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<Antidote>
display Antidote
description A jar containing a green mixture which will cure poison.
type Consumable
value 80
on-use player.bits['poisoned'] = False
inv-image Chemical2.png
use-prefix Drink
use-sound drink.ogg
<Potion>
display Minor health potion
description A flask containing a red liquid. Drinking this will heal 10 HP.
type Consumable
value 20
on-use player.hp[0] = min(player.hp[0] + 10, player.hp[1])
inv-image Potion.png
use-prefix Drink
use-sound drink.ogg
<Potion2>
display Med health potion
description A flask containing a red liquid. Drinking this will heal 25 HP.
type Consumable
value 50
on-use player.hp[0] = min(player.hp[0] + 25, player.hp[1])
inv-image Potion2.png
use-prefix Drink
use-sound drink.ogg
<Potion3>
display Large health potion
description A flask containing an orange liquid. Drinking this will heal 100 HP.
type Consumable
value 200
on-use player.hp[0] = min(player.hp[0] + 100, player.hp[1])
inv-image Potion3.png
use-prefix Drink
use-sound drink.ogg
<Potion4>
display Super health potion
description A flask containing an orange liquid. Drinking this will heal 500 HP.
type Consumable
value 1000
on-use player.hp[0] = min(player.hp[0] + 500, player.hp[1])
inv-image Potion4.png
use-prefix Drink
use-sound drink.ogg
<Mana potion>
display Minor mana potion
description A flask containing a blue liquid. Drinking this will heal 10 MP.
type Consumable
value 30
on-use player.mp[0] = min(player.mp[0] + 10, player.mp[1])
inv-image PotionB.png
use-prefix Drink
use-sound drink.ogg
<Mana potion2>
display Med mana potion
description A flask containing a blue liquid. Drinking this will heal 25 MP.
type Consumable
value 75
on-use player.mp[0] = min(player.mp[0] + 25, player.mp[1])
inv-image PotionB2.png
use-prefix Drink
use-sound drink.ogg
<Mana potion3>
display Large mana potion
description A flask containing an aqua-coloured liquid. Drinking this will heal 100 MP.
type Consumable
value 300
on-use player.mp[0] = min(player.mp[0] + 100, player.mp[1])
inv-image PotionB3.png
use-prefix Drink
use-sound drink.ogg
<Mana potion4>
display Super mana potion
description A flask containing a aqua-coloured liquid. Drinking this will heal 500 MP.
type Consumable
value 1500
on-use player.mp[0] = min(player.mp[0] + 500, player.mp[1])
inv-image PotionB4.png
use-prefix Drink
use-sound drink.ogg
<Anneludine shell>
display Anneludine Shell
description The shell of an Anneludine, spiky and blue.
type None
value 25
inv-image Shell.png
use-prefix ?
<Nepthene tongue>
display Nepthene Tongue
description The tongue of a Nepthene. Gross!
type None
value 15
inv-image Tongue.png
use-prefix ?
<Mega anneludine skull>
display Mega Anneludine Skull
description The skull of a Mega Anneludine. Useful to carve tools from.
type None
value 160
inv-image Skull.png
use-prefix ?
<Silver ring>
display Ring of fortune
description A silver ring that brings luck to the wearer.
type Accessory
value 45
usage-bonus luck 2
inv-image ring1.png
use-prefix Put on
<Regen ring>
display Ring of regeneration
description A magical ring that constantly restores HP when worn.
type Accessory
value 350
bit #regen1
inv-image ring5.png
use-prefix Put on
<Haste ring>
display Ring of magical haste
description A magical ring that increases the speed of casting magic by 60%. Using another Ring of magical haste will not increase speed further.
type Accessory
value 280
bit #haste1
inv-image ring2.png
use-prefix Put on
<Ancient pendant>
display Ancient pendant
description An ancient magical pendant.
type Accessory
value 1200
usage-bonus luck 5
usage-bonus strength 8
usage-bonus endurance 6
usage-bonus magic 8
inv-image pendant.png
use-prefix Wear
<Luck charm>
display Luck Charm
description A charm that brings luck to the wearer.
type Accessory
value 150
usage-bonus luck 3
inv-image pendant5.png
use-prefix Wear
<Rage pendant>
display Pendant of rage
description A magical pendant that enrages the wearer.
type Accessory
value 500
usage-bonus strength 4
usage-bonus magic 4
inv-image pendant2.png
use-prefix Wear
<Nature pendant>
display Pendant of protection
description A magical pendant that resists damage for the wearer.
type Accessory
value 400
protection 1
inv-image pendant3.png
use-prefix Wear
<Confusion pendant>
display Pendant of confusion
description A magical pendant that has strange effects.
