File: link-tinygl.h

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/*
 * -- DO NOT EDIT --
 * Generated by dyngl.pl from ./tools/glfuncs.h
 */

#undef NUM_TINYGL_PROCS

GL_PROC(void, voidf, "information", tinyglinformation, "void information(void)", (NOTHING), ())
GL_PROC(void, voidf, "glBegin", glBegin, "void glBegin(GLenum mode)", (AND GLenum mode), (mode))
GL_PROC(void, voidf, "glClear", glClear, "void glClear(GLbitfield mask)", (AND GLbitfield mask), (mask))
GL_PROC(void, voidf, "glClearColor", glClearColor, "void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)", (AND GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha))
GL_PROC(void, voidf, "glColor3f", glColor3f, "void glColor3f(GLfloat red, GLfloat green, GLfloat blue)", (AND GLfloat red, GLfloat green, GLfloat blue), (red, green, blue))
GL_PROC(void, voidf, "glDisable", glDisable, "void glDisable(GLenum cap)", (AND GLenum cap), (cap))
GL_PROC(void, voidf, "glEnable", glEnable, "void glEnable(GLenum cap)", (AND GLenum cap), (cap))
GL_PROC(void, voidf, "glEnd", glEnd, "void glEnd(void)", (NOTHING), ())
GL_PROC(void, voidf, "glLightfv", glLightfv, "void glLightfv(GLenum light, GLenum pname, const GLfloat *params)", (AND GLenum light, GLenum pname, const GLfloat *params), (light, pname, params))
GL_PROC(void, voidf, "glLoadIdentity", glLoadIdentity, "void glLoadIdentity(void)", (NOTHING), ())
GL_PROC(void, voidf, "glMaterialfv", glMaterialfv, "void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)", (AND GLenum face, GLenum pname, const GLfloat *params), (face, pname, params))
GL_PROC(void, voidf, "glMatrixMode", glMatrixMode, "void glMatrixMode(GLenum mode)", (AND GLenum mode), (mode))
GL_PROC(void, voidf, "glOrtho", glOrthof, "void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val)", (AND GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val), (left, right, bottom, top, near_val, far_val))
GL_PROC(void, voidf, "glPopMatrix", glPopMatrix, "void glPopMatrix(void)", (NOTHING), ())
GL_PROC(void, voidf, "glPushMatrix", glPushMatrix, "void glPushMatrix(void)", (NOTHING), ())
GL_PROC(void, voidf, "glRotatef", glRotatef, "void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)", (AND GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle, x, y, z))
GL_PROC(void, voidf, "glTexEnvi", glTexEnvi, "void glTexEnvi(GLenum target, GLenum pname, GLint param)", (AND GLenum target, GLenum pname, GLint param), (target, pname, param))
GL_PROC(void, voidf, "glTexParameteri", glTexParameteri, "void glTexParameteri(GLenum target, GLenum pname, GLint param)", (AND GLenum target, GLenum pname, GLint param), (target, pname, param))
GL_PROC(void, voidf, "glTranslatef", glTranslatef, "void glTranslatef(GLfloat x, GLfloat y, GLfloat z)", (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z))
GL_PROC(void, voidf, "glVertex2f", glVertex2f, "void glVertex2f(GLfloat x, GLfloat y)", (AND GLfloat x, GLfloat y), (x, y))
GL_PROC(void, voidf, "glVertex3f", glVertex3f, "void glVertex3f(GLfloat x, GLfloat y, GLfloat z)", (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z))
GL_PROC(void *, return , "OSMesaCreateLDG", OSMesaCreateLDG, "void * OSMesaCreateLDG(GLenum format, GLenum type, GLint width, GLint height)", (AND GLenum format, GLenum type, GLint width, GLint height), (format, type, width, height))
GL_PROC(void, voidf, "OSMesaDestroyLDG", OSMesaDestroyLDG, "void OSMesaDestroyLDG(void)", (NOTHING), ())
GL_PROC(void, voidf, "glArrayElement", glArrayElement, "void glArrayElement(GLint i)", (AND GLint i), (i))
GL_PROC(void, voidf, "glBindTexture", glBindTexture, "void glBindTexture(GLenum target, GLuint texture)", (AND GLenum target, GLuint texture), (target, texture))
GL_PROC(void, voidf, "glCallList", glCallList, "void glCallList(GLuint list)", (AND GLuint list), (list))
GL_PROC(void, voidf, "glClearDepth", glClearDepthf, "void glClearDepthf(GLfloat d)", (AND GLfloat d), (d))
GL_PROC(void, voidf, "glColor4f", glColor4f, "void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)", (AND GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha))
