File: scale_neon64.cc

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/*
 *  Copyright 2014 The LibYuv Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS. All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#include "libyuv/row.h"
#include "libyuv/scale.h"
#include "libyuv/scale_row.h"

#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif

// This module is for GCC Neon armv8 64 bit.
#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)

// Read 32x1 throw away even pixels, and write 16x1.
void ScaleRowDown2_NEON(const uint8_t* src_ptr,
                        ptrdiff_t src_stride,
                        uint8_t* dst,
                        int dst_width) {
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      // load even pixels into v0, odd into v1
      "ld2         {v0.16b,v1.16b}, [%0], #32    \n"
      "subs        %w2, %w2, #16                 \n"  // 16 processed per loop
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "st1         {v1.16b}, [%1], #16           \n"  // store odd pixels
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst),       // %1
        "+r"(dst_width)  // %2
      :
      : "v0", "v1"  // Clobber List
  );
}

// Read 32x1 average down and write 16x1.
void ScaleRowDown2Linear_NEON(const uint8_t* src_ptr,
                              ptrdiff_t src_stride,
                              uint8_t* dst,
                              int dst_width) {
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      // load even pixels into v0, odd into v1
      "ld2         {v0.16b,v1.16b}, [%0], #32    \n"
      "subs        %w2, %w2, #16                 \n"  // 16 processed per loop
      "urhadd      v0.16b, v0.16b, v1.16b        \n"  // rounding half add
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "st1         {v0.16b}, [%1], #16           \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst),       // %1
        "+r"(dst_width)  // %2
      :
      : "v0", "v1"  // Clobber List
  );
}

// Read 32x2 average down and write 16x1.
void ScaleRowDown2Box_NEON(const uint8_t* src_ptr,
                           ptrdiff_t src_stride,
                           uint8_t* dst,
                           int dst_width) {
  asm volatile(
      // change the stride to row 2 pointer
      "add         %1, %1, %0                    \n"
      "1:                                        \n"
      "ld1         {v0.16b, v1.16b}, [%0], #32   \n"  // load row 1 and post inc
      "ld1         {v2.16b, v3.16b}, [%1], #32   \n"  // load row 2 and post inc
      "subs        %w3, %w3, #16                 \n"  // 16 processed per loop
      "uaddlp      v0.8h, v0.16b                 \n"  // row 1 add adjacent
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "uaddlp      v1.8h, v1.16b                 \n"
      "prfm        pldl1keep, [%1, 448]          \n"
      "uadalp      v0.8h, v2.16b                 \n"  // += row 2 add adjacent
      "uadalp      v1.8h, v3.16b                 \n"
      "rshrn       v0.8b, v0.8h, #2              \n"  // round and pack
      "rshrn2      v0.16b, v1.8h, #2             \n"
      "st1         {v0.16b}, [%2], #16           \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),     // %0
        "+r"(src_stride),  // %1
        "+r"(dst),         // %2
        "+r"(dst_width)    // %3
      :
      : "v0", "v1", "v2", "v3"  // Clobber List
  );
}

void ScaleRowDown4_NEON(const uint8_t* src_ptr,
                        ptrdiff_t src_stride,
                        uint8_t* dst_ptr,
                        int dst_width) {
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // src line 0
      "subs        %w2, %w2, #8                  \n"  // 8 processed per loop
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "st1         {v2.8b}, [%1], #8             \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst_ptr),   // %1
        "+r"(dst_width)  // %2
      :
      : "v0", "v1", "v2", "v3", "memory", "cc");
}

void ScaleRowDown4Box_NEON(const uint8_t* src_ptr,
                           ptrdiff_t src_stride,
                           uint8_t* dst_ptr,
                           int dst_width) {
  const uint8_t* src_ptr1 = src_ptr + src_stride;
  const uint8_t* src_ptr2 = src_ptr + src_stride * 2;
  const uint8_t* src_ptr3 = src_ptr + src_stride * 3;
  asm volatile(
      "1:                                        \n"
      "ld1         {v0.16b}, [%0], #16           \n"  // load up 16x4
      "ld1         {v1.16b}, [%2], #16           \n"
      "ld1         {v2.16b}, [%3], #16           \n"
      "ld1         {v3.16b}, [%4], #16           \n"
      "subs        %w5, %w5, #4                  \n"
      "uaddlp      v0.8h, v0.16b                 \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "uadalp      v0.8h, v1.16b                 \n"
      "prfm        pldl1keep, [%2, 448]          \n"
      "uadalp      v0.8h, v2.16b                 \n"
      "prfm        pldl1keep, [%3, 448]          \n"
      "uadalp      v0.8h, v3.16b                 \n"
      "prfm        pldl1keep, [%4, 448]          \n"
      "addp        v0.8h, v0.8h, v0.8h           \n"
      "rshrn       v0.8b, v0.8h, #4              \n"  // divide by 16 w/rounding
      "st1         {v0.s}[0], [%1], #4           \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst_ptr),   // %1
        "+r"(src_ptr1),  // %2
        "+r"(src_ptr2),  // %3
        "+r"(src_ptr3),  // %4
        "+r"(dst_width)  // %5
      :
      : "v0", "v1", "v2", "v3", "memory", "cc");
}

// Down scale from 4 to 3 pixels. Use the neon multilane read/write
// to load up the every 4th pixel into a 4 different registers.
// Point samples 32 pixels to 24 pixels.
void ScaleRowDown34_NEON(const uint8_t* src_ptr,
                         ptrdiff_t src_stride,
                         uint8_t* dst_ptr,
                         int dst_width) {
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // src line 0
      "subs        %w2, %w2, #24                 \n"
      "orr         v2.16b, v3.16b, v3.16b        \n"  // order v0,v1,v2
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "st3         {v0.8b,v1.8b,v2.8b}, [%1], #24 \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst_ptr),   // %1
        "+r"(dst_width)  // %2
      :
      : "v0", "v1", "v2", "v3", "memory", "cc");
}

void ScaleRowDown34_0_Box_NEON(const uint8_t* src_ptr,
                               ptrdiff_t src_stride,
                               uint8_t* dst_ptr,
                               int dst_width) {
  asm volatile(
      "movi        v20.8b, #3                    \n"
      "add         %3, %3, %0                    \n"
      "1:                                        \n"
      "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // src line 0
      "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%3], #32 \n"  // src line 1
      "subs        %w2, %w2, #24                 \n"

