blocked.
*/
CheckHUP();
NsLockSet(cPtr->lock);
}
/*
* On what appears to be a timeout, first check the thread state again
* in case the signal arrived just before the lock could be re-aquired.
* If so, reset the status to NS_OK. Otherwise, remove this thread from
* the condition queue and leave the status NS_TIMEOUT.
*/
if (status == NS_TIMEOUT) {
if (sPtr->state == SprocRunning) {
status = NS_OK;
} else {
waitPtrPtr = &cPtr->waitPtr;
while (*waitPtrPtr != sPtr) {
waitPtrPtr = &(*waitPtrPtr)->nextWaitPtr;
}
*waitPtrPtr = sPtr->nextWaitPtr;
sPtr->nextWaitPtr = NULL;
sPtr->state = SprocRunning;
}
}
/*
* Check for the next sproc to wakeup in the case of
* a rolling broadcast (see Ns_CondBroadcast).
*/
wakeupPtr = sPtr->wakeupPtr;
if (wakeupPtr != NULL) {
sPtr->wakeupPtr = NULL;
wakeup = GetWakeup(wakeupPtr);
}
/*
* Unlock the condition and lock the associated mutex.
*/
NsLockUnset(cPtr->lock);
/*
* Signal the next process, if any, now that the lock is
* released.
*/
if (wakeupPtr != NULL) {
SendWakeup(wakeup);
}
Ns_MutexLock(mutexPtr);
/*
* Unblock SIGHUP which will deliver any pending death signal.
*/
sigprocmask(SIG_UNBLOCK, &set, NULL);
return status;
}
/*
*----------------------------------------------------------------------
*
* GetWakeup, SendWakeup --
*
* Get/send a signal to wakeup a sproc from condition wait. The
* wakup is in two parts so the kill() can be sent after the lock
* is released.
*
* Results:
* GetWakeup: Pid to pass to SendWakup.
*
* Side effects:
* GetWakeup: Sets Sproc to running.
*
*----------------------------------------------------------------------
*/
static int
GetWakeup(Sproc *sPtr)
{
sPtr->state = SprocRunning;
return sPtr->pid;
}
static void
SendWakeup(int pid)
{
if (kill(pid, SIGHUP) != 0) {
NsThreadError("SendWakeup: kill(%d, SIGHUP) failed: %s",
pid, strerror(errno));
}
}
/*
*----------------------------------------------------------------------
*
* NsThreadCreate --
*
* Sproc specific thread create function called by Ns_ThreadCreate.
*
* Results:
* None.
*
* Side effects:
* New process is queued for start by manager thread which itself
* is created when first needed.
*
*----------------------------------------------------------------------
*/
void
NsThreadCreate(Thread *thrPtr)
{
Sproc *sPtr;
int trigger = 0;
/*
* Create the manager sproc if necessary.
*/
if (mgrPid < 0) {
static Sproc mgrSproc;
initPid = getpid();
if (pipe(mgrPipe) != 0) {
NsThreadFatal("NsThreadCreate", "pipe", errno);
}
fcntl(mgrPipe[0], F_SETFD, 1);
fcntl(mgrPipe[1], F_SETFD, 1);
ns_signal(SIGCLD, CatchCLD); /* NB: Trap exit of manager. */
mgrSproc.thrPtr = NsNewThread();
mgrSproc.thrPtr->proc = MgrThread;
mgrSproc.thrPtr->stackSize = 8192;
mgrSproc.state = SprocRunning;
mgrPid = StartSproc(&mgrSproc);
}
/*
* Allocate a new sproc and queue for start, triggering
* wakeup if necessary.
*/
sPtr = NsAlloc(sizeof(Sproc));
sPtr->thrPtr = thrPtr;
sPtr->state = SprocRunning;
Ns_MasterLock();
if (firstStartPtr == NULL) {
trigger = 1;
}
sPtr->nextRunPtr = firstStartPtr;
firstStartPtr = sPtr;
Ns_MasterUnlock();
if (trigger) {
MgrTrigger();
}
}
/*
*----------------------------------------------------------------------
*
* NsThreadExit --
*
* Terminate a sproc processes, which will be reaped later by the
* manager thread. Note that __exit(2) is called instead of exit(3)
* (which would kill all remaining threads - see below) or
* _exit(2) (which would bypass various profiling hooks).
*
* Results:
* None.
*
* Side effects:
* Manager process will later reap the process status.