type Accessory
value 350
usage-bonus endurance -2
usage-bonus luck -4
usage-bonus magic 12
inv-image pendant4.png
use-prefix Wear
<Training staff>
type Wearable
display Training Staff
value 25
location Weapon
minrange 0
range 70
damage 5
time 25
wearable-image-prefix Staff
inv-image StaffA.png
hit-sound WoodHit.ogg
usage-bonus magic 8
frames M Stopped (1 -14 -14 50)
frames M Walking (1 -29 -22 135),(1 -16 -24 115),(1 -20 -8 40),(1 -23 -8 35),(1 -22 -5 30),(1 -24 10 15),(1 -21 -4 35),(1 8 -24 90)
frames M Jumping (1 -29 -22 135),(1 -16 -24 115),(1 -20 -8 40),(1 -23 -8 35),(1 -22 -5 30),(1 -24 10 15),(1 -21 -4 35),(1 8 -24 90)
frames M Attack (1 -32 8 180),(1 -15 -29 115),(1 3 -28 70),(1 -6 7 15)
frames M Cast (2 -36 -25 20)
description The training staff passed down to Nyx by Queen Amee. It flows with magical energy and will allow the holder to cast spells more efficiently. It is made from tough wood, and can still be used to whack a close enemy. This physical attack does not consume MP. Great magical bonus, very low physical damage and mediocre range. With a staff equipped, your best option is to cast spells to dispatch enemies.
<Oak staff>
type Wearable
display Oak Staff
value 300
location Weapon
minrange 0
range 70
damage 9
time 25
wearable-image-prefix OStaff
inv-image StaffB.png
hit-sound WoodHit.ogg
usage-bonus magic 14
frames M Stopped (1 -14 -14 50)
frames M Walking (1 -29 -22 135),(1 -16 -24 115),(1 -20 -8 40),(1 -23 -8 35),(1 -22 -5 30),(1 -24 10 15),(1 -21 -4 35),(1 8 -24 90)
frames M Jumping (1 -29 -22 135),(1 -16 -24 115),(1 -20 -8 40),(1 -23 -8 35),(1 -22 -5 30),(1 -24 10 15),(1 -21 -4 35),(1 8 -24 90)
frames M Attack (1 -32 8 180),(1 -15 -29 115),(1 3 -28 70),(1 -6 7 15)
frames M Cast (2 -36 -25 20)
description An oak staff, made from an oak tree.
<Crescent staff>
type Wearable
display Crescent Staff
value 1500
location Weapon
minrange 0
range 100
damage 20
time 35
wearable-image-prefix CStaff
inv-image StaffC.png
hit-sound HitSlice.ogg
usage-bonus magic 80
frames M Stopped (1 -31 1 20)
frames M Walking (1 -51 -21 150),(1 -30 -41 120),(1 -34 -15 35),(1 -38 -7 25),(1 -36 5 15),(1 -36 26 0),(1 -36 3 20),(1 9 -45 90)
frames M Jumping (1 -51 -21 150),(1 -30 -41 120),(1 -34 -15 35),(1 -38 -7 25),(1 -36 5 15),(1 -36 26 0),(1 -36 3 20),(1 9 -45 90)
frames M Attack (1 -52 4 175),(1 -38 -39 130),(1 15 -45 90),(1 -22 -9 25)
frames M Cast (2 -49 -17 10)
description A long metal staff with crescent moon styled blades on each end. Can do decent damage when swung but its main forte is its great magical power.
<Nepthene fibre leggings>
type Wearable
display Nepthene Fibre Leggings
value 165
location Legs
usage-bonus endurance 2
protection 1
wearable-image-prefix NepFib
inv-image NeptheneFibreLeggings.png
frames W Stopped (1 0 0 0)
frames W Walking (2 0 0 0),(3 0 0 0),(4 0 0 0),(5 0 0 0),(6 0 0 0),(7 0 0 0),(8 0 0 0),(9 0 0 0)
frames W Jumping (2 0 0 0),(3 0 0 0),(4 0 0 0),(5 0 0 0),(6 0 0 0),(7 0 0 0),(8 0 0 0),(9 0 0 0)
description Leg armour fashioned from the fibres of Nepthene plants. Light and flexible, gives the wearer defence and vitality.
<Anneludine shell platelegs>
type Wearable
display Annelude Shell Platelegs
value 400
location Legs
protection 2
wearable-image-prefix Annellegs
inv-image AnneludineLeggings.png
frames W Stopped (1 0 0 0)
frames W Walking (2 0 0 0),(3 0 0 0),(4 0 0 0),(5 0 0 0),(6 0 0 0),(7 0 0 0),(8 0 0 0),(9 0 0 0)
frames W Jumping (2 0 0 0),(3 0 0 0),(4 0 0 0),(5 0 0 0),(6 0 0 0),(7 0 0 0),(8 0 0 0),(9 0 0 0)
description Leg armour made from Anneludine Shells.