      // filter src line 0 with src line 1
      // expand chars to shorts to allow for room
      // when adding lines together
      "ushll       v16.8h, v4.8b, #0             \n"
      "ushll       v17.8h, v5.8b, #0             \n"
      "ushll       v18.8h, v6.8b, #0             \n"
      "ushll       v19.8h, v7.8b, #0             \n"

      // 3 * line_0 + line_1
      "umlal       v16.8h, v0.8b, v20.8b         \n"
      "umlal       v17.8h, v1.8b, v20.8b         \n"
      "umlal       v18.8h, v2.8b, v20.8b         \n"
      "umlal       v19.8h, v3.8b, v20.8b         \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead

      // (3 * line_0 + line_1) >> 2
      "uqrshrn     v0.8b, v16.8h, #2             \n"
      "uqrshrn     v1.8b, v17.8h, #2             \n"
      "uqrshrn     v2.8b, v18.8h, #2             \n"
      "uqrshrn     v3.8b, v19.8h, #2             \n"
      "prfm        pldl1keep, [%3, 448]          \n"

      // a0 = (src[0] * 3 + s[1] * 1) >> 2
      "ushll       v16.8h, v1.8b, #0             \n"
      "umlal       v16.8h, v0.8b, v20.8b         \n"
      "uqrshrn     v0.8b, v16.8h, #2             \n"

      // a1 = (src[1] * 1 + s[2] * 1) >> 1
      "urhadd      v1.8b, v1.8b, v2.8b           \n"

      // a2 = (src[2] * 1 + s[3] * 3) >> 2
      "ushll       v16.8h, v2.8b, #0             \n"
      "umlal       v16.8h, v3.8b, v20.8b         \n"
      "uqrshrn     v2.8b, v16.8h, #2             \n"

      "st3         {v0.8b,v1.8b,v2.8b}, [%1], #24 \n"

      "b.gt        1b                            \n"
      : "+r"(src_ptr),    // %0
        "+r"(dst_ptr),    // %1
        "+r"(dst_width),  // %2
        "+r"(src_stride)  // %3
      :
      : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18",
        "v19", "v20", "memory", "cc");
}

void ScaleRowDown34_1_Box_NEON(const uint8_t* src_ptr,
                               ptrdiff_t src_stride,
                               uint8_t* dst_ptr,
                               int dst_width) {
  asm volatile(
      "movi        v20.8b, #3                    \n"
      "add         %3, %3, %0                    \n"
      "1:                                        \n"
      "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // src line 0
      "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%3], #32 \n"  // src line 1
      "subs        %w2, %w2, #24                 \n"
      // average src line 0 with src line 1
      "urhadd      v0.8b, v0.8b, v4.8b           \n"
      "urhadd      v1.8b, v1.8b, v5.8b           \n"
      "urhadd      v2.8b, v2.8b, v6.8b           \n"
      "urhadd      v3.8b, v3.8b, v7.8b           \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead

      // a0 = (src[0] * 3 + s[1] * 1) >> 2
      "ushll       v4.8h, v1.8b, #0              \n"
      "umlal       v4.8h, v0.8b, v20.8b          \n"
      "uqrshrn     v0.8b, v4.8h, #2              \n"
      "prfm        pldl1keep, [%3, 448]          \n"

      // a1 = (src[1] * 1 + s[2] * 1) >> 1
      "urhadd      v1.8b, v1.8b, v2.8b           \n"

      // a2 = (src[2] * 1 + s[3] * 3) >> 2
      "ushll       v4.8h, v2.8b, #0              \n"
      "umlal       v4.8h, v3.8b, v20.8b          \n"
      "uqrshrn     v2.8b, v4.8h, #2              \n"

      "st3         {v0.8b,v1.8b,v2.8b}, [%1], #24 \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),    // %0
        "+r"(dst_ptr),    // %1
        "+r"(dst_width),  // %2
        "+r"(src_stride)  // %3
      :
      : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20", "memory", "cc");
}

static const uvec8 kShuf38 = {0,  3,  6,  8,  11, 14, 16, 19,
                              22, 24, 27, 30, 0,  0,  0,  0};
static const uvec8 kShuf38_2 = {0,  16, 32, 2,  18, 33, 4, 20,
                                34, 6,  22, 35, 0,  0,  0, 0};
static const vec16 kMult38_Div6 = {65536 / 12, 65536 / 12, 65536 / 12,
                                   65536 / 12, 65536 / 12, 65536 / 12,
                                   65536 / 12, 65536 / 12};
static const vec16 kMult38_Div9 = {65536 / 18, 65536 / 18, 65536 / 18,
                                   65536 / 18, 65536 / 18, 65536 / 18,
                                   65536 / 18, 65536 / 18};

// 32 -> 12
void ScaleRowDown38_NEON(const uint8_t* src_ptr,
                         ptrdiff_t src_stride,
                         uint8_t* dst_ptr,
                         int dst_width) {
  (void)src_stride;
  asm volatile(
      "ld1         {v3.16b}, [%3]                \n"
      "1:                                        \n"
      "ld1         {v0.16b,v1.16b}, [%0], #32    \n"
      "subs        %w2, %w2, #12                 \n"
      "tbl         v2.16b, {v0.16b,v1.16b}, v3.16b \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "st1         {v2.8b}, [%1], #8             \n"
      "st1         {v2.s}[2], [%1], #4           \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst_ptr),   // %1
        "+r"(dst_width)  // %2
      : "r"(&kShuf38)    // %3
      : "v0", "v1", "v2", "v3", "memory", "cc");
}

// 32x3 -> 12x1
void OMITFP ScaleRowDown38_3_Box_NEON(const uint8_t* src_ptr,
                                      ptrdiff_t src_stride,
                                      uint8_t* dst_ptr,
                                      int dst_width) {
  const uint8_t* src_ptr1 = src_ptr + src_stride * 2;
  ptrdiff_t tmp_src_stride = src_stride;

  asm volatile(
      "ld1         {v29.8h}, [%5]                \n"
      "ld1         {v30.16b}, [%6]               \n"
      "ld1         {v31.8h}, [%7]                \n"
      "add         %2, %2, %0                    \n"
      "1:                                        \n"

      // 00 40 01 41 02 42 03 43
      // 10 50 11 51 12 52 13 53
      // 20 60 21 61 22 62 23 63
      // 30 70 31 71 32 72 33 73
      "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"
      "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n"
      "ld4         {v16.8b,v17.8b,v18.8b,v19.8b}, [%3], #32 \n"
      "subs        %w4, %w4, #12                 \n"

