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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<p class='vspace'></p><h2>Static</h2>
<p>The static keyword is used to create variables that are visible to only one function. However unlike local variables that get created and destroyed every time a function is called, static variables persist beyond the function call, preserving their data between function calls.
</p>
<p class='vspace'></p><p>Variables declared as static will only be created and initialized the first time a function is called.
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<p class='vspace'></p><h4>Example</h4>
<pre>


/* RandomWalk
* Paul Badger 2007
* RandomWalk wanders up and down randomly between two
* endpoints. The maximum move in one loop is governed by
* the parameter "stepsize".
* A static variable is moved up and down a random amount.
* This technique is also known as "pink noise" and "drunken walk".
*/

#define randomWalkLowRange -20
#define randomWalkHighRange 20
int stepsize;

int thisTime;
int total;

void setup()
{
  Serial.begin(9600);
}

void loop()
{        //  tetst randomWalk function
  stepsize = 5;
  thisTime = randomWalk(stepsize);
  Serial.println(thisTime);
   delay(10);
}

int randomWalk(int moveSize){
  static int  place;     // variable to store value in random walk - declared static so that it stores
                         // values in between function calls, but no other functions can change its value

  place = place + (random(-moveSize, moveSize + 1));

  if (place &lt; randomWalkLowRange){                    // check lower and upper limits
    place = place + (randomWalkLowRange - place);     // reflect number back in positive direction
  }
  else if(place &gt; randomWalkHighRange){
    place = place - (place - randomWalkHighRange);     // reflect number back in negative direction
  }

  return place;
}


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