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#------------------------------------------------------------------------
#
# This file is part of Ardentryst.
#
# Ardentryst is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ardentryst is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ardentryst. If not, see <http://www.gnu.org/licenses/>.
#
# Copyright 2007, 2008, 2009 Jordan Trudgett
#
#------------------------------------------------------------------------
import pygame, time
from pygame.locals import *
from helpers import myflip, ge
FADES = True
SKIPWAIT = False
def fade_set_slow():
# Ironically, this tells the fades to go FAST. (-q option activates)
global SKIPWAIT
SKIPWAIT = True
def tick_wait(ms, d):
global SKIPWAIT
ge()
if SKIPWAIT: return False
if ms < d:
time.sleep(0.001 * (d - ms))
return True
return False
def NOFADES():
global FADES
FADES = False
def FADE_DOUBLESIZE():
"Deprecated"
global DOUBLESIZE
DOUBLESIZE = True
def INIT_FADES(realscr, scr):
"Deprecated"
global REAL, SCREEN
REAL = realscr
SCREEN = scr
def flip():
myflip()
def fade_screens(screen, screen2, delay = 2):
global FADES
if not FADES:
screen.blit(screen2, (0,0))
flip()
return
orig_screen = pygame.Surface((640, 480))
orig_screen.blit(screen, (0,0))
skipnext = False
for x in range(41):
ms = pygame.time.get_ticks()
screen.blit(screen2, (0,0))
orig_screen.set_alpha(255 - int(x * (255/40.0)))
screen.blit(orig_screen, (0,0))
flip()
ms = pygame.time.get_ticks() - ms
tickw = tick_wait(ms, delay)
if type(tickw) == str: break
if not tickw: skipnext = True
def fade_to_black(screen, delay = 2):
global FADES
if not FADES:
screen.fill((0,0,0))
flip()
return
orig_screen = pygame.Surface((640, 480))
orig_screen.blit(screen, (0,0))
skipnext = False
for x in range(41):
if skipnext: skipnext = False; continue
ms = pygame.time.get_ticks()
screen.fill((0, 0, 0))
orig_screen.set_alpha(255 - int(x * (255/40.0)))
screen.blit(orig_screen, (0,0))
flip()
ms = pygame.time.get_ticks() - ms
tickw = tick_wait(ms, delay)
if type(tickw) == str: break
if not tickw: skipnext = True
screen.fill((0, 0, 0))
flip()
def fade_to_white(screen, delay = 2):
global FADES
if not FADES:
screen.fill((255,255,255))
flip()
return
orig_screen = pygame.Surface((640, 480))
orig_screen.blit(screen, (0,0))
skipnext = False
for x in range(41):
ms = pygame.time.get_ticks()
screen.fill((255, 255, 255))
orig_screen.set_alpha(255 - int(x * (255/40.0)))
screen.blit(orig_screen, (0,0))
flip()
ms = pygame.time.get_ticks() - ms
tickw = tick_wait(ms, delay)
if type(tickw) == str: break
if not tickw: skipnext = True
def fade_from_black(screen, delay = 2):
global FADES
if not FADES:
flip()
return
orig_screen = pygame.Surface((640, 480))
orig_screen.blit(screen, (0,0))
skipnext = False
for x in range(41):
if skipnext: skipnext = False; continue
ms = pygame.time.get_ticks()
screen.fill((0, 0, 0))
orig_screen.set_alpha(int(x * (255/40.0)))
screen.blit(orig_screen, (0,0))
flip()
ms = pygame.time.get_ticks() - ms
tickw = tick_wait(ms, delay)
if type(tickw) == str: break
if not tickw: skipnext = True
def fade_from_white(screen, delay = 2):
global FADES
if not FADES:
flip()
return
orig_screen = pygame.Surface((640, 480))
orig_screen.blit(screen, (0,0))
skipnext = False
for x in range(41):
ms = pygame.time.get_ticks()
screen.fill((255, 255, 255))
orig_screen.set_alpha(int(x * (255/40.0)))
screen.blit(orig_screen, (0,0))
flip()
ms = pygame.time.get_ticks() - ms
tickw = tick_wait(ms, delay)
if type(tickw) == str: break
if not tickw: skipnext = True
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