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# - try to find DirectX include directories and libraries
#
# Once done this will define:
#
# DirectX_XYZ_INCLUDE_FOUND - system has the include for the XYZ API
# DirectX_XYZ_INCLUDE_DIR - include directory for the XYZ API
#
# Where XYZ can be any of:
#
# DDRAW
# D3D
# D3D8
# D3D9
# D3D10
# D3D10_1
# D3D11
# D3D11_1
# D3D11_2
# D2D1
#
include (CheckIncludeFileCXX)
include (FindPackageMessage)
if (WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set (DirectX_ARCHITECTURE x64)
else ()
set (DirectX_ARCHITECTURE x86)
endif ()
# Can't use "$ENV{ProgramFiles(x86)}" to avoid violating CMP0053. See
# http://public.kitware.com/pipermail/cmake-developers/2014-October/023190.html
set (ProgramFiles_x86 "ProgramFiles(x86)")
if ("$ENV{${ProgramFiles_x86}}")
set (ProgramFiles "$ENV{${ProgramFiles_x86}}")
else ()
set (ProgramFiles "$ENV{ProgramFiles}")
endif ()
find_path (DirectX_ROOT_DIR
Include/d3d9.h
PATHS
"$ENV{DXSDK_DIR}"
"${ProgramFiles}/Microsoft DirectX SDK (June 2010)"
"${ProgramFiles}/Microsoft DirectX SDK (February 2010)"
"${ProgramFiles}/Microsoft DirectX SDK (March 2009)"
"${ProgramFiles}/Microsoft DirectX SDK (August 2008)"
"${ProgramFiles}/Microsoft DirectX SDK (June 2008)"
"${ProgramFiles}/Microsoft DirectX SDK (March 2008)"
"${ProgramFiles}/Microsoft DirectX SDK (November 2007)"
"${ProgramFiles}/Microsoft DirectX SDK (August 2007)"
"${ProgramFiles}/Microsoft DirectX SDK"
DOC "DirectX SDK root directory"
)
if (DirectX_ROOT_DIR)
set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include")
set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}")
set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86")
endif ()
# With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of
# the Windows SDK.
#
# See also:
# - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
if (MSVC)
set (USE_WINSDK_HEADERS TRUE)
endif ()
# Find a header in the DirectX SDK
macro (find_dxsdk_header var_name header)
set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR")
set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND")
find_path (${include_dir_var} ${header}
HINTS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where ${header} resides"
CMAKE_FIND_ROOT_PATH_BOTH
)
if (${include_dir_var})
set (${include_found_var} TRUE)
find_package_message (${var_name}_INC "Found ${header} header: ${${include_dir_var}}/${header}" "[${${include_dir_var}}]")
endif ()
mark_as_advanced (${include_found_var})
endmacro ()
# Find a header in the Windows SDK
macro (find_winsdk_header var_name header)
if (USE_WINSDK_HEADERS)
# Windows SDK
set (include_dir_var "DirectX_${var_name}_INCLUDE_DIR")
set (include_found_var "DirectX_${var_name}_INCLUDE_FOUND")
check_include_file_cxx (${header} ${include_found_var})
set (${include_dir_var})
mark_as_advanced (${include_found_var})
else ()
find_dxsdk_header (${var_name} ${header})
endif ()
endmacro ()
find_winsdk_header (D3D d3d.h)
if (MSVC)
set (DirectX_D3D8_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/thirdparty/dxsdk_aug2007)
set (DirectX_D3D8_INCLUDE_FOUND TRUE)
mark_as_advanced (DirectX_D3D8_INCLUDE_FOUND)
else ()
find_dxsdk_header (D3D8 d3d8.h)
endif ()
find_winsdk_header (D3D9 d3d9.h)
find_winsdk_header (D3D11_4 d3d11_4.h)
find_winsdk_header (D2D1_1 d2d1_1.h)
find_program (DirectX_FXC_EXECUTABLE fxc
HINTS ${DirectX_BIN_SEARCH_PATH}
DOC "Path to fxc.exe executable."
)
endif ()
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