1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255
|
package task
import (
"fmt"
"sync"
"github.com/aptly-dev/aptly/aptly"
)
// List is handling list of processes and makes sure
// only one process is executed at the time
type List struct {
*sync.Mutex
tasks []*Task
wgTasks map[int]*sync.WaitGroup
wg *sync.WaitGroup
// resources currently used by running tasks
usedResources *ResourcesSet
idCounter int
queue chan *Task
queueWg *sync.WaitGroup
queueDone chan bool
}
// NewList creates empty task list
func NewList() *List {
list := &List{
Mutex: &sync.Mutex{},
tasks: make([]*Task, 0),
wgTasks: make(map[int]*sync.WaitGroup),
wg: &sync.WaitGroup{},
usedResources: NewResourcesSet(),
queue: make(chan *Task),
queueWg: &sync.WaitGroup{},
queueDone: make(chan bool),
}
go list.consumer()
return list
}
// consumer is processing the queue
func (list *List) consumer() {
for {
select {
case task := <-list.queue:
list.Lock()
{
task.State = RUNNING
}
list.Unlock()
go func() {
retValue, err := task.process(aptly.Progress(task.output), task.detail)
list.Lock()
{
task.processReturnValue = retValue
task.err = err
if err != nil {
task.output.Printf("Task failed with error: %v", err)
task.State = FAILED
} else {
task.output.Print("Task succeeded")
task.State = SUCCEEDED
}
list.usedResources.Free(task.resources)
task.wgTask.Done()
list.wg.Done()
for _, t := range list.tasks {
if t.State == IDLE {
// check resources
blockingTasks := list.usedResources.UsedBy(t.resources)
if len(blockingTasks) == 0 {
list.usedResources.MarkInUse(task.resources, task)
list.queue <- t
break
}
}
}
}
list.Unlock()
}()
case <-list.queueDone:
return
}
}
}
// Stop signals the consumer to stop processing tasks and waits for it to finish
func (list *List) Stop() {
close(list.queueDone)
list.queueWg.Wait()
}
// GetTasks gets complete list of tasks
func (list *List) GetTasks() []Task {
tasks := []Task{}
list.Lock()
for _, task := range list.tasks {
tasks = append(tasks, *task)
}
list.Unlock()
return tasks
}
// DeleteTaskByID deletes given task from list. Only finished
// tasks can be deleted.
func (list *List) DeleteTaskByID(ID int) (Task, error) {
list.Lock()
defer list.Unlock()
tasks := list.tasks
for i, task := range tasks {
if task.ID == ID {
if task.State == SUCCEEDED || task.State == FAILED {
list.tasks = append(tasks[:i], tasks[i+1:]...)
return *task, nil
}
return *task, fmt.Errorf("task with id %v is still in state=%d", ID, task.State)
}
}
return Task{}, fmt.Errorf("could not find task with id %v", ID)
}
// GetTaskByID returns task with given id
func (list *List) GetTaskByID(ID int) (Task, error) {
list.Lock()
tasks := list.tasks
list.Unlock()
for _, task := range tasks {
if task.ID == ID {
return *task, nil
}
}
return Task{}, fmt.Errorf("could not find task with id %v", ID)
}
// GetTaskOutputByID returns standard output of task with given id
func (list *List) GetTaskOutputByID(ID int) (string, error) {
task, err := list.GetTaskByID(ID)
if err != nil {
return "", err
}
return task.output.String(), nil
}
// GetTaskDetailByID returns detail of task with given id
func (list *List) GetTaskDetailByID(ID int) (interface{}, error) {
task, err := list.GetTaskByID(ID)
if err != nil {
return nil, err
}
detail := task.detail.Load()
if detail == nil {
return struct{}{}, nil
}
return detail, nil
}
// GetTaskReturnValueByID returns process return value of task with given id
func (list *List) GetTaskReturnValueByID(ID int) (*ProcessReturnValue, error) {
task, err := list.GetTaskByID(ID)
if err != nil {
return nil, err
}
return task.processReturnValue, nil
}
// RunTaskInBackground creates task and runs it in background. This will block until the necessary resources
// become available.
func (list *List) RunTaskInBackground(name string, resources []string, process Process) (Task, *ResourceConflictError) {
list.Lock()
defer list.Unlock()
list.idCounter++
wgTask := &sync.WaitGroup{}
task := NewTask(process, name, list.idCounter, resources, wgTask)
list.tasks = append(list.tasks, task)
list.wgTasks[task.ID] = wgTask
list.wg.Add(1)
task.wgTask.Add(1)
// add task to queue for processing if resources are available
// if not, task will be queued by the consumer once resources are available
tasks := list.usedResources.UsedBy(resources)
if len(tasks) == 0 {
list.usedResources.MarkInUse(task.resources, task)
list.queue <- task
}
return *task, nil
}
// Clear removes finished tasks from list
func (list *List) Clear() {
list.Lock()
var tasks []*Task
for _, task := range list.tasks {
if task.State == IDLE || task.State == RUNNING {
tasks = append(tasks, task)
}
}
list.tasks = tasks
list.Unlock()
}
// Wait waits till all tasks are processed
func (list *List) Wait() {
list.wg.Wait()
}
// WaitForTaskByID waits for task with given id to be processed
func (list *List) WaitForTaskByID(ID int) (Task, error) {
list.Lock()
wgTask, ok := list.wgTasks[ID]
list.Unlock()
if !ok {
return Task{}, fmt.Errorf("could not find task with id %v", ID)
}
wgTask.Wait()
return list.GetTaskByID(ID)
}
// GetTaskErrorByID returns the Task error for a given id
func (list *List) GetTaskErrorByID(ID int) (error, error) {
task, err := list.GetTaskByID(ID)
if err != nil {
return nil, err
}
return task.err, nil
}
|