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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#pragma once
#include <stdlib.h>
#include "os_string.hpp"
namespace trace {
/**
* Enum to distuinguish the API for tools.
*
* It should never be embedded in the trace file.
*/
enum API {
API_UNKNOWN = 0,
API_GL, // GL + GLX/WGL/CGL
API_EGL, // GL/GLES1/GLES2/VG + EGL
API_DX, // All DirectX
API_D3D7,
API_D3D8,
API_D3D9,
API_DXGI, // D3D10.x, D3D11.x
API_D2D1, // Direct2D
API_MAX,
};
const char* const API_NAMES[API_MAX] = {
"Unknown API",
"OpenGL + GLX/WGL/CGL",
"OpenGL/GLES1/GLES2/VG + EGL",
"DirectX",
"Direct3D 7",
"Direct3D 8",
"Direct3D 9",
"Direct3D 10.x/11.x",
"Direct2D"
};
} /* namespace trace */
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