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#if defined(Hiro_TreeView)
struct mTreeView : mWidget {
Declare(TreeView)
using mObject::remove;
auto activation() const -> Mouse::Click;
auto append(sTreeViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto collapse(bool recursive = true) -> type&;
auto doActivate() const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto doToggle(sTreeViewItem item) const -> void;
auto expand(bool recursive = true) -> type&;
auto foregroundColor() const -> Color;
auto item(const string& path) const -> TreeViewItem;
auto itemCount() const -> u32;
auto items() const -> vector<TreeViewItem>;
auto onActivate(const function<void ()>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto onToggle(const function<void (sTreeViewItem)>& callback = {}) -> type&;
auto remove(sTreeViewItem item) -> type&;
auto reset() -> type& override;
auto selectNone() -> type&;
auto selected() const -> TreeViewItem;
auto setActivation(Mouse::Click activation = Mouse::Click::Double) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setParent(mObject* parent = nullptr, s32 offset = -1) -> type& override;
//private:
struct State {
Mouse::Click activation = Mouse::Click::Double;
Color backgroundColor;
Color foregroundColor;
vector<sTreeViewItem> items;
function<void ()> onActivate;
function<void ()> onChange;
function<void ()> onContext;
function<void (sTreeViewItem)> onToggle;
string selectedPath;
} state;
auto destruct() -> void override;
};
#endif
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