1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201
|
/*********************************************************************
*
* Copyright 2012 Intel Corporation
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*********************************************************************/
#include <assert.h>
#include <map>
#include <memory>
#include <os_thread.hpp>
#include <glproc.hpp>
#include <gltrace.hpp>
#include <os.hpp>
namespace gltrace {
typedef std::shared_ptr<Context> context_ptr_t;
static std::map<uintptr_t, context_ptr_t> context_map;
static std::recursive_mutex context_map_mutex;
class ThreadState {
public:
context_ptr_t current_context;
context_ptr_t dummy_context; /*
* For cases when there is no current
* context, but the app still calls some
* GL function that expects one.
*/
ThreadState() : dummy_context(new Context)
{
current_context = dummy_context;
}
};
static OS_THREAD_LOCAL ThreadState *thread_state;
static ThreadState *get_ts(void)
{
ThreadState *ts = thread_state;
if (!ts) {
thread_state = ts = new ThreadState;
}
return ts;
}
static void _retainContext(context_ptr_t ctx)
{
ctx->retain_count++;
}
void retainContext(uintptr_t context_id)
{
context_map_mutex.lock();
if (context_map.find(context_id) != context_map.end())
_retainContext(context_map[context_id]);
context_map_mutex.unlock();
}
static bool _releaseContext(context_ptr_t ctx)
{
return !(--ctx->retain_count);
}
/*
* return true if the context was destroyed, false if only its refcount
* got decreased. Note that even if the context was destroyed it may
* still live, if it's the currently selected context (by setContext).
*/
bool releaseContext(uintptr_t context_id)
{
bool res = false;
context_map_mutex.lock();
/*
* This can potentially called (from glX) with an invalid context_id,
* so don't assert on it being valid.
*/
if (context_map.find(context_id) != context_map.end()) {
res = _releaseContext(context_map[context_id]);
if (res)
context_map.erase(context_id);
}
context_map_mutex.unlock();
return res;
}
void createContext(uintptr_t context_id, uintptr_t shared_context_id)
{
// wglCreateContextAttribsARB causes internal calls to wglCreateContext to be
// traced, causing context to be defined twice.
if (context_map.find(context_id) != context_map.end()) {
return;
}
context_ptr_t ctx(new Context);
context_map_mutex.lock();
if (shared_context_id) {
auto shredIt = context_map.find(shared_context_id);
if (shredIt != context_map.end())
ctx->sharedRes = (*shredIt).second->sharedRes;
else
os::log("apitrace: error: %s: shared context wasn't found\n", __FUNCTION__);
}
_retainContext(ctx);
context_map[context_id] = ctx;
context_map_mutex.unlock();
}
void setContext(uintptr_t context_id)
{
ThreadState *ts = get_ts();
context_ptr_t ctx;
context_map_mutex.lock();
assert(context_map.find(context_id) != context_map.end());
ctx = context_map[context_id];
context_map_mutex.unlock();
ts->current_context = ctx;
if (!ctx->bound) {
ctx->profile = glfeatures::getCurrentContextProfile();
ctx->extensions.getCurrentContextExtensions(ctx->profile);
ctx->features.load(ctx->profile, ctx->extensions);
ctx->bound = true;
}
if (!ctx->boundDrawable) {
/*
* The default viewport and scissor state is set when a context is
* first made current, with values matching the bound drawable. Many
* applications never thouch the default state ever again.
*
* Since we currently don't trace window sizes, and rely on viewport
* calls to deduct, emit fake calls here so that viewport/scissor state
* can be deducated.
*
* FIXME: don't call the real functions here -- just emit the fake
* calls.
*/
GLint viewport[4] = {0, 0, 0, 0};
GLint scissor[4] = {0, 0, 0, 0};
_glGetIntegerv(GL_VIEWPORT, viewport);
_glGetIntegerv(GL_SCISSOR_BOX, scissor);
/*
* On MacOSX the current context and surface are set independently, and
* we might be called before both are set, so ignore empty boxes.
*/
if (viewport[2] && viewport[3] && scissor[2] && scissor[3]) {
_fake_glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
_fake_glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
ctx->boundDrawable = true;
}
}
}
void clearContext(void)
{
ThreadState *ts = get_ts();
ts->current_context = ts->dummy_context;
}
Context *getContext(void)
{
return get_ts()->current_context.get();
}
}
|