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/*
This file is part of the GSM3 communications library for Arduino
-- Multi-transport communications platform
-- Fully asynchronous
-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
-- Voice calls
-- SMS
-- TCP/IP connections
-- HTTP basic clients
This library has been developed by Telefnica Digital - PDI -
- Physical Internet Lab, as part as its collaboration with
Arduino and the Open Hardware Community.
September-December 2012
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
The latest version of this library can always be found at
https://github.com/BlueVia/Official-Arduino
*/
#ifndef _GSM3MOBILEMOCKUPPROVIDER_
#define _GSM3MOBILEMOCKUPPROVIDER_
#include <GSM3MobileNetworkProvider.h>
#include <GSM3MobileVoiceProvider.h>
class GSM3MobileMockupProvider: public GSM3MobileNetworkProvider
{
private:
// Introducing this status is quite "heavy". But something like this should
// be added to ShieldV1. Or not.
// Note, in ShieldV1 there is no "RECEIVINGSMS" status.
enum GSM3_modemlinest_e { IDLE, WAITINGANSWER, SENDINGSMS};
GSM3_modemlinest_e lineStatus;
char* msgExample;
int msgIndex;
public:
/** Minimum socket
@return 1
*/
inline int minSocket(){return 1;};
/** Maximum socket
@return 8
*/
inline int maxSocket(){return 8;};
/** Constructor */
GSM3MobileMockupProvider();
/** Get network status
@return network status
*/
inline GSM3_NetworkStatus_t getStatus(){return ERROR;};
/** Get voice call status
@return call status
*/
inline GSM3_voiceCall_st getvoiceCallStatus(){return IDLE_CALL;};
/** Get last command status
@return Returns 0 if last command is still executing, 1 success, >1 error
*/
int ready();
inline void closeCommand(int code){};
//Configuration functions.
/** Begin connection
@param pin PIN code
@return
*/
int begin(char* pin=0);
/** Check if is modem alive
@return 0
*/
inline int isModemAlive(){return 0;};
/** Shutdown the modem (power off really)
@return true if successful
*/
inline bool shutdown(){return false;};
//Call functions
/** Launch a voice call
@param number Phone number to be called
@return If asynchronous, returns 0. If synchronous, 1 if success, other if error
*/
inline int voiceCall(const char* number){return 0;};
/** Answer a voice call
@return If asynchronous, returns 0. If synchronous, 1 if success, other if error
*/
inline int answerCall(){return 0;};
/** Hang a voice call
@return If asynchronous, returns 0. If synchronous, 1 if success, other if error
*/
inline int hangCall(){return 0;};
/** Retrieve phone number of caller
@param buffer Buffer for copy phone number
@param bufsize Buffer size
@return If asynchronous, returns 0. If synchronous, 1 if success, other if error
*/
inline int retrieveCallingNumber(char* buffer, int*& bufsize){return 0;};
// SMS functions
/** Begin a SMS to send it
@param number Destination
@return error command if it exists
*/
int beginSMS(const char* number);
/** End SMS
@return error command if it exists
*/
int endSMS();
/** Check if SMS available and prepare it to be read
@return error command if it exists
*/
int availableSMS();
/** Read a byte but do not advance the buffer header (circular buffer)
@return character
*/
int peek();
/** Delete the SMS from Modem memory and proccess answer
*/
void flushSMS();
/** Read sender number phone
@param number Buffer for save number phone
@param nlength Buffer length
@return 1 success, >1 error
*/
int remoteSMSNumber(char* number, int nlength);
/** Read one char for SMS buffer (advance circular buffer)
@return character
*/
int readSMS();
/** Write a SMS character by character
@param c Character
*/
void writeSMS(char c);
// Socket functions
/** Connect to a remote TCP server
@param server String with IP or server name
@param port Remote port number
@param id_socket Local socket number
@return 0 if command running, 1 if success, otherwise error
*/
int connectTCPClient(const char* server, int port, int id_socket);
// Attention to parameter rewriting in ShieldV1
/** Write buffer information into a socket
@param buf Buffer
@param size Buffer size
@param idsocket Socket
*/
void writeSocket(const uint8_t *buf, size_t size, int idsocket);
// ShieldV1 will have two reading mechanisms:
// Mechanism 1: Call AT+QIRD for size bytes. Put them in the circular buffer,
// fill buf. Take care to xon/xoff effect, as we may copy just a part of the
// incoming bytes.
/** Read socket and put information in a buffer
@param buf Buffer
@param size Buffer size
@param idsocket Socket
@return
*/
int readSocket(uint8_t *buf, size_t size, int idsocket);
// Mechanism 2 in ShieldV1:
// When called "available()" or "read()" reuse readSocket code to execute
// QIRD SYNCHRONOUSLY. Ask the modem for 1500 bytes but do not copy them anywhere,
// leave data in the circular buffer. Put buffer head at the start of received data.
// Peek() will get a character but will not advance the buffer head.
// Read() will get one character. XON/XOFF will take care of buffer filling
// If Read() gets to the end of the QIRD response, execute again QIRD SYNCHRONOUSLY
// If the user executes flush(), execute read() until there is nothing more to read()
// (the modem gives no way to empty the socket of incoming data)
/** Check if there are data to be read in socket.
@param idsocket Local socket number
@return 0 if command running, 1 if there are data available, 4 if no data, otherwise error
*/
int availableSocket(int idsocket);
/** Read data (get a character) available in socket
@param idsocket Socket
@param advance Determines if advance the buffer head
@return character
*/
int readSocket(int idsocket, bool advance=true);
/** Flush socket
@param idsocket Socket
*/
void flushSocket(int idsocket);
// This is the same in ShieldV1
/** Close a socket
@param idsocket Socket
@return 0 if command running, 1 if success, otherwise error
*/
int disconnectTCP(int idsocket);
// TCP Server. Attention. Changing the int*&. We'll receive a buffer for the IP
// If the pointer ins NULL just forget it
// I think that opening a server does not occupy a socket. Is that true?
/** Establish a TCP connection
@param port Port
@param localIP IP address
@param localIPlength IP address size in characters
@return command error if exists
*/
int connectTCPServer(int port, char* localIP, int* localIPlength);
// Modem sockets status. Return TRUE if the modem thinks the socket is occupied.
// This should be detected through an unrequisited response
/** Get modem status
@param s Socket
@return modem status (true if connected)
*/
bool getSocketModemStatus(uint8_t s);
};
#endif
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