      // Shuffle the input data around to get align the data
      //  so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
      // 00 10 01 11 02 12 03 13
      // 40 50 41 51 42 52 43 53
      "trn1        v20.8b, v0.8b, v1.8b          \n"
      "trn2        v21.8b, v0.8b, v1.8b          \n"
      "trn1        v22.8b, v4.8b, v5.8b          \n"
      "trn2        v23.8b, v4.8b, v5.8b          \n"
      "trn1        v24.8b, v16.8b, v17.8b        \n"
      "trn2        v25.8b, v16.8b, v17.8b        \n"

      // 20 30 21 31 22 32 23 33
      // 60 70 61 71 62 72 63 73
      "trn1        v0.8b, v2.8b, v3.8b           \n"
      "trn2        v1.8b, v2.8b, v3.8b           \n"
      "trn1        v4.8b, v6.8b, v7.8b           \n"
      "trn2        v5.8b, v6.8b, v7.8b           \n"
      "trn1        v16.8b, v18.8b, v19.8b        \n"
      "trn2        v17.8b, v18.8b, v19.8b        \n"

      // 00+10 01+11 02+12 03+13
      // 40+50 41+51 42+52 43+53
      "uaddlp      v20.4h, v20.8b                \n"
      "uaddlp      v21.4h, v21.8b                \n"
      "uaddlp      v22.4h, v22.8b                \n"
      "uaddlp      v23.4h, v23.8b                \n"
      "uaddlp      v24.4h, v24.8b                \n"
      "uaddlp      v25.4h, v25.8b                \n"

      // 60+70 61+71 62+72 63+73
      "uaddlp      v1.4h, v1.8b                  \n"
      "uaddlp      v5.4h, v5.8b                  \n"
      "uaddlp      v17.4h, v17.8b                \n"

      // combine source lines
      "add         v20.4h, v20.4h, v22.4h        \n"
      "add         v21.4h, v21.4h, v23.4h        \n"
      "add         v20.4h, v20.4h, v24.4h        \n"
      "add         v21.4h, v21.4h, v25.4h        \n"
      "add         v2.4h, v1.4h, v5.4h           \n"
      "add         v2.4h, v2.4h, v17.4h          \n"

      // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0]
      //             + s[6 + st * 1] + s[7 + st * 1]
      //             + s[6 + st * 2] + s[7 + st * 2]) / 6
      "sqrdmulh    v2.8h, v2.8h, v29.8h          \n"
      "xtn         v2.8b,  v2.8h                 \n"

      // Shuffle 2,3 reg around so that 2 can be added to the
      //  0,1 reg and 3 can be added to the 4,5 reg. This
      //  requires expanding from u8 to u16 as the 0,1 and 4,5
      //  registers are already expanded. Then do transposes
      //  to get aligned.
      // xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
      "ushll       v16.8h, v16.8b, #0            \n"
      "uaddl       v0.8h, v0.8b, v4.8b           \n"

      // combine source lines
      "add         v0.8h, v0.8h, v16.8h          \n"

      // xx 20 xx 21 xx 22 xx 23
      // xx 30 xx 31 xx 32 xx 33
      "trn1        v1.8h, v0.8h, v0.8h           \n"
      "trn2        v4.8h, v0.8h, v0.8h           \n"
      "xtn         v0.4h, v1.4s                  \n"
      "xtn         v4.4h, v4.4s                  \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead

      // 0+1+2, 3+4+5
      "add         v20.8h, v20.8h, v0.8h         \n"
      "add         v21.8h, v21.8h, v4.8h         \n"
      "prfm        pldl1keep, [%2, 448]          \n"

      // Need to divide, but can't downshift as the the value
      //  isn't a power of 2. So multiply by 65536 / n
      //  and take the upper 16 bits.
      "sqrdmulh    v0.8h, v20.8h, v31.8h         \n"
      "sqrdmulh    v1.8h, v21.8h, v31.8h         \n"
      "prfm        pldl1keep, [%3, 448]          \n"

      // Align for table lookup, vtbl requires registers to be adjacent
      "tbl         v3.16b, {v0.16b, v1.16b, v2.16b}, v30.16b \n"

      "st1         {v3.8b}, [%1], #8             \n"
      "st1         {v3.s}[2], [%1], #4           \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),         // %0
        "+r"(dst_ptr),         // %1
        "+r"(tmp_src_stride),  // %2
        "+r"(src_ptr1),        // %3
        "+r"(dst_width)        // %4
      : "r"(&kMult38_Div6),    // %5
        "r"(&kShuf38_2),       // %6
        "r"(&kMult38_Div9)     // %7
      : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18",
        "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v29", "v30", "v31",
        "memory", "cc");
}

// 32x2 -> 12x1
void ScaleRowDown38_2_Box_NEON(const uint8_t* src_ptr,
                               ptrdiff_t src_stride,
                               uint8_t* dst_ptr,
                               int dst_width) {
  // TODO(fbarchard): use src_stride directly for clang 3.5+.
  ptrdiff_t tmp_src_stride = src_stride;
  asm volatile(
      "ld1         {v30.8h}, [%4]                \n"
      "ld1         {v31.16b}, [%5]               \n"
      "add         %2, %2, %0                    \n"
      "1:                                        \n"

      // 00 40 01 41 02 42 03 43
      // 10 50 11 51 12 52 13 53
      // 20 60 21 61 22 62 23 63
      // 30 70 31 71 32 72 33 73
      "ld4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"
      "ld4         {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n"
      "subs        %w3, %w3, #12                 \n"

      // Shuffle the input data around to get align the data
      //  so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
      // 00 10 01 11 02 12 03 13
      // 40 50 41 51 42 52 43 53
      "trn1        v16.8b, v0.8b, v1.8b          \n"
      "trn2        v17.8b, v0.8b, v1.8b          \n"
      "trn1        v18.8b, v4.8b, v5.8b          \n"
      "trn2        v19.8b, v4.8b, v5.8b          \n"

      // 20 30 21 31 22 32 23 33
      // 60 70 61 71 62 72 63 73
      "trn1        v0.8b, v2.8b, v3.8b           \n"
      "trn2        v1.8b, v2.8b, v3.8b           \n"
      "trn1        v4.8b, v6.8b, v7.8b           \n"
      "trn2        v5.8b, v6.8b, v7.8b           \n"

      // 00+10 01+11 02+12 03+13
      // 40+50 41+51 42+52 43+53
      "uaddlp      v16.4h, v16.8b                \n"
      "uaddlp      v17.4h, v17.8b                \n"
      "uaddlp      v18.4h, v18.8b                \n"
      "uaddlp      v19.4h, v19.8b                \n"