<Frost skirt>
type Wearable
display Frost Mage Skirt
value 200
location Legs
usage-bonus magic 3
protection 1
wearable-image-prefix frostskirt
inv-image frostskirt.png
frames M Stopped (1 16 44 0)
frames M Walking (2 10 42 0),(3 13 45 0),(4 13 44 0),(5 14 43 0),(6 8 45 0),(7 13 44 0),(8 14 44 0),(9 14 32 0)
frames M Jumping (2 10 42 0),(3 13 45 0),(4 13 44 0),(5 14 43 0),(6 8 45 0),(7 13 44 0),(8 14 44 0),(9 14 32 0)
description A beautiful skirt with an icy pattern on it.
<Frost robe>
type Wearable
display Frost Mage Robe
value 700
location Torso
usage-bonus magic 5
protection 4
wearable-image-prefix frostrobe
inv-image frostrobe.png
frames M Stopped (1 16 28 0)
frames M Walking (2 13 30 0),(3 14 31 0),(4 14 30 0),(5 13 28 0),(6 15 30 0),(7 13 31 0),(8 14 30 0),(9 16 28 0)
frames M Jumping (2 13 30 0),(3 14 31 0),(4 14 30 0),(5 13 28 0),(6 15 30 0),(7 13 31 0),(8 14 30 0),(9 16 28 0)
frames M Attack (10 12 31 0)
frames M Cast (11 5 27 0)
description A beautiful robe with ornamental shoulderguards. Provides good protection for the body.
<Sorcerers skirt>
type Wearable
display Sorcerer's Skirt
value 400
location Legs
usage-bonus magic 5
protection 2
wearable-image-prefix sorcskirt
inv-image sorcskirt.png
frames M Stopped (1 16 44 0)
frames M Walking (2 10 42 0),(3 13 45 0),(4 13 44 0),(5 14 43 0),(6 8 45 0),(7 13 44 0),(8 14 44 0),(9 14 32 0)
frames M Jumping (2 10 42 0),(3 13 45 0),(4 13 44 0),(5 14 43 0),(6 8 45 0),(7 13 44 0),(8 14 44 0),(9 14 32 0)
description A beautiful purple sorcerer skirt with a scaly pattern on it.
<Sorcerers robe>
type Wearable
display Sorcerer's Robe
value 1200
location Torso
usage-bonus magic 10
protection 5
wearable-image-prefix sorcrobe
inv-image sorcrobe.png
frames M Stopped (1 16 28 0)
frames M Walking (2 13 30 0),(3 14 31 0),(4 14 30 0),(5 13 28 0),(6 15 30 0),(7 13 31 0),(8 14 30 0),(9 16 28 0)
frames M Jumping (2 13 30 0),(3 14 31 0),(4 14 30 0),(5 13 28 0),(6 15 30 0),(7 13 31 0),(8 14 30 0),(9 16 28 0)
frames M Attack (10 12 31 0)
frames M Cast (11 5 27 0)
description A beautiful robe with ornamental shoulderguards. Provides good protection for the body.
<Magic crossbow>
type Wearable
display Magic Crossbow
value 25
location Weapon
damage 8
time 15
bow
arrow arrow1.png
magic-drain 2
inv-image Crossbow.png
wearable-image-prefix Crossbow
frames M Stopped (1 9 5 45)
frames M Walking (1 -15 1 145),(1 12 -3 90),(1 6 8 40),(1 6 12 25),(1 8 14 20),(1 9 25 5),(1 9 19 20),(1 11 -5 90)
frames M Jumping (1 -15 1 145),(1 12 -3 90),(1 6 8 40),(1 6 12 25),(1 8 14 20),(1 9 25 5),(1 9 19 20),(1 11 -5 90)
frames M Attack (1 -12 15 180),(1 14 -7 90),(1 28 23 0),(1 28 27 0)
frames M Cast (1 -7 -20 30)
description This magic crossbow draws magical energy from the user to supply them with an unlimited supply of spiritual arrows. The bow can reach the farthest out of all weapon types. It uses MP per arrow, and cannot fire without it. Mediocre magical bonus, medium magical damage, no physical damage, excellent range. Bows can effectively fire at an angle +50 and -50 degrees. In this arc, enemies will be locked-on to and can be shot from quite a distance!
<Magic crossbow2>
type Wearable
display M. Crossbow (Dblshot)
value 450
location Weapon
damage 16
time 15
bow
arrow arrow2.png
magic-drain 4
inv-image Crossbow2.png
wearable-image-prefix Crossbow
frames M Stopped (1 9 5 45)
frames M Walking (1 -15 1 145),(1 12 -3 90),(1 6 8 40),(1 6 12 25),(1 8 14 20),(1 9 25 5),(1 9 19 20),(1 11 -5 90)
frames M Jumping (1 -15 1 145),(1 12 -3 90),(1 6 8 40),(1 6 12 25),(1 8 14 20),(1 9 25 5),(1 9 19 20),(1 11 -5 90)
frames M Attack (1 -12 15 180),(1 14 -7 90),(1 28 23 0),(1 28 27 0)
frames M Cast (1 -7 -20 30)
description This magic crossbow draws magical energy from the user to supply them with an unlimited supply of spiritual arrows. The bow can reach the farthest out of all weapon types. It uses MP per arrow, and cannot fire without it. Mediocre magical bonus, medium magical damage, no physical damage, excellent range. Bows can effectively fire at an angle +50 and -50 degrees. In this arc, enemies will be locked-on to and can be shot from quite a distance!
