1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
|
/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* Copyright 2008-2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include "d3dshader.hpp"
#include "os.hpp"
struct ID3DXBuffer : public IUnknown {
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
virtual DWORD STDMETHODCALLTYPE GetBufferSize(void) = 0;
};
typedef HRESULT
(WINAPI *PD3DXDISASSEMBLESHADER)(
CONST DWORD *pShader,
BOOL EnableColorCode,
LPCSTR pComments,
ID3DXBuffer **ppDisassembly
);
HRESULT
DisassembleShader(const DWORD *tokens, IDisassemblyBuffer **ppDisassembly)
{
static BOOL firsttime = TRUE;
/*
* TODO: Consider using d3dcompile_xx.dll per
* http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
*/
static HMODULE hD3DXModule = NULL;
static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
if (firsttime) {
if (!hD3DXModule) {
unsigned release;
int version;
for (release = 0; release <= 1; ++release) {
/* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
for (version = 41; version >= 0; --version) {
char filename[256];
_snprintf(filename, sizeof(filename),
"d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
hD3DXModule = LoadLibraryA(filename);
if (hD3DXModule)
goto found;
}
}
found:
;
}
if (hD3DXModule) {
if (!pfnD3DXDisassembleShader) {
pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
}
}
firsttime = FALSE;
}
HRESULT hr = E_FAIL;
if (pfnD3DXDisassembleShader) {
hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL,
reinterpret_cast<ID3DXBuffer **>(ppDisassembly));
}
return hr;
}
struct ID3D10Blob : public IUnknown {
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(void) = 0;
};
typedef ID3D10Blob ID3DBlob;
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
typedef HRESULT
(WINAPI *PFND3DDISASSEMBLE)(
LPCVOID pSrcData,
SIZE_T SrcDataSize,
UINT Flags,
LPCSTR szComments,
ID3DBlob **ppDisassembly
);
static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
typedef HRESULT
(WINAPI *PFND3D10DISASSEMBLESHADER)(
const void *pShader,
SIZE_T BytecodeLength,
BOOL EnableColorCode,
LPCSTR pComments,
ID3D10Blob **ppDisassembly
);
static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
HRESULT
DisassembleShader(const void *pShaderBytecode, SIZE_T BytecodeLength, IDisassemblyBuffer **ppDisassembly)
{
static bool firsttime = true;
if (firsttime) {
char szFilename[MAX_PATH];
HMODULE hModule = NULL;
int version;
for (version = 47; version >= 33; --version) {
_snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
hModule = LoadLibraryA(szFilename);
if (hModule) {
pfnD3DDisassemble = (PFND3DDISASSEMBLE)
GetProcAddress(hModule, "D3DDisassemble");
if (pfnD3DDisassemble) {
break;
}
}
}
if (!pfnD3DDisassemble) {
os::log("apitrace: warning: failed to load d3dcompiler_xx.dll\n");
/*
* Fallback to D3D10DisassembleShader, which should be always present.
*/
if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
strcat(szFilename, "\\d3d10.dll");
hModule = LoadLibraryA(szFilename);
if (hModule) {
pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
GetProcAddress(hModule, "D3D10DisassembleShader");
}
}
}
firsttime = false;
}
HRESULT hr = E_FAIL;
if (pfnD3DDisassemble) {
hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL,
reinterpret_cast<ID3DBlob **>(ppDisassembly));
} else if (pfnD3D10DisassembleShader) {
hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL,
reinterpret_cast<ID3D10Blob **>(ppDisassembly));
}
return hr;
}
|