      // 60+70 61+71 62+72 63+73
      "uaddlp      v1.4h, v1.8b                  \n"
      "uaddlp      v5.4h, v5.8b                  \n"

      // combine source lines
      "add         v16.4h, v16.4h, v18.4h        \n"
      "add         v17.4h, v17.4h, v19.4h        \n"
      "add         v2.4h, v1.4h, v5.4h           \n"

      // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4
      "uqrshrn     v2.8b, v2.8h, #2              \n"

      // Shuffle 2,3 reg around so that 2 can be added to the
      //  0,1 reg and 3 can be added to the 4,5 reg. This
      //  requires expanding from u8 to u16 as the 0,1 and 4,5
      //  registers are already expanded. Then do transposes
      //  to get aligned.
      // xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33

      // combine source lines
      "uaddl       v0.8h, v0.8b, v4.8b           \n"

      // xx 20 xx 21 xx 22 xx 23
      // xx 30 xx 31 xx 32 xx 33
      "trn1        v1.8h, v0.8h, v0.8h           \n"
      "trn2        v4.8h, v0.8h, v0.8h           \n"
      "xtn         v0.4h, v1.4s                  \n"
      "xtn         v4.4h, v4.4s                  \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead

      // 0+1+2, 3+4+5
      "add         v16.8h, v16.8h, v0.8h         \n"
      "add         v17.8h, v17.8h, v4.8h         \n"
      "prfm        pldl1keep, [%2, 448]          \n"

      // Need to divide, but can't downshift as the the value
      //  isn't a power of 2. So multiply by 65536 / n
      //  and take the upper 16 bits.
      "sqrdmulh    v0.8h, v16.8h, v30.8h         \n"
      "sqrdmulh    v1.8h, v17.8h, v30.8h         \n"

      // Align for table lookup, vtbl requires registers to
      //  be adjacent

      "tbl         v3.16b, {v0.16b, v1.16b, v2.16b}, v31.16b \n"

      "st1         {v3.8b}, [%1], #8             \n"
      "st1         {v3.s}[2], [%1], #4           \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),         // %0
        "+r"(dst_ptr),         // %1
        "+r"(tmp_src_stride),  // %2
        "+r"(dst_width)        // %3
      : "r"(&kMult38_Div6),    // %4
        "r"(&kShuf38_2)        // %5
      : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18",
        "v19", "v30", "v31", "memory", "cc");
}

// Add a row of bytes to a row of shorts.  Used for box filter.
// Reads 16 bytes and accumulates to 16 shorts at a time.
void ScaleAddRow_NEON(const uint8_t* src_ptr,
                      uint16_t* dst_ptr,
                      int src_width) {
  asm volatile(
      "1:                                        \n"
      "ld1         {v1.8h, v2.8h}, [%1]          \n"  // load accumulator
      "ld1         {v0.16b}, [%0], #16           \n"  // load 16 bytes
      "uaddw2      v2.8h, v2.8h, v0.16b          \n"  // add
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "uaddw       v1.8h, v1.8h, v0.8b           \n"
      "st1         {v1.8h, v2.8h}, [%1], #32     \n"  // store accumulator
      "subs        %w2, %w2, #16                 \n"  // 16 processed per loop
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst_ptr),   // %1
        "+r"(src_width)  // %2
      :
      : "memory", "cc", "v0", "v1", "v2"  // Clobber List
  );
}

// TODO(Yang Zhang): Investigate less load instructions for
// the x/dx stepping
#define LOAD2_DATA8_LANE(n)                      \
  "lsr        %5, %3, #16                    \n" \
  "add        %6, %1, %5                     \n" \
  "add        %3, %3, %4                     \n" \
  "ld2        {v4.b, v5.b}[" #n "], [%6]     \n"

// The NEON version mimics this formula (from row_common.cc):
// #define BLENDER(a, b, f) (uint8_t)((int)(a) +
//    ((((int)((f)) * ((int)(b) - (int)(a))) + 0x8000) >> 16))

void ScaleFilterCols_NEON(uint8_t* dst_ptr,
                          const uint8_t* src_ptr,
                          int dst_width,
                          int x,
                          int dx) {
  int dx_offset[4] = {0, 1, 2, 3};
  int* tmp = dx_offset;
  const uint8_t* src_tmp = src_ptr;
  int64_t x64 = (int64_t)x;    // NOLINT
  int64_t dx64 = (int64_t)dx;  // NOLINT
  asm volatile (
      "dup         v0.4s, %w3                    \n"  // x
      "dup         v1.4s, %w4                    \n"  // dx
      "ld1         {v2.4s}, [%5]                 \n"  // 0 1 2 3
      "shl         v3.4s, v1.4s, #2              \n"  // 4 * dx
      "mul         v1.4s, v1.4s, v2.4s           \n"
    // x         , x + 1 * dx, x + 2 * dx, x + 3 * dx
      "add         v1.4s, v1.4s, v0.4s           \n"
    // x + 4 * dx, x + 5 * dx, x + 6 * dx, x + 7 * dx
      "add         v2.4s, v1.4s, v3.4s           \n"
      "shl         v0.4s, v3.4s, #1              \n"  // 8 * dx
      "1:                                        \n"
    LOAD2_DATA8_LANE(0)
    LOAD2_DATA8_LANE(1)
    LOAD2_DATA8_LANE(2)
    LOAD2_DATA8_LANE(3)
    LOAD2_DATA8_LANE(4)
    LOAD2_DATA8_LANE(5)
    LOAD2_DATA8_LANE(6)
    LOAD2_DATA8_LANE(7)
      "mov         v6.16b, v1.16b                \n"
      "mov         v7.16b, v2.16b                \n"
      "uzp1        v6.8h, v6.8h, v7.8h           \n"
      "ushll       v4.8h, v4.8b, #0              \n"
      "ushll       v5.8h, v5.8b, #0              \n"
      "ssubl       v16.4s, v5.4h, v4.4h          \n"
      "ssubl2      v17.4s, v5.8h, v4.8h          \n"
      "ushll       v7.4s, v6.4h, #0              \n"
      "ushll2      v6.4s, v6.8h, #0              \n"
      "mul         v16.4s, v16.4s, v7.4s         \n"
      "mul         v17.4s, v17.4s, v6.4s         \n"
      "rshrn       v6.4h, v16.4s, #16            \n"
      "rshrn2      v6.8h, v17.4s, #16            \n"
      "add         v4.8h, v4.8h, v6.8h           \n"
      "xtn         v4.8b, v4.8h                  \n"