<Magic crossbow3>
type Wearable
display M. Crossbow (Supershot)
value 1800
location Weapon
damage 22
time 6
bow
arrow arrow3.png
magic-drain 5
inv-image Crossbow3.png
wearable-image-prefix Crossbow
usage-bonus magic 15
frames M Stopped (1 9 5 45)
frames M Walking (1 -15 1 145),(1 12 -3 90),(1 6 8 40),(1 6 12 25),(1 8 14 20),(1 9 25 5),(1 9 19 20),(1 11 -5 90)
frames M Jumping (1 -15 1 145),(1 12 -3 90),(1 6 8 40),(1 6 12 25),(1 8 14 20),(1 9 25 5),(1 9 19 20),(1 11 -5 90)
frames M Attack (1 -12 15 180),(1 14 -7 90),(1 28 23 0),(1 28 27 0)
frames M Cast (1 -7 -20 30)
description This magic crossbow draws magical energy from the user to supply them with an unlimited supply of spiritual arrows. The bow can reach the farthest out of all weapon types. It uses MP per arrow, and cannot fire without it. Mediocre magical bonus, medium magical damage, no physical damage, excellent range. Bows can effectively fire at an angle +50 and -50 degrees. In this arc, enemies will be locked-on to and can be shot from quite a distance!
<Enchanted sickle>
display Enchanted Sickle
type Wearable
value 25
location Weapon
minrange 0
range 40
damage 10
time 17
hit-sound Cut.ogg
magic-drain 2
wearable-image-prefix EnchantedSickle
inv-image EnchantedSickle.png
frames M Stopped (1 7 5 40),(2 7 5 40),(3 7 5 40),(2 7 5 40)
frames M Walking (1 -17 -3 150),(2 9 -5 80),(3 6 13 25),(1 7 15 15),(2 5 9 25),(3 1 7 30),(1 3 7 40),(2 8 -5 90)
frames M Jumping (1 -17 -3 150),(2 9 -5 80),(3 6 13 25),(1 7 15 15),(2 5 9 25),(3 1 7 30),(1 3 7 40),(2 8 -5 90)
frames M Attack (1 -14 0 170),(2 -8 -11 120),(3 14 -6 80),(1 15 -2 45)
frames M Cast (1 -2 -7 5)
description The enchanted sickle transfers magical power from the attacker through to the defender, causing extra damage. It uses MP when the attack hits. Good magical bonus, high magical damage, low physical damage, very poor range. The magical aura of this type of weapon means that the strength and magic ability of the wielder are equally as important to deliver a deadlier blow.
<Enchanted sickle2>
display Ench. Sickle +
type Wearable
value 1000
location Weapon
minrange 0
range 40
damage 20
time 17
hit-sound Cut.ogg
magic-drain 6
usage-bonus magic 20
wearable-image-prefix EnchantedSickleb
inv-image EnchantedSickleb.png
frames M Stopped (1 7 5 40),(2 7 5 40),(3 7 5 40),(2 7 5 40)
frames M Walking (1 -17 -3 150),(2 9 -5 80),(3 6 13 25),(1 7 15 15),(2 5 9 25),(3 1 7 30),(1 3 7 40),(2 8 -5 90)
frames M Jumping (1 -17 -3 150),(2 9 -5 80),(3 6 13 25),(1 7 15 15),(2 5 9 25),(3 1 7 30),(1 3 7 40),(2 8 -5 90)
frames M Attack (1 -14 0 170),(2 -8 -11 120),(3 14 -6 80),(1 15 -2 45)
frames M Cast (1 -2 -7 5)
description The enchanted sickle transfers magical power from the attacker through to the defender, causing extra damage. It uses MP when the attack hits. Good magical bonus, high magical damage, low physical damage, very poor range. The magical aura of this type of weapon means that the strength and magic ability of the wielder are equally as important to deliver a deadlier blow.