*
*----------------------------------------------------------------------
*/
void
NsThreadExit(void)
{
Sproc *sPtr = GETSPROC();
if (sPtr->thrPtr != NULL) {
NsCleanupThread(sPtr->thrPtr);
}
Ns_MasterLock();
sPtr->state = SprocExited;
sPtr->thrPtr = NULL;
Ns_MasterUnlock();
__exit(0);
}
/*
*----------------------------------------------------------------------
*
* NsSetThread --
*
* Sproc specific routine for setting a thread's data structure.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
void
NsSetThread(Thread *thrPtr)
{
Sproc *sPtr = GETSPROC();
sPtr->thrPtr = thrPtr;
thrPtr->tid = sPtr->pid;
}
/*
*----------------------------------------------------------------------
*
* NsGetThread --
*
* Sproc specific routine for getting a thread's structure.
*
* Results:
* Pointer to this thread's structure.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
Thread *
NsGetThread(void)
{
Sproc *sPtr = GETSPROC();
Thread *thrPtr;
thrPtr = sPtr->thrPtr;
if (thrPtr == NULL) {
/* NB: Unlike pthread/win32, only possible for init thread. */
thrPtr = NsNewThread();
NsSetThread(thrPtr);
}
return thrPtr;
}
/*
*----------------------------------------------------------------------
*
* InitSproc --
*
* Get the Sproc structure for the initial process.
* The sPtr is NULL for the initial thread because it never has
* a chance to be set in SprocMain as with subsequent threads.
* In this case, just return a static structure here, initializing
* the pid and state elements the first time. Note that it's unsafe
* to simply set the prdaPtrPtr for the initial thread because if
* this is done before the arena is created it appears to become
* a shared variable instead of a per-thread variable.
*
* Results:
* Pointer to static Sproc.
*
* Side effects:
* Sproc is initialized on first use.
*
*----------------------------------------------------------------------
*/
static Sproc *
InitSproc(void)
{
static Sproc initSproc;
if (initSproc.pid == 0) {
initSproc.pid = getpid();
initSproc.state = SprocRunning;
}
return &initSproc;
}
/*
*----------------------------------------------------------------------
*
* Ns_ThreadYield --
*
* Sproc specific thread yield.
*
* Results:
* None.
*
* Side effects:
* Process may yield cpu to another process.
*
*----------------------------------------------------------------------
*/
void
Ns_ThreadYield(void)
{
sginap(0);
}
/*
*----------------------------------------------------------------------
*
* ns_sigmask --
*
* Set the thread signal mask.
*
* Results:
* 0 on success, otherwise an error code.
*
* Side effects:
* Previously blocked signals will be returned in oset if not null.
*
*----------------------------------------------------------------------
*/
int
ns_sigmask(int how, sigset_t * set, sigset_t * oset)
{
if (sigprocmask(how, set, oset) != 0) {
return errno;
}
return 0;
}
/*
*----------------------------------------------------------------------
*
* SprocMain --
*
* Startup routine for sproc process threads.
*
* Results:
* None.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
static void
SprocMain(void *arg, size_t stacksize)
{
Sproc *sPtr = arg;
*prdaPtrPtr = sPtr;
sPtr->pid = getpid();
CatchHUP();
NsThreadMain(sPtr->thrPtr);
}
/*
*----------------------------------------------------------------------
*
* GetArena --
*
* Return the SGI arena, creating it if necessary. The arena
* is shared memory where locks are maintained.
*
* Results:
* Pointer to arena.
*
* Side effects:
* Arena is created the first time this routine is called. Note
* this is safe because a mutex protects creating any new thread
* and the initialization of the mutex will ensure the arena is
* created before any additional thread could present a race
* condition.
*
*----------------------------------------------------------------------
*/
static int
GetOpt(char *env, int def, int min, int max)
{
char *val;
int n;
val = getenv(env);
if (val != NULL) {
n = atoi(val);
if (n >= min && n <= max) {
return n;
}
NsThreadError("ignored invalid %s: %s", env, val);
}
return def;
}
static usptr_t *
GetArena(void)
{
static usptr_t *arenaPtr = NULL;
if (arenaPtr == NULL) {
int opt;
opt = GetOpt("NS_THREAD_CONF_LOCKTYPE", US_NODEBUG,
US_NODEBUG, US_DEBUGPLUS);
if (usconfig(CONF_LOCKTYPE, opt) < 0) {
NsThreadFatal("GetArena", "usconfig(CONF_LOCKTYPE)", errno);
}
opt = GetOpt("NS_THREAD_CONF_INITUSERS", 100, 2, 10000);
if (usconfig(CONF_INITUSERS, opt) < 0) {
NsThreadFatal("GetArena", "usconfig(CONF_INITUSERS)", errno);
}
opt = GetOpt("NS_THREAD_CONF_INITSIZE", 256*1024, 64*1024, INT_MAX);
if (usconfig(CONF_INITSIZE, opt) < 0) {
NsThreadFatal("GetArena", "usconfig(CONF_INITSIZE)", errno);
}
arenaPtr = usinit("/dev/zero");
if (arenaPtr == NULL) {
NsThreadFatal("GetArena", "usinit", errno);
}
}
return arenaPtr;
}
/*
*----------------------------------------------------------------------
*
* CatchCLD --
*
* SIGCLD signal handler for the initial process which watches
* for death of the manager thread.
