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#------------------------------------------------------------------------
#
# This file is part of Ardentryst.
#
# Ardentryst is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ardentryst is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ardentryst. If not, see <http://www.gnu.org/licenses/>.
#
# Copyright 2007, 2008, 2009 Jordan Trudgett
#
#------------------------------------------------------------------------
import pygame
class SET1:
def __init__(self, keycodes, x, y, set):
#WSAD / UP DOWN LEFT RIGHT
self.set = set
self.keys = [
Key(keycodes[0], x, y, "Up", set),
Key(keycodes[1], x, y+30, "Down", set),
Key(keycodes[2], x-32, y+30, "Left", set),
Key(keycodes[3], x+32, y+30, "Right", set),
]
class SET2:
def __init__(self, keycodes, x, y, set):
self.set = set
self.keys = [Key(keycodes[c], x + ((8-c)%3) * 32, y + (c/3)*30, "B-" + str(((11-c)/3)*3 - (11-c)%3), set) for c in range(9)]
class Key:
def __init__(self, keycode, x, y, binding, set):
self.binding = binding
self.set = set
self.state = 0
self.keycode = keycode
self.x, self.y = x, y
self.label = pygame.key.name(self.keycode)
if self.label.startswith("unknown"):
self.label = "???"
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