<Enchanted sickle3>
display Ench. Sickle ++
type Wearable
value 2200
location Weapon
minrange 0
range 40
damage 30
time 17
hit-sound Cut.ogg
magic-drain 10
usage-bonus magic 30
wearable-image-prefix EnchantedSicklec
inv-image EnchantedSicklec.png
frames M Stopped (1 7 5 40),(2 7 5 40),(3 7 5 40),(2 7 5 40)
frames M Walking (1 -17 -3 150),(2 9 -5 80),(3 6 13 25),(1 7 15 15),(2 5 9 25),(3 1 7 30),(1 3 7 40),(2 8 -5 90)
frames M Jumping (1 -17 -3 150),(2 9 -5 80),(3 6 13 25),(1 7 15 15),(2 5 9 25),(3 1 7 30),(1 3 7 40),(2 8 -5 90)
frames M Attack (1 -14 0 170),(2 -8 -11 120),(3 14 -6 80),(1 15 -2 45)
frames M Cast (1 -2 -7 5)
description The enchanted sickle transfers magical power from the attacker through to the defender, causing extra damage. It uses MP when the attack hits. Good magical bonus, high magical damage, low physical damage, very poor range. The magical aura of this type of weapon means that the strength and magic ability of the wielder are equally as important to deliver a deadlier blow.
<Steel cap>
description A helmet made from coarse steel.
display Steel Cap
type Wearable
value 100
location Head
protection 1
inv-image SteelCap.png
wearable-image-prefix SteelCap
frames W Stopped (1 11 2 0),(1 11 2 0),(1 11 2 0),(1 11 2 0)
frames W Walking (2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0),(2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0)
frames W Jumping (2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0),(2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0)
frames W Attack (2 14 2 0),(2 14 2 0),(2 14 2 0),(2 14 2 0)
<Blue hood>
description A soft hood from a nameless wizard.
display Blue Hood
type Wearable
value 300
location Head
protection 2
usage-bonus magic 3
inv-image BlueHood.png
wearable-image-prefix MagicHood
frames M Stopped (2 16 10 0),(2 16 10 0),(2 16 10 0),(2 16 10 0)
frames M Walking (1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0),(1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0)
frames M Jumping (1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0),(1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0)
frames M Attack (1 11 9 0),(1 11 9 0),(1 11 9 0),(1 11 9 0)
frames M Cast (2 9 8 0)
<Green hood>
description A hard hood from a nameless wizard. Made from dragonscale.
display Green Hood
type Wearable
value 620
location Head
protection 4
usage-bonus magic 10
inv-image GreenHood.png
wearable-image-prefix MagicHoodb
frames M Stopped (2 16 10 0),(2 16 10 0),(2 16 10 0),(2 16 10 0)
frames M Walking (1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0),(1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0)
frames M Jumping (1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0),(1 11 9 0),(1 11 11 0),(1 11 9 0),(1 11 7 0)
frames M Attack (1 11 9 0),(1 11 9 0),(1 11 9 0),(1 11 9 0)
frames M Cast (2 9 8 0)
<Sorcerers hat>
description A sorcerer's hat which has magical properties.
display Sorcerer's Hat
type Wearable
value 900
location Head
protection 2
usage-bonus magic 35
inv-image sorchat.png
wearable-image-prefix sorchat
frames M Stopped (1 17 7 0),(1 17 7 0),(1 17 7 0),(1 17 7 0)
frames M Walking (2 13 9 0),(2 13 11 0),(2 13 9 0),(2 13 7 0),(2 13 9 0),(2 13 11 0),(2 13 9 0),(2 13 7 0)
frames M Jumping (2 13 9 0),(2 13 11 0),(2 13 9 0),(2 13 7 0),(2 13 9 0),(2 13 11 0),(2 13 9 0),(2 13 7 0)
frames M Cast (1 10 2 0)
frames M Attack (2 13 9 0),(2 13 9 0),(2 13 9 0),(2 13 9 0)
<Wingboots>
description Boots that allow you to float gracefully!
display Winged boots
type Wearable
value 300
location Boots
inv-image wingboots.png
wearable-image-prefix Wingboots
bit #wings
frames M Stopped (5 -25 63 0),(5 -25 63 0),(5 -25 63 0),(5 -25 63 0)
frames M Walking (1 -11 67 0),(2 -6 60 0),(3 -2 64 0),(4 3 64 0),(5 -32 64 0),(6 7 64 0),(7 9 68 0),(8 8 67 0)
frames M Jumping (1 -11 67 0),(2 -6 60 0),(3 -2 64 0),(4 3 64 0),(5 -32 64 0),(6 7 64 0),(7 9 68 0),(8 8 67 0)
frames W Stopped (17 13 66 0),(17 13 66 0),(17 13 66 0),(17 13 66 0)
frames W Walking (9 4 61 0),(10 7 65 0),(11 11 67 0),(12 6 64 0),(13 9 67 0),(14 8 66 0),(15 14 68 0),(16 8 66 0)
frames W Jumping (9 4 61 0),(10 7 65 0),(11 11 67 0),(12 6 64 0),(13 9 67 0),(14 8 66 0),(15 14 68 0),(16 8 66 0)
<Gripboots>
description Boots that allow you to grip to any surface, great for ice and snow.