*
* Results:
* None.
*
* Side effects:
* Initial process will exit immediately if manager exits.
*
*----------------------------------------------------------------------
*/
static void
CatchCLD(int signal)
{
if (waitpid(mgrPid, NULL, WNOHANG) == mgrPid) {
_exit(0);
}
}
/*
*----------------------------------------------------------------------
*
* CatchHUP --
*
* Install the SIGHUP signal handler. SIGHUP is used to notify a
* child sproc process when the manager thread exits or to notify
* the manager thread if the initial process thread exits.
*
* Results:
* None.
*
* Side effects:
* Signal handler is set for this thread.
*
*----------------------------------------------------------------------
*/
static void
CatchHUP(void)
{
struct sigaction sa;
sigset_t set;
/*
* Install the CheckHUP signal handler for SIGHUP.
*/
sa.sa_flags = SA_RESTART;
sigemptyset(&sa.sa_mask);
sa.sa_handler = CheckHUP;
sigaction(SIGHUP, &sa, NULL);
/*
* Have the OS send this process a SIGHUP when the parent process
* dies. This is a SGI-specific system call which allows all threads,
* to catch a death of the initial or manager threads. Note that
* the normal order of shutdown is to kill and wait for all threads
* directly through exit() (see below).
*/
prctl(PR_TERMCHILD);
/*
* Unblock SIGHUP now that the handler is installed.
*/
sigemptyset(&set);
sigaddset(&set, SIGHUP);
sigprocmask(SIG_UNBLOCK, &set, NULL);
/*
* Reset SIGCLD from the handler used by the thread manager.
*/
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
sa.sa_handler = SIG_DFL;
sigaction(SIGCLD, &sa, NULL);
/*
* Call CheckHUP now in case we just missed a SIGHUP.
*/
CheckHUP();
}
/*
*----------------------------------------------------------------------
*
* CheckHUP --
*
* SIGHUP signal handler which checks for death of the manager or
* initial process.
*
* Results:
* None.
*
* Side effects:
* Process will exit if it appears the thread manager process has
* died. Note that a thread existing is this way will not dump
* it's profiling data. To ensure profiling, threads must call
* NsThreadExit.
*
*----------------------------------------------------------------------
*/
static void
CheckHUP(void)
{
if (getppid() == 1 && getpid() != initPid) {
_exit(0);
}
}
/*
*----------------------------------------------------------------------
*
* StartSproc --
*
* Start a new sproc process, called by the manager thread and
* the initial thread when creating the manager.
*
* Results:
* New process id.
*
* Side effects:
* Process will be created with all attributes shared.
*
*----------------------------------------------------------------------
*/
static int
StartSproc(Sproc *sPtr)
{
int pid;
pid = sprocsp(SprocMain, PR_SALL, (void *) sPtr,
NULL, sPtr->thrPtr->stackSize);
if (pid < 0) {
NsThreadFatal("StartSproc", "sprocsp", errno);
}
return pid;
}
/*
*----------------------------------------------------------------------
*
* MgrThread --
*
* Startup routine for the manager process. This process is
* sproc'ed the first time NsThreadCreate is called and is
* responsible for sproc'ing and reaping all future process
* threads. This manager thread is used instead of having
* processes sproc additional processes directly to ensure
* a single process is the parent of all other processes which
* enables the death of any thread to be noticed immediately.
* The trigger pipe is used as a simple semaphore to wakeup
* the manager either when new sprocs are to be created,
* or dead sprocs are to be reaped. A pipe is used instead
* of a condition because a write() is a safe operation
* to perform in the SIGCHLD signal handler.
*
* Results:
* None.
*
* Side effects:
* Processes will be endlessly sproc'ed and reaped.
*
*----------------------------------------------------------------------
*/
static void
MgrThread(void *arg)
{
int status, pid, new;
char c;
Sproc *sPtr, *nextPtr, **sPtrPtr;
Sproc *runPtr, *startPtr;
struct sigaction sa;
sigset_t set;
Ns_ThreadSetName("-sproc-");
/*
* Watch for parent death like other threads.
*/
CatchHUP();
/*
* Wake up the manager on thread exit.
*/
sa.sa_flags = SA_RESTART;
sigemptyset(&sa.sa_mask);
sa.sa_handler = MgrTrigger;
sigaction(SIGCLD, &sa, NULL);
/*
* Endlessly wait for wakeup messages on the trigger pipe.
