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/**************************************************************************
*
* Copyright 2014 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include "glfeatures.hpp"
#include <assert.h>
#include <sstream>
#include "os.hpp"
#include "glproc.hpp"
namespace glfeatures {
bool
Profile::matches(const Profile expected) const
{
if (api != expected.api) {
return false;
}
if (!versionGreaterOrEqual(expected.major, expected.minor)) {
return false;
}
/*
* GLX_ARB_create_context/WGL_ARB_create_context specs state that
*
* "If version 3.1 is requested, the context returned may implement
* any of the following versions:
*
* * Version 3.1. The GL_ARB_compatibility extension may or may not
* be implemented, as determined by the implementation.
*
* * The core profile of version 3.2 or greater."
*/
if (core != expected.core &&
(expected.major != 3 || expected.minor != 1)) {
return false;
}
/*
* Only check forward-compatible flag prior to 3.2 contexts.
*
* Note that on MacOSX all 3.2+ context must be forward-compatible.
*/
#ifndef __APPLE__
if (forwardCompatible > expected.forwardCompatible) {
return false;
}
#endif
return true;
}
std::string
Profile::str(void) const
{
std::stringstream ss;
ss << *this;
return ss.str();
}
std::ostream &
operator << (std::ostream &os, const Profile & profile) {
os << "OpenGL";
if (profile.api == API_GLES) {
os << " ES";
}
os << " " << profile.major << "." << profile.minor;
if (profile.api == API_GL) {
if (profile.versionGreaterOrEqual(3, 2)) {
os << " " << (profile.core ? "core" : "compat");
}
if (profile.forwardCompatible) {
os << " forward-compatible";
}
}
return os;
}
static inline bool
isDigit(char c) {
return c >= '0' && c <= '9';
}
static unsigned
parseNumber(const char * & p)
{
unsigned n = 0;
char c = *p;
while (isDigit(c)) {
unsigned digit = c - '0';
n *= 10;
n += digit;
++p;
c = *p;
}
return n;
}
/*
* Parse API and version numbers from a GL_VERSION string.
*
* OpenGL 2.1 specification states that GL_VERSION string is laid out as
*
* <version number><space><vendor-specific information>
*
* Where <version number> is either of the form <major number>.<minor number>
* or <major number>.<minor number>.<release number>, where the numbers all
* have one or more digits. The release number and vendor specific
* information are optional.
*
* OpenGL ES 1.x specification states that GL_VERSION is laid out as
*
* "OpenGL ES-XX 1.x" XX={CM,CL}
*
* OpenGL ES 2 and 3 specifications state that GL_VERSION is laid out as
*
* "OpenGL ES N.M vendor-specific information"
*/
static Profile
parseVersion(const char *version)
{
Profile profile(API_GL, 0, 0, false);
const char *p = version;
if (p[0] == 'O' &&
p[1] == 'p' &&
p[2] == 'e' &&
p[3] == 'n' &&
p[4] == 'G' &&
p[5] == 'L' &&
p[6] == ' ' &&
p[7] == 'E' &&
p[8] == 'S') {
p += 9;
profile.api = API_GLES;
// skip `-{CM,CL}`
if (*p == '-') {
++p;
while (*p != ' ') {
if (*p == '\0') {
goto malformed;
}
++p;
}
}
// skip white-space
while (*p == ' ') {
if (*p == '\0') {
goto malformed;
}
++p;
}
}
if (!isDigit(*p)) {
goto malformed;
}
profile.major = parseNumber(p);
if (*p++ == '.' &&
isDigit(*p)) {
profile.minor = parseNumber(p);
} else {
goto malformed;
}
return profile;
malformed:
os::log("warning: malformed GL_VERSION (\"%s\")\n", version);
return profile;
}
/*
* Get the profile of the current context.
*/
Profile
getCurrentContextProfile(void)
{
Profile profile(API_GL, 0, 0, false);
assert(parseVersion("3.0 Mesa 10.3.2") == Profile(API_GL, 3, 0));
assert(parseVersion("3.3 (Core Profile) Mesa 10.3.2") == Profile(API_GL, 3, 3));
assert(parseVersion("4.4.0 NVIDIA 331.89") == Profile(API_GL, 4, 4));
assert(parseVersion("OpenGL ES 3.0 Mesa 10.3.2") == Profile(API_GLES, 3, 0));
const char *version = (const char *)_glGetString(GL_VERSION);
if (!version) {
os::log("apitrace: warning: got null GL_VERSION\n");
return profile;
}
// Parse the version string.
profile = parseVersion(version);
if (profile.major >= 3) {
/*
* From OpenGL and OpenGL ES version 3 onwards, the GL version may also
* be queried via GL_MAJOR VERSION and GL_MINOR_VERSION, which should
* match the major number and minor number in GL_VERSION string, so use
* it to check we parsed the versions correcly.