display Grip boots
type Wearable
value 300
location Boots
inv-image gripboots.png
wearable-image-prefix Gripboots
bit #grip
frames M Stopped (5 -25 63 0),(5 -25 63 0),(5 -25 63 0),(5 -25 63 0)
frames M Walking (1 -11 67 0),(2 -6 60 0),(3 -2 64 0),(4 3 64 0),(5 -32 64 0),(6 7 64 0),(7 9 68 0),(8 8 67 0)
frames M Jumping (1 -11 67 0),(2 -6 60 0),(3 -2 64 0),(4 3 64 0),(5 -32 64 0),(6 7 64 0),(7 9 68 0),(8 8 67 0)
frames W Stopped (17 13 66 0),(17 13 66 0),(17 13 66 0),(17 13 66 0)
frames W Walking (9 4 61 0),(10 7 65 0),(11 11 67 0),(12 6 64 0),(13 9 67 0),(14 8 66 0),(15 14 68 0),(16 8 66 0)
frames W Jumping (9 4 61 0),(10 7 65 0),(11 11 67 0),(12 6 64 0),(13 9 67 0),(14 8 66 0),(15 14 68 0),(16 8 66 0)
<Steel round helm>
description A helmet made from coarse steel.
type Wearable
value 420
location Head
protection 3
inv-image SteelRoundHelm.png
wearable-image-prefix SteelRoundHelm
frames W Stopped (1 11 2 0),(1 11 2 0),(1 11 2 0),(1 11 2 0)
frames W Walking (2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0),(2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0)
frames W Jumping (2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0),(2 14 2 0),(2 14 4 0),(2 14 2 0),(2 14 0 0)
frames W Attack (2 14 2 0),(2 14 2 0),(2 14 2 0),(2 14 2 0)
<Anneludine platebody>
description A sturdy platebody made from the hardened shells of Anneludines.
display Anneludine Platebody
type Wearable
value 1400
location Torso
protection 6
inv-image annelplate.png
wearable-image-prefix annelplate
frames W Stopped (1 14 23 0),(1 14 23 0),(1 14 23 0),(1 14 23 0)
frames W Walking (2 18 24 0),(3 18 26 0),(4 18 23 0),(5 18 22 0),(6 18 24 0),(7 18 26 0),(8 18 24 0),(9 18 22 0)
frames W Jumping (2 18 24 0),(3 18 26 0),(4 18 23 0),(5 18 22 0),(6 18 24 0),(7 18 26 0),(8 18 24 0),(9 18 22 0)
frames W Attack (10 18 24 0),(10 18 24 0),(10 18 24 0),(10 18 24 0)
<Nepthene platebody>
description A sturdy platebody made from steel, covered in nepthene fibres.
display Nepthene Platebody
type Wearable
value 600
location Torso
protection 2
inv-image nepthenevest.png
wearable-image-prefix neptheneplate
frames W Stopped (1 14 23 0),(1 14 23 0),(1 14 23 0),(1 14 23 0)
frames W Walking (2 18 24 0),(3 18 26 0),(4 18 23 0),(5 18 22 0),(6 18 24 0),(7 18 26 0),(8 18 24 0),(9 18 22 0)
frames W Jumping (2 18 24 0),(3 18 26 0),(4 18 23 0),(5 18 22 0),(6 18 24 0),(7 18 26 0),(8 18 24 0),(9 18 22 0)
frames W Attack (10 18 24 0),(10 18 24 0),(10 18 24 0),(10 18 24 0)
# (Image Suffix, Relative X, Relative Y, Rotation)
# Leaving out the display tag uses item ID name
<Broadsword>
type Wearable
value 2100
location Weapon
minrange 5
range 70
damage 28
time 20
hit-sound Cut.ogg
wearable-image-prefix Broadsword
inv-image Broadsword.png
frames W Stopped (1 -69 -29 145),(1 -69 -29 145),(1 -69 -29 145),(1 -69 -29 145)
frames W Walking (1 -58 -28 155),(1 -53 -37 145),(1 -5 -38 45),(1 -1 -7 15),(1 1 -1 10),(1 5 16 0),(1 -1 -20 25),(1 2 -53 70)
frames W Jumping (1 -58 -28 155),(1 -53 -37 145),(1 -5 -38 45),(1 -1 -7 15),(1 1 -1 10),(1 5 16 0),(1 -1 -20 25),(1 2 -53 70)
frames W Attack (1 -56 -8 175),(1 -53 -46 145),(1 7 -63 85),(1 21 -4 5)
description A long steel sword, thicker than average giving the blade a heavier slice.