*/
runPtr = NULL;
while (read(mgrPipe[0], &c, 1)) {
Ns_MasterLock();
if (shutdownPending) {
Ns_MasterUnlock();
break;
}
startPtr = firstStartPtr;
firstStartPtr = NULL;
Ns_MasterUnlock();
/*
* Check for exited threads to be reaped. If the thread died
* from a signal or because user code called _exit(), simply
* kill the thread manager which will cause all other threads
* to receive a SIGHUP and die when the CatchHUP signal handler
* is invoked. On error, call NsThreadError and _exit()
* instead of NsThreadAbort to avoid over-writing a core file
* written by a crashed thread.
*/
while ((pid = waitpid(0, &status, WNOHANG)) > 0) {
if (WIFSIGNALED(status)) {
NsThreadError("sproc %d killed by signal %d", pid,
WTERMSIG(status));
_exit(1);
}
if (WEXITSTATUS(status) != 0) {
NsThreadError("sproc %d exited with non-zero status %d",
pid, WEXITSTATUS(status));
_exit(1);
}
sPtrPtr = &runPtr;
while ((*sPtrPtr)->pid != pid) {
sPtrPtr = &(*sPtrPtr)->nextRunPtr;
}
sPtr = *sPtrPtr;
*sPtrPtr = sPtr->nextRunPtr;
Ns_MasterLock();
if (sPtr->state != SprocExited) {
NsThreadError("sproc %d called _exit() directly", pid);
_exit(1);
}
Ns_MasterUnlock();
NsFree(sPtr);
}
/*
* Start any new threads.
*/
while ((sPtr = startPtr) != NULL) {
startPtr = sPtr->nextRunPtr;
sPtr->nextRunPtr = runPtr;
runPtr = sPtr;
StartSproc(sPtr);
}
}
}
/*
*----------------------------------------------------------------------
*
* MgrTrigger --
*
* Wakeup the manager thread.
*
* Results:
* None.
*
* Side effects:
* Manager thread will wakeup if it's in a blocking read.
*
*----------------------------------------------------------------------
*/
static void
MgrTrigger(void)
{
if (write(mgrPipe[1], "", 1) != 1) {
NsThreadAbort("trigger write() faild: %s", strerror(errno));
}
}
/*
*----------------------------------------------------------------------
*
* exit --
*
* Replacement for standard exit(3) routine to kill and wait
* for all threads to die before calling the real libc
* __exit(3) routine. It's important to wait for all
* threads to leave the share group to ensure exit(3) cleanup
* is performed (i.e., run atexit(3) procs, close streams, etc.).
*
* Results:
* None.
*
* Side effects:
* All other threads are almost instantly killed.
*
*----------------------------------------------------------------------
*/
void
exit(int status)
{
int maxticks, nshare, pid, nmax;
Sproc *sPtr;
if (mgrPid > 0) {
/*
* Ignore the manager death signal and then signal
* shutdown pending.
*/
pid = getpid();
if (pid == initPid) {
ns_signal(SIGCLD, SIG_IGN);
} else {
ns_signal(SIGHUP, SIG_IGN);
}
Ns_MasterLock();
shutdownPending = 1;
Ns_MasterUnlock();
MgrTrigger();
/*
* Spin wait up to two seconds for all other threads to leave
* the share group.
*/
if (pid == initPid) {
nmax = 1;
} else {
nmax = 2;
}
maxticks = CLK_TCK * 2;
while ((nshare = prctl(PR_GETNSHARE)) > nmax && --maxticks >= 0) {
sginap(2);
}
if (nshare > nmax) {
NsThreadError("warning: exit timeout: %d sprocs remain in share group",
nshare);
}
}
__exit(status);
}
/*
*----------------------------------------------------------------------
*
* fork --
*
* Fork wrapper to forget about the thread manager and update
* the pid's in the child.
*
* Results:
* See fork(2).
*
* Side effects:
* Child will not have access to parent's thread manager.
*
*----------------------------------------------------------------------
*/
pid_t
fork(void)
{
extern pid_t _fork(void);
pid_t pid;
Sproc *sPtr;
pid = _fork();
if (pid == 0) {
/*
* Close off the thread manager pipe if opened.
*/
if (mgrPid != -1) {
mgrPid = -1;
close(mgrPipe[0]);
close(mgrPipe[1]);
}
/*
* Update the new process pid.
*/
sPtr = GETSPROC();
sPtr->pid = getpid();
if (sPtr->thrPtr != NULL) {
sPtr->thrPtr->tid = sPtr->pid;
}
}
return pid;
}
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