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#if defined(Hiro_Canvas)
auto mCanvas::allocate() -> pObject* {
return new pCanvas(*this);
}
//
auto mCanvas::alignment() const -> Alignment {
return state.alignment;
}
auto mCanvas::color() const -> Color {
return state.color;
}
auto mCanvas::data() -> u32* {
return (u32*)state.icon.data();
}
auto mCanvas::gradient() const -> Gradient {
return state.gradient;
}
auto mCanvas::icon() const -> multiFactorImage {
return state.icon;
}
auto mCanvas::setAlignment(Alignment alignment) -> type& {
state.alignment = alignment;
signal(setAlignment, alignment);
return *this;
}
auto mCanvas::setColor(Color color) -> type& {
state.color = color;
state.gradient = {};
state.icon = {};
signal(setColor, color);
return *this;
}
auto mCanvas::setGradient(Gradient gradient) -> type& {
state.color = {};
state.gradient = gradient;
state.icon = {};
signal(setGradient, gradient);
return *this;
}
auto mCanvas::setIcon(const multiFactorImage& icon) -> type& {
state.color = {};
state.gradient = {};
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mCanvas::setSize(Size size) -> type& {
multiFactorImage icon;
icon.allocate(size.width(), size.height());
return setIcon(icon);
}
auto mCanvas::size() const -> Size {
return {(s32)state.icon.width(), (s32)state.icon.height()};
}
auto mCanvas::update() -> type& {
signal(update);
return *this;
}
#endif
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