GL_PROC(void, voidf, "glColor3fv", glColor3fv, "void glColor3fv(const GLfloat *v)", (AND const GLfloat *v), (v))
GL_PROC(void, voidf, "glColor4fv", glColor4fv, "void glColor4fv(const GLfloat *v)", (AND const GLfloat *v), (v))
GL_PROC(void, voidf, "glColorMaterial", glColorMaterial, "void glColorMaterial(GLenum face, GLenum mode)", (AND GLenum face, GLenum mode), (face, mode))
GL_PROC(void, voidf, "glColorPointer", glColorPointer, "void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)", (AND GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer))
GL_PROC(void, voidf, "glCullFace", glCullFace, "void glCullFace(GLenum mode)", (AND GLenum mode), (mode))
GL_PROC(void, voidf, "glDeleteTextures", glDeleteTextures, "void glDeleteTextures(GLsizei n, const GLuint *textures)", (AND GLsizei n, const GLuint *textures), (n, textures))
GL_PROC(void, voidf, "glDisableClientState", glDisableClientState, "void glDisableClientState(GLenum array)", (AND GLenum array), (array))
GL_PROC(void, voidf, "glEnableClientState", glEnableClientState, "void glEnableClientState(GLenum array)", (AND GLenum array), (array))
GL_PROC(void, voidf, "glEndList", glEndList, "void glEndList(void)", (NOTHING), ())
GL_PROC(void, voidf, "glEdgeFlag", glEdgeFlag, "void glEdgeFlag(GLboolean32 flag)", (AND GLboolean32 flag), (flag))
GL_PROC(void, voidf, "glFlush", glFlush, "void glFlush(void)", (NOTHING), ())
GL_PROC(void, voidf, "glFrontFace", glFrontFace, "void glFrontFace(GLenum mode)", (AND GLenum mode), (mode))
GL_PROC(void, voidf, "glFrustum", glFrustumf, "void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val)", (AND GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val), (left, right, bottom, top, near_val, far_val))
GL_PROC(GLuint, return , "glGenLists", glGenLists, "GLuint glGenLists(GLsizei range)", (AND GLsizei range), (range))
GL_PROC(void, voidf, "glGenTextures", glGenTextures, "void glGenTextures(GLsizei n, GLuint *textures)", (AND GLsizei n, GLuint *textures), (n, textures))
GL_PROC(void, voidf, "glGetFloatv", glGetFloatv, "void glGetFloatv(GLenum pname, GLfloat *params)", (AND GLenum pname, GLfloat *params), (pname, params))
GL_PROC(void, voidf, "glGetIntegerv", glGetIntegerv, "void glGetIntegerv(GLenum pname, GLint *params)", (AND GLenum pname, GLint *params), (pname, params))
GL_PROC(void, voidf, "glHint", glHint, "void glHint(GLenum target, GLenum mode)", (AND GLenum target, GLenum mode), (target, mode))
GL_PROC(void, voidf, "glInitNames", glInitNames, "void glInitNames(void)", (NOTHING), ())
GL_PROC(GLboolean, return , "glIsList", glIsList, "GLboolean glIsList(GLuint list)", (AND GLuint list), (list))
GL_PROC(void, voidf, "glLightf", glLightf, "void glLightf(GLenum light, GLenum pname, GLfloat param)", (AND GLenum light, GLenum pname, GLfloat param), (light, pname, param))
GL_PROC(void, voidf, "glLightModeli", glLightModeli, "void glLightModeli(GLenum pname, GLint param)", (AND GLenum pname, GLint param), (pname, param))
GL_PROC(void, voidf, "glLightModelfv", glLightModelfv, "void glLightModelfv(GLenum pname, const GLfloat *params)", (AND GLenum pname, const GLfloat *params), (pname, params))
GL_PROC(void, voidf, "glLoadMatrixf", glLoadMatrixf, "void glLoadMatrixf(const GLfloat *m)", (AND const GLfloat *m), (m))
GL_PROC(void, voidf, "glLoadName", glLoadName, "void glLoadName(GLuint name)", (AND GLuint name), (name))
GL_PROC(void, voidf, "glMaterialf", glMaterialf, "void glMaterialf(GLenum face, GLenum pname, GLfloat param)", (AND GLenum face, GLenum pname, GLfloat param), (face, pname, param))
GL_PROC(void, voidf, "glMultMatrixf", glMultMatrixf, "void glMultMatrixf(const GLfloat *m)", (AND const GLfloat *m), (m))
GL_PROC(void, voidf, "glNewList", glNewList, "void glNewList(GLuint list, GLenum mode)", (AND GLuint list, GLenum mode), (list, mode))
GL_PROC(void, voidf, "glNormal3f", glNormal3f, "void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)", (AND GLfloat nx, GLfloat ny, GLfloat nz), (nx, ny, nz))
GL_PROC(void, voidf, "glNormal3fv", glNormal3fv, "void glNormal3fv(const GLfloat *v)", (AND const GLfloat *v), (v))