<Bronze gladius>
type Wearable
value 25
location Weapon
minrange 5
range 33
damage 5
time 12
hit-sound Cut.ogg
wearable-image-prefix BronzeGladius
inv-image BronzeGladius.png
frames W Stopped (1 -13 7 135),(1 -13 7 135),(1 -13 7 135),(1 -13 7 135)
frames W Walking (1 10 -6 115),(1 16 -5 105),(1 13 11 45),(1 11 20 20),(1 11 24 15),(1 11 27 10),(1 13 14 35),(1 23 2 90)
frames W Jumping (1 10 -6 115),(1 16 -5 105),(1 13 11 45),(1 11 20 20),(1 11 24 15),(1 11 27 10),(1 13 14 35),(1 23 2 90)
frames W Attack (1 -5 13 180),(1 -1 -6 145),(1 24 -11 95),(1 29 16 10)
description The gladius is a two-edged Roman short-sword. It is quite light and is most appropriate for quicker attacks. The versatility of the gladius makes it good for cutting and thrusting. It is forged from bronze. Medium attack strength, quick attacks, poor range. As with any melee weapon, it can only be as strong as the wielder.
<Steel gladius>
type Wearable
value 500
location Weapon
minrange 5
range 33
damage 16
time 12
hit-sound Cut.ogg
wearable-image-prefix SteelGladius
inv-image SteelGladius.png
frames W Stopped (1 -13 7 135),(1 -13 7 135),(1 -13 7 135),(1 -13 7 135)
frames W Walking (1 10 -6 115),(1 16 -5 105),(1 13 11 45),(1 11 20 20),(1 11 24 15),(1 11 27 10),(1 13 14 35),(1 23 2 90)
frames W Jumping (1 10 -6 115),(1 16 -5 105),(1 13 11 45),(1 11 20 20),(1 11 24 15),(1 11 27 10),(1 13 14 35),(1 23 2 90)
frames W Attack (1 -5 13 180),(1 -1 -6 145),(1 24 -11 95),(1 29 16 10)
description The gladius is a two-edged Roman short-sword. It is quite light and is most appropriate for quicker attacks. The versatility of the gladius makes it good for cutting and thrusting. It is forged from steel. Medium attack strength, quick attacks, poor range.
<Bronze battle axe>
type Wearable
value 25
location Weapon
minrange 15
range 48
damage 9
time 26
hit-sound Cut2.ogg
wearable-image-prefix BronzeBattleAxe
inv-image BronzeBattleAxe.png
frames W Stopped (1 -19 -4 125),(1 -19 -4 125),(1 -19 -4 125),(1 -19 -4 125)
frames W Walking (1 -9 -14 130),(1 -5 -14 125),(1 10 1 40),(1 9 8 25),(1 7 5 30),(1 5 4 35),(1 9 0 40),(1 16 -8 90)
frames W Jumping (1 -9 -14 130),(1 -5 -14 125),(1 10 1 40),(1 9 8 25),(1 7 5 30),(1 5 4 35),(1 9 0 40),(1 16 -8 90)
frames W Attack (1 -16 1 170),(1 -14 -12 150),(1 9 -22 105),(1 26 0 20)
description This is a standard two-handed battle axe. Its powerfully designed axehead delivers a crushing and slicing blow simultaneously. The weight on the end of the axe requires the attacker to pause between swings. It is forged from bronze. High attack strength, slow attacks, mediocre range. As with any melee weapon, it can only be as strong as the wielder.
<Bronze battle axe2>
display Warrior's axe
type Wearable
value 1200
location Weapon
minrange 13
range 52
damage 50
time 50
hit-sound Cut2.ogg
wearable-image-prefix BronzeBattleAxeb
inv-image BronzeBattleAxe2.png
frames W Stopped (1 -19 -4 125),(1 -19 -4 125),(1 -19 -4 125),(1 -19 -4 125)
frames W Walking (1 -9 -14 130),(1 -5 -14 125),(1 10 1 40),(1 9 8 25),(1 7 5 30),(1 5 4 35),(1 9 0 40),(1 16 -8 90)
frames W Jumping (1 -9 -14 130),(1 -5 -14 125),(1 10 1 40),(1 9 8 25),(1 7 5 30),(1 5 4 35),(1 9 0 40),(1 16 -8 90)
frames W Attack (1 -16 1 170),(1 -14 -12 150),(1 9 -22 105),(1 26 0 20)
description This is a stronger two-handed battle axe. Its powerfully designed axehead delivers a crushing and slicing blow simultaneously. The weight on the end of the axe requires the attacker to pause between swings. It is forged from bronze. High attack strength, slow attacks, mediocre range. As with any melee weapon, it can only be as strong as the wielder.