      "st1         {v4.8b}, [%0], #8             \n"  // store pixels
      "add         v1.4s, v1.4s, v0.4s           \n"
      "add         v2.4s, v2.4s, v0.4s           \n"
      "subs        %w2, %w2, #8                  \n"  // 8 processed per loop
      "b.gt        1b                            \n"
  : "+r"(dst_ptr),          // %0
    "+r"(src_ptr),          // %1
    "+r"(dst_width),        // %2
    "+r"(x64),              // %3
    "+r"(dx64),             // %4
    "+r"(tmp),              // %5
    "+r"(src_tmp)           // %6
  :
  : "memory", "cc", "v0", "v1", "v2", "v3",
    "v4", "v5", "v6", "v7", "v16", "v17"
  );
}

#undef LOAD2_DATA8_LANE

// 16x2 -> 16x1
void ScaleFilterRows_NEON(uint8_t* dst_ptr,
                          const uint8_t* src_ptr,
                          ptrdiff_t src_stride,
                          int dst_width,
                          int source_y_fraction) {
  int y_fraction = 256 - source_y_fraction;
  asm volatile(
      "cmp         %w4, #0                       \n"
      "b.eq        100f                          \n"
      "add         %2, %2, %1                    \n"
      "cmp         %w4, #64                      \n"
      "b.eq        75f                           \n"
      "cmp         %w4, #128                     \n"
      "b.eq        50f                           \n"
      "cmp         %w4, #192                     \n"
      "b.eq        25f                           \n"

      "dup         v5.8b, %w4                    \n"
      "dup         v4.8b, %w5                    \n"
      // General purpose row blend.
      "1:                                        \n"
      "ld1         {v0.16b}, [%1], #16           \n"
      "ld1         {v1.16b}, [%2], #16           \n"
      "subs        %w3, %w3, #16                 \n"
      "umull       v6.8h, v0.8b, v4.8b           \n"
      "umull2      v7.8h, v0.16b, v4.16b         \n"
      "prfm        pldl1keep, [%1, 448]          \n"  // prefetch 7 lines ahead
      "umlal       v6.8h, v1.8b, v5.8b           \n"
      "umlal2      v7.8h, v1.16b, v5.16b         \n"
      "prfm        pldl1keep, [%2, 448]          \n"
      "rshrn       v0.8b, v6.8h, #8              \n"
      "rshrn2      v0.16b, v7.8h, #8             \n"
      "st1         {v0.16b}, [%0], #16           \n"
      "b.gt        1b                            \n"
      "b           99f                           \n"

      // Blend 25 / 75.
      "25:                                       \n"
      "ld1         {v0.16b}, [%1], #16           \n"
      "ld1         {v1.16b}, [%2], #16           \n"
      "subs        %w3, %w3, #16                 \n"
      "urhadd      v0.16b, v0.16b, v1.16b        \n"
      "prfm        pldl1keep, [%1, 448]          \n"  // prefetch 7 lines ahead
      "urhadd      v0.16b, v0.16b, v1.16b        \n"
      "prfm        pldl1keep, [%2, 448]          \n"
      "st1         {v0.16b}, [%0], #16           \n"
      "b.gt        25b                           \n"
      "b           99f                           \n"

      // Blend 50 / 50.
      "50:                                       \n"
      "ld1         {v0.16b}, [%1], #16           \n"
      "ld1         {v1.16b}, [%2], #16           \n"
      "subs        %w3, %w3, #16                 \n"
      "prfm        pldl1keep, [%1, 448]          \n"  // prefetch 7 lines ahead
      "urhadd      v0.16b, v0.16b, v1.16b        \n"
      "prfm        pldl1keep, [%2, 448]          \n"
      "st1         {v0.16b}, [%0], #16           \n"
      "b.gt        50b                           \n"
      "b           99f                           \n"

      // Blend 75 / 25.
      "75:                                       \n"
      "ld1         {v1.16b}, [%1], #16           \n"
      "ld1         {v0.16b}, [%2], #16           \n"
      "subs        %w3, %w3, #16                 \n"
      "urhadd      v0.16b, v0.16b, v1.16b        \n"
      "prfm        pldl1keep, [%1, 448]          \n"  // prefetch 7 lines ahead
      "urhadd      v0.16b, v0.16b, v1.16b        \n"
      "prfm        pldl1keep, [%2, 448]          \n"
      "st1         {v0.16b}, [%0], #16           \n"
      "b.gt        75b                           \n"
      "b           99f                           \n"

      // Blend 100 / 0 - Copy row unchanged.
      "100:                                      \n"
      "ld1         {v0.16b}, [%1], #16           \n"
      "subs        %w3, %w3, #16                 \n"
      "prfm        pldl1keep, [%1, 448]          \n"  // prefetch 7 lines ahead
      "st1         {v0.16b}, [%0], #16           \n"
      "b.gt        100b                          \n"

      "99:                                       \n"
      "st1         {v0.b}[15], [%0]              \n"
      : "+r"(dst_ptr),            // %0
        "+r"(src_ptr),            // %1
        "+r"(src_stride),         // %2
        "+r"(dst_width),          // %3
        "+r"(source_y_fraction),  // %4
        "+r"(y_fraction)          // %5
      :
      : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "memory", "cc");
}

void ScaleARGBRowDown2_NEON(const uint8_t* src_ptr,
                            ptrdiff_t src_stride,
                            uint8_t* dst,
                            int dst_width) {
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      // load 16 ARGB pixels with even pixels into q0/q2, odd into q1/q3
      "ld4         {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n"
      "subs        %w2, %w2, #8                  \n"  // 8 processed per loop
      "mov         v2.16b, v3.16b                \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "st2         {v1.4s,v2.4s}, [%1], #32      \n"  // store 8 odd pixels
      "b.gt        1b                            \n"
      : "+r"(src_ptr),   // %0
        "+r"(dst),       // %1
        "+r"(dst_width)  // %2
      :
      : "memory", "cc", "v0", "v1", "v2", "v3"  // Clobber List
  );
}

void ScaleARGBRowDown2Linear_NEON(const uint8_t* src_argb,
                                  ptrdiff_t src_stride,
                                  uint8_t* dst_argb,
                                  int dst_width) {
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      // load 16 ARGB pixels with even pixels into q0/q2, odd into q1/q3
      "ld4         {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n"
      "subs        %w2, %w2, #8                  \n"  // 8 processed per loop