GL_PROC(void, voidf, "glNormalPointer", glNormalPointer, "void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)", (AND GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer))
GL_PROC(void, voidf, "glPixelStorei", glPixelStorei, "void glPixelStorei(GLenum pname, GLint param)", (AND GLenum pname, GLint param), (pname, param))
GL_PROC(void, voidf, "glPolygonMode", glPolygonMode, "void glPolygonMode(GLenum face, GLenum mode)", (AND GLenum face, GLenum mode), (face, mode))
GL_PROC(void, voidf, "glPolygonOffset", glPolygonOffset, "void glPolygonOffset(GLfloat factor, GLfloat units)", (AND GLfloat factor, GLfloat units), (factor, units))
GL_PROC(void, voidf, "glPopName", glPopName, "void glPopName(void)", (NOTHING), ())
GL_PROC(void, voidf, "glPushName", glPushName, "void glPushName(GLuint name)", (AND GLuint name), (name))
GL_PROC(GLint, return , "glRenderMode", glRenderMode, "GLint glRenderMode(GLenum mode)", (AND GLenum mode), (mode))
GL_PROC(void, voidf, "glSelectBuffer", glSelectBuffer, "void glSelectBuffer(GLsizei size, GLuint *buffer)", (AND GLsizei size, GLuint *buffer), (size, buffer))
GL_PROC(void, voidf, "glScalef", glScalef, "void glScalef(GLfloat x, GLfloat y, GLfloat z)", (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z))
GL_PROC(void, voidf, "glShadeModel", glShadeModel, "void glShadeModel(GLenum mode)", (AND GLenum mode), (mode))
GL_PROC(void, voidf, "glTexCoord2f", glTexCoord2f, "void glTexCoord2f(GLfloat s, GLfloat t)", (AND GLfloat s, GLfloat t), (s, t))
GL_PROC(void, voidf, "glTexCoord4f", glTexCoord4f, "void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)", (AND GLfloat s, GLfloat t, GLfloat r, GLfloat q), (s, t, r, q))
GL_PROC(void, voidf, "glTexCoord2fv", glTexCoord2fv, "void glTexCoord2fv(const GLfloat *v)", (AND const GLfloat *v), (v))
GL_PROC(void, voidf, "glTexCoordPointer", glTexCoordPointer, "void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)", (AND GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer))
GL_PROC(void, voidf, "glTexImage2D", glTexImage2D, "void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)", (AND GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target, level, internalformat, width, height, border, format, type, pixels))
GL_PROC(void, voidf, "glVertex4f", glVertex4f, "void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)", (AND GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x, y, z, w))
GL_PROC(void, voidf, "glVertex3fv", glVertex3fv, "void glVertex3fv(const GLfloat *v)", (AND const GLfloat *v), (v))
GL_PROC(void, voidf, "glVertexPointer", glVertexPointer, "void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)", (AND GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer))
GL_PROC(void, voidf, "glViewport", glViewport, "void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)", (AND GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height))
GL_PROC(void, voidf, "swapbuffer", tinyglswapbuffer, "void swapbuffer(void *buffer)", (AND void *buffer), (buffer))
GL_PROC(GLsizei, return , "max_width", max_width, "GLsizei max_width(void)", (NOTHING), ())
GL_PROC(GLsizei, return , "max_height", max_height, "GLsizei max_height(void)", (NOTHING), ())
GL_PROC(void, voidf, "glDeleteLists", glDeleteLists, "void glDeleteLists(GLuint list, GLsizei range)", (AND GLuint list, GLsizei range), (list, range))
GL_PROC(void, voidf, "gluLookAt", gluLookAtf, "void gluLookAtf(GLfloat eyeX, GLfloat eyeY, GLfloat eyeZ, GLfloat centerX, GLfloat centerY, GLfloat centerZ, GLfloat upX, GLfloat upY, GLfloat upZ)", (AND GLfloat eyeX, GLfloat eyeY, GLfloat eyeZ, GLfloat centerX, GLfloat centerY, GLfloat centerZ, GLfloat upX, GLfloat upY, GLfloat upZ), (eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ))
GL_PROC(void, voidf, "exception_error", tinyglexception_error, "void exception_error(void (CALLBACK *exception)(GLenum param) )", (AND void (CALLBACK *exception)(GLenum param) ), (exception))

#undef GL_PROC
#undef GL_PROC64
#define NUM_TINYGL_PROCS 83

/* Functions generated: 83 */