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/*
Sprite.cpp - 2D sprite buffers library for Arduino & Wiring
Copyright (c) 2006 David A. Mellis. All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef Sprite_h
#define Sprite_h
#include <inttypes.h>
#include "binary.h"
class Sprite
{
private:
uint8_t _width;
uint8_t _height;
uint8_t _depth;
uint8_t _ppb;
uint8_t _bpr;
uint8_t _mask;
uint8_t *_buffer;
void init(uint8_t width, uint8_t height);
public:
Sprite(uint8_t width, uint8_t height);
Sprite(uint8_t width, uint8_t height, uint8_t row, ...);
uint8_t width() const;
uint8_t height() const;
void write(uint8_t x, uint8_t y, uint8_t value);
uint8_t read(uint8_t x, uint8_t y) const;
};
#endif
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