      "urhadd      v0.16b, v0.16b, v1.16b        \n"  // rounding half add
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "urhadd      v1.16b, v2.16b, v3.16b        \n"
      "st2         {v0.4s,v1.4s}, [%1], #32      \n"  // store 8 pixels
      "b.gt        1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(dst_width)  // %2
      :
      : "memory", "cc", "v0", "v1", "v2", "v3"  // Clobber List
  );
}

void ScaleARGBRowDown2Box_NEON(const uint8_t* src_ptr,
                               ptrdiff_t src_stride,
                               uint8_t* dst,
                               int dst_width) {
  asm volatile(
      // change the stride to row 2 pointer
      "add         %1, %1, %0                    \n"
      "1:                                        \n"
      "ld4         {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 ARGB
      "subs        %w3, %w3, #8                  \n"  // 8 processed per loop.
      "uaddlp      v0.8h, v0.16b                 \n"  // B 16 bytes -> 8 shorts.
      "uaddlp      v1.8h, v1.16b                 \n"  // G 16 bytes -> 8 shorts.
      "uaddlp      v2.8h, v2.16b                 \n"  // R 16 bytes -> 8 shorts.
      "uaddlp      v3.8h, v3.16b                 \n"  // A 16 bytes -> 8 shorts.
      "ld4         {v16.16b,v17.16b,v18.16b,v19.16b}, [%1], #64 \n"  // load 8
      "uadalp      v0.8h, v16.16b                \n"  // B 16 bytes -> 8 shorts.
      "uadalp      v1.8h, v17.16b                \n"  // G 16 bytes -> 8 shorts.
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "uadalp      v2.8h, v18.16b                \n"  // R 16 bytes -> 8 shorts.
      "uadalp      v3.8h, v19.16b                \n"  // A 16 bytes -> 8 shorts.
      "prfm        pldl1keep, [%1, 448]          \n"
      "rshrn       v0.8b, v0.8h, #2              \n"  // round and pack
      "rshrn       v1.8b, v1.8h, #2              \n"
      "rshrn       v2.8b, v2.8h, #2              \n"
      "rshrn       v3.8b, v3.8h, #2              \n"
      "st4         {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),     // %0
        "+r"(src_stride),  // %1
        "+r"(dst),         // %2
        "+r"(dst_width)    // %3
      :
      : "memory", "cc", "v0", "v1", "v2", "v3", "v16", "v17", "v18", "v19");
}

// Reads 4 pixels at a time.
// Alignment requirement: src_argb 4 byte aligned.
void ScaleARGBRowDownEven_NEON(const uint8_t* src_argb,
                               ptrdiff_t src_stride,
                               int src_stepx,
                               uint8_t* dst_argb,
                               int dst_width) {
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      "ld1         {v0.s}[0], [%0], %3           \n"
      "ld1         {v0.s}[1], [%0], %3           \n"
      "ld1         {v0.s}[2], [%0], %3           \n"
      "ld1         {v0.s}[3], [%0], %3           \n"
      "subs        %w2, %w2, #4                  \n"  // 4 pixels per loop.
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "st1         {v0.16b}, [%1], #16           \n"
      "b.gt        1b                            \n"
      : "+r"(src_argb),                // %0
        "+r"(dst_argb),                // %1
        "+r"(dst_width)                // %2
      : "r"((int64_t)(src_stepx * 4))  // %3
      : "memory", "cc", "v0");
}

// Reads 4 pixels at a time.
// Alignment requirement: src_argb 4 byte aligned.
// TODO(Yang Zhang): Might be worth another optimization pass in future.
// It could be upgraded to 8 pixels at a time to start with.
void ScaleARGBRowDownEvenBox_NEON(const uint8_t* src_argb,
                                  ptrdiff_t src_stride,
                                  int src_stepx,
                                  uint8_t* dst_argb,
                                  int dst_width) {
  asm volatile(
      "add         %1, %1, %0                    \n"
      "1:                                        \n"
      "ld1         {v0.8b}, [%0], %4             \n"  // Read 4 2x2 -> 2x1
      "ld1         {v1.8b}, [%1], %4             \n"
      "ld1         {v2.8b}, [%0], %4             \n"
      "ld1         {v3.8b}, [%1], %4             \n"
      "ld1         {v4.8b}, [%0], %4             \n"
      "ld1         {v5.8b}, [%1], %4             \n"
      "ld1         {v6.8b}, [%0], %4             \n"
      "ld1         {v7.8b}, [%1], %4             \n"
      "uaddl       v0.8h, v0.8b, v1.8b           \n"
      "uaddl       v2.8h, v2.8b, v3.8b           \n"
      "uaddl       v4.8h, v4.8b, v5.8b           \n"
      "uaddl       v6.8h, v6.8b, v7.8b           \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "mov         v16.d[1], v0.d[1]             \n"  // ab_cd -> ac_bd
      "mov         v0.d[1], v2.d[0]              \n"
      "mov         v2.d[0], v16.d[1]             \n"
      "mov         v16.d[1], v4.d[1]             \n"  // ef_gh -> eg_fh
      "mov         v4.d[1], v6.d[0]              \n"
      "mov         v6.d[0], v16.d[1]             \n"
      "prfm        pldl1keep, [%1, 448]          \n"
      "add         v0.8h, v0.8h, v2.8h           \n"  // (a+b)_(c+d)
      "add         v4.8h, v4.8h, v6.8h           \n"  // (e+f)_(g+h)
      "rshrn       v0.8b, v0.8h, #2              \n"  // first 2 pixels.
      "rshrn2      v0.16b, v4.8h, #2             \n"  // next 2 pixels.
      "subs        %w3, %w3, #4                  \n"  // 4 pixels per loop.
      "st1         {v0.16b}, [%2], #16           \n"
      "b.gt        1b                            \n"
      : "+r"(src_argb),                // %0
        "+r"(src_stride),              // %1
        "+r"(dst_argb),                // %2
        "+r"(dst_width)                // %3
      : "r"((int64_t)(src_stepx * 4))  // %4
      : "memory", "cc", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}