<Bronze battle axe3>
display Greataxe of doom
type Wearable
value 5000
location Weapon
minrange 13
range 52
damage 100
time 60
hit-sound Cut2.ogg
wearable-image-prefix BronzeBattleAxec
inv-image BronzeBattleAxe3.png
frames W Stopped (1 -19 -4 125),(1 -19 -4 125),(1 -19 -4 125),(1 -19 -4 125)
frames W Walking (1 -9 -14 130),(1 -5 -14 125),(1 10 1 40),(1 9 8 25),(1 7 5 30),(1 5 4 35),(1 9 0 40),(1 16 -8 90)
frames W Jumping (1 -9 -14 130),(1 -5 -14 125),(1 10 1 40),(1 9 8 25),(1 7 5 30),(1 5 4 35),(1 9 0 40),(1 16 -8 90)
frames W Attack (1 -16 1 170),(1 -14 -12 150),(1 9 -22 105),(1 26 0 20)
description A two-handed battle axe with incredible power at an incredibly slow rate.
<Steel halberd>
type Wearable
value 25
location Weapon
minrange 55
range 96
damage 4
time 15
hit-sound Cut3.ogg
wearable-image-prefix SteelHalberd
inv-image SteelHalberd.png
frames W Stopped (1 -2 -42 90),(1 -2 -42 90),(1 -2 -42 90),(1 -2 -42 90)
frames W Walking (1 -15 -54 110),(1 -20 -51 115),(1 -2 -26 40),(1 -4 -6 20),(1 -4 -12 25),(1 -7 -16 30),(1 -3 -23 35),(1 12 -45 90)
frames W Jumping (1 -15 -54 110),(1 -20 -51 115),(1 -2 -26 40),(1 -4 -6 20),(1 -4 -12 25),(1 -7 -16 30),(1 -3 -23 35),(1 12 -45 90)
frames W Attack (1 -53 -19 165), (1 -42 -46 140), (1 16 -57 90), (1 17 4 5)
description Halberds have exceptional reach. Halberds are versative weapons because they offer a ranged attack with nearly as much force as a melee weapon. The axehead and spike at the end of the halberd are versatile, but still can not deliver as much force as conventional melee weapons, and as such, the halberd is considered a defensive weapon. This halberd is made of steel. Low-Medium attack strength, quick attacks, good range. As with any melee weapon, it can only be as strong as the wielder.
<Steel halberd2>
display Phantom halberd
type Wearable
value 450
location Weapon
minrange 55
range 104
damage 13
time 10
hit-sound Cut3.ogg
wearable-image-prefix SteelHalberdb
inv-image SteelHalberd2.png
usage-bonus magic 20
frames W Stopped (1 -2 -42 90),(1 -2 -42 90),(1 -2 -42 90),(1 -2 -42 90)
frames W Walking (1 -15 -54 110),(1 -20 -51 115),(1 -2 -26 40),(1 -4 -6 20),(1 -4 -12 25),(1 -7 -16 30),(1 -3 -23 35),(1 12 -45 90)
frames W Jumping (1 -15 -54 110),(1 -20 -51 115),(1 -2 -26 40),(1 -4 -6 20),(1 -4 -12 25),(1 -7 -16 30),(1 -3 -23 35),(1 12 -45 90)
frames W Attack (1 -53 -19 165), (1 -42 -46 140), (1 16 -57 90), (1 17 4 5)
description Halberds have exceptional reach. Halberds are versative weapons because they offer a ranged attack with nearly as much force as a melee weapon. The axehead and spike at the end of the halberd are versatile, but still can not deliver as much force as conventional melee weapons, and as such, the halberd is considered a defensive weapon. This halberd is made of steel. Low-Medium attack strength, quick attacks, good range. As with any melee weapon, it can only be as strong as the wielder.
<Steel halberd3>
display Halberd of wrath
type Wearable
value 3200
location Weapon
minrange 30
range 110
damage 25
time 8
hit-sound Cut3.ogg
wearable-image-prefix SteelHalberdc
inv-image SteelHalberd3.png
usage-bonus magic 30
frames W Stopped (1 -2 -42 90),(1 -2 -42 90),(1 -2 -42 90),(1 -2 -42 90)
frames W Walking (1 -15 -54 110),(1 -20 -51 115),(1 -2 -26 40),(1 -4 -6 20),(1 -4 -12 25),(1 -7 -16 30),(1 -3 -23 35),(1 12 -45 90)
frames W Jumping (1 -15 -54 110),(1 -20 -51 115),(1 -2 -26 40),(1 -4 -6 20),(1 -4 -12 25),(1 -7 -16 30),(1 -3 -23 35),(1 12 -45 90)
frames W Attack (1 -53 -19 165), (1 -42 -46 140), (1 16 -57 90), (1 17 4 5)
description Halberds have exceptional reach. Halberds are versative weapons because they offer a ranged attack with nearly as much force as a melee weapon. The axehead and spike at the end of the halberd are versatile, but still can not deliver as much force as conventional melee weapons, and as such, the halberd is considered a defensive weapon. This halberd is made of steel. Low-Medium attack strength, quick attacks, good range. As with any melee weapon, it can only be as strong as the wielder.
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