File: options.cpp

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auto OptionSettings::construct() -> void {
  setCollapsible();
  setVisible(false);

  rewind.setText("Rewind").setChecked(settings.general.rewind).onToggle([&] {
    settings.general.rewind = rewind.checked();
    program.rewindReset();
  }).doToggle();
  rewindLayout.setAlignment(1);
      rewindHint.setText("Allows you to reverse time via the rewind hotkey").setFont(Font().setSize(7.0)).setForegroundColor(SystemColor::Sublabel);

  runAhead.setText("Run-Ahead").setEnabled(co_serializable()).setChecked(settings.general.runAhead && co_serializable()).onToggle([&] {
    settings.general.runAhead = runAhead.checked() && co_serializable();
    program.runAheadUpdate();
  });
  runAheadLayout.setAlignment(1);
      runAheadHint.setText("Removes one frame of input lag, but doubles system requirements").setFont(Font().setSize(7.0)).setForegroundColor(SystemColor::Sublabel);

  autoSaveMemory.setText("Auto-Save Memory Periodically").setChecked(settings.general.autoSaveMemory).onToggle([&] {
    settings.general.autoSaveMemory = autoSaveMemory.checked();
  });
  autoSaveMemoryLayout.setAlignment(1);
      autoSaveMemoryHint.setText("Helps safeguard game saves from being lost").setFont(Font().setSize(7.0)).setForegroundColor(SystemColor::Sublabel);

  nativeFileDialogs.setText("Use Native File Dialogs").setChecked(settings.general.nativeFileDialogs).onToggle([&] {
    settings.general.nativeFileDialogs = nativeFileDialogs.checked();
  });
  nativeFileDialogsLayout.setAlignment(1);
      nativeFileDialogsHint.setText("More familiar, but lacks advanced loading options").setFont(Font().setSize(7.0)).setForegroundColor(SystemColor::Sublabel);
}