// TODO(Yang Zhang): Investigate less load instructions for
// the x/dx stepping
#define LOAD1_DATA32_LANE(vn, n)                 \
  "lsr        %5, %3, #16                    \n" \
  "add        %6, %1, %5, lsl #2             \n" \
  "add        %3, %3, %4                     \n" \
  "ld1        {" #vn ".s}[" #n "], [%6]      \n"

void ScaleARGBCols_NEON(uint8_t* dst_argb,
                        const uint8_t* src_argb,
                        int dst_width,
                        int x,
                        int dx) {
  const uint8_t* src_tmp = src_argb;
  int64_t x64 = (int64_t)x;    // NOLINT
  int64_t dx64 = (int64_t)dx;  // NOLINT
  int64_t tmp64;
  asm volatile(
      "1:                                        \n"
      // clang-format off
      LOAD1_DATA32_LANE(v0, 0)
      LOAD1_DATA32_LANE(v0, 1)
      LOAD1_DATA32_LANE(v0, 2)
      LOAD1_DATA32_LANE(v0, 3)
      LOAD1_DATA32_LANE(v1, 0)
      LOAD1_DATA32_LANE(v1, 1)
      LOAD1_DATA32_LANE(v1, 2)
      LOAD1_DATA32_LANE(v1, 3)
      "prfm        pldl1keep, [%1, 448]          \n"  // prefetch 7 lines ahead
      // clang-format on
      "st1         {v0.4s, v1.4s}, [%0], #32     \n"  // store pixels
      "subs        %w2, %w2, #8                  \n"  // 8 processed per loop
      "b.gt        1b                            \n"
      : "+r"(dst_argb),   // %0
        "+r"(src_argb),   // %1
        "+r"(dst_width),  // %2
        "+r"(x64),        // %3
        "+r"(dx64),       // %4
        "=&r"(tmp64),     // %5
        "+r"(src_tmp)     // %6
      :
      : "memory", "cc", "v0", "v1");
}

#undef LOAD1_DATA32_LANE

// TODO(Yang Zhang): Investigate less load instructions for
// the x/dx stepping
#define LOAD2_DATA32_LANE(vn1, vn2, n)                  \
  "lsr        %5, %3, #16                           \n" \
  "add        %6, %1, %5, lsl #2                    \n" \
  "add        %3, %3, %4                            \n" \
  "ld2        {" #vn1 ".s, " #vn2 ".s}[" #n "], [%6]  \n"

void ScaleARGBFilterCols_NEON(uint8_t* dst_argb,
                              const uint8_t* src_argb,
                              int dst_width,
                              int x,
                              int dx) {
  int dx_offset[4] = {0, 1, 2, 3};
  int* tmp = dx_offset;
  const uint8_t* src_tmp = src_argb;
  int64_t x64 = (int64_t)x;    // NOLINT
  int64_t dx64 = (int64_t)dx;  // NOLINT
  asm volatile (
      "dup         v0.4s, %w3                    \n"  // x
      "dup         v1.4s, %w4                    \n"  // dx
      "ld1         {v2.4s}, [%5]                 \n"  // 0 1 2 3
      "shl         v6.4s, v1.4s, #2              \n"  // 4 * dx
      "mul         v1.4s, v1.4s, v2.4s           \n"
      "movi        v3.16b, #0x7f                 \n"  // 0x7F
      "movi        v4.8h, #0x7f                  \n"  // 0x7F
    // x         , x + 1 * dx, x + 2 * dx, x + 3 * dx
      "add         v5.4s, v1.4s, v0.4s           \n"
      "1:                                        \n"
    // d0, d1: a
    // d2, d3: b
    LOAD2_DATA32_LANE(v0, v1, 0)
    LOAD2_DATA32_LANE(v0, v1, 1)
    LOAD2_DATA32_LANE(v0, v1, 2)
    LOAD2_DATA32_LANE(v0, v1, 3)
    "shrn       v2.4h, v5.4s, #9               \n"
    "and        v2.8b, v2.8b, v4.8b            \n"
    "dup        v16.8b, v2.b[0]                \n"
    "dup        v17.8b, v2.b[2]                \n"
    "dup        v18.8b, v2.b[4]                \n"
    "dup        v19.8b, v2.b[6]                \n"
    "ext        v2.8b, v16.8b, v17.8b, #4      \n"
    "ext        v17.8b, v18.8b, v19.8b, #4     \n"
    "ins        v2.d[1], v17.d[0]              \n"  // f
    "eor        v7.16b, v2.16b, v3.16b         \n"  // 0x7f ^ f
    "umull      v16.8h, v0.8b, v7.8b           \n"
    "umull2     v17.8h, v0.16b, v7.16b         \n"
    "umull      v18.8h, v1.8b, v2.8b           \n"
    "umull2     v19.8h, v1.16b, v2.16b         \n"
    "prfm       pldl1keep, [%1, 448]           \n"  // prefetch 7 lines ahead
    "add        v16.8h, v16.8h, v18.8h         \n"
    "add        v17.8h, v17.8h, v19.8h         \n"
    "shrn       v0.8b, v16.8h, #7              \n"
    "shrn2      v0.16b, v17.8h, #7             \n"
    "st1     {v0.4s}, [%0], #16                \n"  // store pixels
    "add     v5.4s, v5.4s, v6.4s               \n"
    "subs    %w2, %w2, #4                      \n"  // 4 processed per loop
    "b.gt       1b                             \n"
  : "+r"(dst_argb),         // %0
    "+r"(src_argb),         // %1
    "+r"(dst_width),        // %2
    "+r"(x64),              // %3
    "+r"(dx64),             // %4
    "+r"(tmp),              // %5
    "+r"(src_tmp)           // %6
  :
  : "memory", "cc", "v0", "v1", "v2", "v3", "v4", "v5",
    "v6", "v7", "v16", "v17", "v18", "v19"
  );
}

#undef LOAD2_DATA32_LANE

// Read 16x2 average down and write 8x1.
void ScaleRowDown2Box_16_NEON(const uint16_t* src_ptr,
                              ptrdiff_t src_stride,
                              uint16_t* dst,
                              int dst_width) {
  asm volatile(
      // change the stride to row 2 pointer
      "add         %1, %0, %1, lsl #1            \n"  // ptr + stide * 2
      "1:                                        \n"
      "ld1         {v0.8h, v1.8h}, [%0], #32     \n"  // load row 1 and post inc
      "ld1         {v2.8h, v3.8h}, [%1], #32     \n"  // load row 2 and post inc
      "subs        %w3, %w3, #8                  \n"  // 8 processed per loop
      "uaddlp      v0.4s, v0.8h                  \n"  // row 1 add adjacent
      "uaddlp      v1.4s, v1.8h                  \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "uadalp      v0.4s, v2.8h                  \n"  // +row 2 add adjacent
      "uadalp      v1.4s, v3.8h                  \n"
      "prfm        pldl1keep, [%1, 448]          \n"
      "rshrn       v0.4h, v0.4s, #2              \n"  // round and pack
      "rshrn2      v0.8h, v1.4s, #2              \n"
      "st1         {v0.8h}, [%2], #16            \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),     // %0
        "+r"(src_stride),  // %1
        "+r"(dst),         // %2
        "+r"(dst_width)    // %3
      :
      : "v0", "v1", "v2", "v3"  // Clobber List
  );
}