*/
GLint majorVersion = 0;
_glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
GLint minorVersion = 0;
_glGetIntegerv(GL_MINOR_VERSION, &minorVersion);
if (majorVersion != profile.major ||
minorVersion != profile.minor) {
os::log("apitrace: warning: OpenGL context version mismatch (GL_VERSION=\"%s\", but GL_MAJOR/MINOR_VERSION=%u.%u)\n",
version, majorVersion, minorVersion);
}
}
if (profile.api == API_GL) {
if (profile.versionGreaterOrEqual(3, 0)) {
GLint contextFlags = 0;
_glGetIntegerv(GL_CONTEXT_FLAGS, &contextFlags);
if (contextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) {
profile.forwardCompatible = true;
}
}
if (profile.versionGreaterOrEqual(3, 2)) {
GLint profileMask = 0;
_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask);
if (profileMask & GL_CONTEXT_CORE_PROFILE_BIT) {
profile.core = true;
}
}
}
return profile;
}
void
Extensions::getCurrentContextExtensions(const Profile & profile)
{
assert(strings.empty());
if (profile.major >= 3) {
// Use glGetStringi
GLint num_strings = 0;
_glGetIntegerv(GL_NUM_EXTENSIONS, &num_strings);
assert(num_strings);
for (int i = 0; i < num_strings; ++i) {
const char *extension = reinterpret_cast<const char *>(_glGetStringi(GL_EXTENSIONS, i));
assert(extension);
if (extension) {
strings.insert(extension);
}
}
} else {
// Use glGetString
const char *begin = reinterpret_cast<const char *>(_glGetString(GL_EXTENSIONS));
assert(begin);
if (begin) {
do {
const char *end = begin;
char c = *end;
while (c != '\0' && c != ' ') {
++end;
c = *end;
}
if (end != begin) {
strings.insert(std::string(begin, end));
}
if (c == '\0') {
break;
}
begin = end + 1;
} while(true);
}
}
}
bool
Extensions::has(const char *string) const
{
return strings.find(string) != strings.end();
}
Features::Features(void)
{
memset(this, 0, sizeof *this);
}
void
Features::load(const Profile & profile, const Extensions & ext)
{
ES = profile.es();
core = profile.core;
ARB_draw_buffers = !ES;
// Check extensions we use.
ARB_sampler_objects = ext.has("GL_ARB_sampler_objects");
ARB_get_program_binary = ext.has("GL_ARB_get_program_binary");
KHR_debug = !ES && ext.has("GL_KHR_debug");
EXT_debug_label = ext.has("GL_EXT_debug_label");
ARB_direct_state_access = ext.has("GL_ARB_direct_state_access");
ARB_shader_image_load_store = ext.has("GL_ARB_shader_image_load_store");
ARB_shader_storage_buffer_object = ext.has("GL_ARB_shader_storage_buffer_object");
ARB_program_interface_query = ext.has("GL_ARB_program_interface_query");
NV_read_depth_stencil = ES && ext.has("GL_NV_read_depth_stencil");
if (profile.desktop()) {
ARB_color_buffer_float = profile.versionGreaterOrEqual(3, 0) ||
ext.has("GL_ARB_color_buffer_float");
// GL_EXT_texture3D uses different entrypoints
texture_3d = profile.versionGreaterOrEqual(1, 2);
pixel_buffer_object = profile.versionGreaterOrEqual(2, 1) ||
ext.has("GL_ARB_pixel_buffer_object") ||
ext.has("GL_EXT_pixel_buffer_object");
read_buffer = 1;
// GL_EXT_framebuffer_object requires different entry points
framebuffer_object = profile.versionGreaterOrEqual(3, 0) ||
ext.has("GL_ARB_framebuffer_object");
read_framebuffer_object = framebuffer_object;
query_buffer_object = profile.versionGreaterOrEqual(4, 4) ||
ext.has("GL_ARB_query_buffer_object") ||
ext.has("GL_AMD_query_buffer_object");
primitive_restart = profile.versionGreaterOrEqual(3, 1) ||
ext.has("GL_NV_primitive_restart");
unpack_subimage = 1;
} else {
texture_3d = 1;
pixel_buffer_object = profile.versionGreaterOrEqual(3, 0) ||
ext.has("GL_NV_pixel_buffer_object");
// GL_EXT_multiview_draw_buffers requires different entry points
// GL_NV_read_buffer requires different entry points
read_buffer = 0;
// GL_OES_framebuffer_object requires different entry points
framebuffer_object = profile.versionGreaterOrEqual(2, 0);
// GL_ANGLE_framebuffer_blit requires different entry points
// GL_APPLE_framebuffer_multisample requires different entry points
// GL_NV_framebuffer_blit requires different entry points
read_framebuffer_object = 0;
query_buffer_object = 0;
primitive_restart = 0;
unpack_subimage = ext.has("GL_EXT_unpack_subimage");
}
}
void
Features::load(void)
{
glfeatures::Profile profile = glfeatures::getCurrentContextProfile();
glfeatures::Extensions exts;
exts.getCurrentContextExtensions(profile);
load(profile, exts);
}
} /* namespace glfeatures */
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