1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
|
#------------------------------------------------------------------------
#
# This file is part of Ardentryst.
#
# Ardentryst is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ardentryst is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ardentryst. If not, see <http://www.gnu.org/licenses/>.
#
# Copyright 2007, 2008, 2009 Jordan Trudgett
#
#------------------------------------------------------------------------
import os
class ItemBox:
def __init__(self):
"ItemBox holds all the items, their names, data, frames.. including\
wearables in the game. It has to be done somewhere..."
citem = "NULL"
self.ITEM = {}
for line in open(os.path.join("Base", "items.db"), 'r').readlines():
line = line.strip()
if len(line) == 0: continue
if line[0] == "<":
citem = line[1:-1]
self.ITEM[citem] = Item(citem)
elif line[0] == "#":
continue
elif line.lower().startswith("type"):
self.ITEM[citem].type = " ".join(line.lower().split()[1:])
elif line.lower().startswith("value"):
self.ITEM[citem].value = int(line.lower().split()[1])
elif line.lower().startswith("description"):
self.ITEM[citem].description = " ".join(line.split()[1:])
elif line.lower().startswith("hit-sound"):
self.ITEM[citem].hit_sound = " ".join(line.split()[1:])
elif line.lower().startswith("on-use"):
self.ITEM[citem].on_use = " ".join(line.split()[1:])
elif line.lower().startswith("location"):
self.ITEM[citem].location = " ".join(line.lower().split()[1:]).capitalize()
elif line.lower().startswith("range"):
self.ITEM[citem].range = int("".join(line.lower().split()[1:]))
elif line.lower().startswith("minrange"):
self.ITEM[citem].minrange = int("".join(line.lower().split()[1:]))
elif line.lower().startswith("damage"):
self.ITEM[citem].damage = int("".join(line.lower().split()[1:]))
elif line.lower().startswith("time"):
self.ITEM[citem].time = int("".join(line.lower().split()[1:]))
elif line.lower().startswith("inv-image"):
self.ITEM[citem].inv_image = " ".join(line.split()[1:])
elif line.lower().startswith("arrow"):
self.ITEM[citem].arrow = " ".join(line.split()[1:])
elif line.lower().startswith("wearable-image-prefix"):
self.ITEM[citem].wearable_image_prefix = line.split()[1]
elif line.lower().startswith("use-prefix"):
self.ITEM[citem].use_prefix = " ".join(line.split()[1:])
elif line.lower().startswith("use-sound"):
self.ITEM[citem].use_sound = " ".join(line.split()[1:])
elif line.lower().startswith("display"):
self.ITEM[citem].display = " ".join(line.split()[1:])
elif line.lower().startswith("magic-drain"):
self.ITEM[citem].magic_drain = int(line.split()[1])
elif line.lower().startswith("protection"):
self.ITEM[citem].protection = int(line.split()[1])
elif line.lower().startswith("bit"):
self.ITEM[citem].bits.append(line.split()[1])
elif line.lower().startswith("usage-bonus"):
self.ITEM[citem].usage_bonus[line.split()[1].lower()] = int(line.split()[2])
elif line.lower().startswith("bow"):
self.ITEM[citem].bow = True
elif line.lower().startswith("frames"):
d = line.split()[1:]
n = d[0]
a = d[1]
fs = " ".join(d[2:]).replace("(","").replace(")","").split(",")
for i in range(len(fs)):
fs[i] = fs[i].strip().split()
for x in range(3):
try:
fs[i][x+1] = int(fs[i][x+1])
except:
print "Item loading failed. Check for extra commas."
alter = [self.ITEM[citem].Warrior_Frames, self.ITEM[citem].Mage_Frames][{"W":0, "M":1}[n.upper()]]
alter[a] = fs
# self.ITEM[citem].wearable_image_prefix = line.split()[1]
# print "Wearable image prefix:",self.ITEM[citem].wearable_image_prefix
def Accumulate_Images(self):
"Finds out every graphic file that is required in this module and passes back as a list."
Graphics = []
for key in self.ITEM.keys():
ci = self.ITEM[key]
for wkey in ci.Warrior_Frames.keys():
cfs = ci.Warrior_Frames[wkey]
for frame in cfs:
framefile = ci.wearable_image_prefix + frame[0] + ".png"
if framefile not in Graphics:
Graphics.append(framefile)
for mkey in ci.Mage_Frames.keys():
cfs = ci.Mage_Frames[mkey]
for frame in cfs:
framefile = ci.wearable_image_prefix + frame[0] + ".png"
if framefile not in Graphics:
Graphics.append(framefile)
# if ci.inv_image:
# imagefile = ci.inv_image
# if imagefile not in Graphics:
# Graphics.append(imagefile)
# print "a3 ", imagefile
return Graphics
def ItemInfo(self, name):
for i in self.ITEM.keys():
item = self.ITEM[i]
if item.name == name:
return [item.type, item.location, item.value, item.on_use, item.description, item.inv_image,\
item.wearable_image_prefix, item.Warrior_Frames, item.Mage_Frames]
def GetItem(self, name):
for i in self.ITEM.keys():
item = self.ITEM[i]
if item.name == name or item.display == name:
return item
class Item:
def __init__(self, name):
self.name = name
self.type = "NULL"
self.location = "NULL"
self.bits = []
self.minrange = 0
self.range = 0
self.damage = 0
self.time = 0
self.value = 0
self.on_use = ""
self.description = ""
self.inv_image = ""
self.wearable_image_prefix = ""
self.use_prefix = None
self.display = self.name
self.magic_drain = 0
self.protection = 0
self.bow = False
self.arrow = ""
self.use_sound = ""
self.hit_sound = ""
self.usage_bonus = {
"strength" : 0,
"endurance" : 0,
"magic" : 0,
"luck" : 0
}
self.Warrior_Frames = {}
self.Mage_Frames = {}
# Each key in dict, such as "Walking", contains a list of frame
# information. Each frame has four values of information
# such as ['1', 10, 5, 0].
# These numbers represent:
# Image Suffix, Relative X, Relative Y, Rotation
# Suffix (then .png) will be appended to Prefix to get the right frame.
|