// Read 8x2 upsample with filtering and write 16x1.
// Actually reads an extra pixel, so 9x2.
void ScaleRowUp2_16_NEON(const uint16_t* src_ptr,
                         ptrdiff_t src_stride,
                         uint16_t* dst,
                         int dst_width) {
  asm volatile(
      "add         %1, %0, %1, lsl #1            \n"  // ptr + stide * 2
      "movi        v0.8h, #9                     \n"  // constants
      "movi        v1.4s, #3                     \n"

      "1:                                        \n"
      "ld1         {v3.8h}, [%0], %4             \n"  // TL read first 8
      "ld1         {v4.8h}, [%0], %5             \n"  // TR read 8 offset by 1
      "ld1         {v5.8h}, [%1], %4             \n"  // BL read 8 from next row
      "ld1         {v6.8h}, [%1], %5             \n"  // BR offset by 1
      "subs        %w3, %w3, #16                 \n"  // 16 dst pixels per loop
      "umull       v16.4s, v3.4h, v0.4h          \n"
      "umull2      v7.4s, v3.8h, v0.8h           \n"
      "umull       v18.4s, v4.4h, v0.4h          \n"
      "umull2      v17.4s, v4.8h, v0.8h          \n"
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "uaddw       v16.4s, v16.4s, v6.4h         \n"
      "uaddl2      v19.4s, v6.8h, v3.8h          \n"
      "uaddl       v3.4s, v6.4h, v3.4h           \n"
      "uaddw2      v6.4s, v7.4s, v6.8h           \n"
      "uaddl2      v7.4s, v5.8h, v4.8h           \n"
      "uaddl       v4.4s, v5.4h, v4.4h           \n"
      "uaddw       v18.4s, v18.4s, v5.4h         \n"
      "prfm        pldl1keep, [%1, 448]          \n"
      "mla         v16.4s, v4.4s, v1.4s          \n"
      "mla         v18.4s, v3.4s, v1.4s          \n"
      "mla         v6.4s, v7.4s, v1.4s           \n"
      "uaddw2      v4.4s, v17.4s, v5.8h          \n"
      "uqrshrn     v16.4h,  v16.4s, #4           \n"
      "mla         v4.4s, v19.4s, v1.4s          \n"
      "uqrshrn2    v16.8h, v6.4s, #4             \n"
      "uqrshrn     v17.4h, v18.4s, #4            \n"
      "uqrshrn2    v17.8h, v4.4s, #4             \n"
      "st2         {v16.8h-v17.8h}, [%2], #32    \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),     // %0
        "+r"(src_stride),  // %1
        "+r"(dst),         // %2
        "+r"(dst_width)    // %3
      : "r"(2LL),          // %4
        "r"(14LL)          // %5
      : "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", "v18",
        "v19"  // Clobber List
  );
}

void ScaleUVRowDown2Box_NEON(const uint8_t* src_ptr,
                             ptrdiff_t src_stride,
                             uint8_t* dst,
                             int dst_width) {
  asm volatile(
      // change the stride to row 2 pointer
      "add         %1, %1, %0                    \n"
      "1:                                        \n"
      "ld2         {v0.16b,v1.16b}, [%0], #32    \n"  // load 16 UV
      "subs        %w3, %w3, #8                  \n"  // 8 processed per loop.
      "uaddlp      v0.8h, v0.16b                 \n"  // U 16 bytes -> 8 shorts.
      "uaddlp      v1.8h, v1.16b                 \n"  // V 16 bytes -> 8 shorts.
      "ld2         {v16.16b,v17.16b}, [%1], #32  \n"  // load 16
      "uadalp      v0.8h, v16.16b                \n"  // U 16 bytes -> 8 shorts.
      "uadalp      v1.8h, v17.16b                \n"  // V 16 bytes -> 8 shorts.
      "prfm        pldl1keep, [%0, 448]          \n"  // prefetch 7 lines ahead
      "rshrn       v0.8b, v0.8h, #2              \n"  // round and pack
      "prfm        pldl1keep, [%1, 448]          \n"
      "rshrn       v1.8b, v1.8h, #2              \n"
      "st2         {v0.8b,v1.8b}, [%2], #16      \n"
      "b.gt        1b                            \n"
      : "+r"(src_ptr),     // %0
        "+r"(src_stride),  // %1
        "+r"(dst),         // %2
        "+r"(dst_width)    // %3
      :
      : "memory", "cc", "v0", "v1", "v16", "v17");
}

// Reads 4 pixels at a time.
void ScaleUVRowDownEven_NEON(const uint8_t* src_ptr,
                             ptrdiff_t src_stride,
                             int src_stepx,  // pixel step
                             uint8_t* dst_ptr,
                             int dst_width) {
  const uint8_t* src1_ptr = src_ptr + src_stepx * 2;
  const uint8_t* src2_ptr = src_ptr + src_stepx * 4;
  const uint8_t* src3_ptr = src_ptr + src_stepx * 6;
  (void)src_stride;
  asm volatile(
      "1:                                        \n"
      "ld1        {v0.h}[0], [%0], %6            \n"
      "ld1        {v1.h}[0], [%1], %6            \n"
      "ld1        {v2.h}[0], [%2], %6            \n"
      "ld1        {v3.h}[0], [%3], %6            \n"
      "subs       %w5, %w5, #4                   \n"  // 4 pixels per loop.
      "st4        {v0.h, v1.h, v2.h, v3.h}[0], [%4], #8 \n"
      "b.gt       1b                             \n"
      : "+r"(src_ptr),                 // %0
        "+r"(src1_ptr),                // %1
        "+r"(src2_ptr),                // %2
        "+r"(src3_ptr),                // %3
        "+r"(dst_ptr),                 // %4
        "+r"(dst_width)                // %5
      : "r"((int64_t)(src_stepx * 8))  // %6
      : "memory", "cc", "v0", "v1", "v2", "v3");
}

#endif  // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)

#ifdef __cplusplus
}  // extern "C"
}  // namespace libyuv
#endif