File: system-selection.cpp

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SystemSelection::SystemSelection(View* view) : Panel(view, Size{155_sx, ~0}) {
  setCollapsible().setVisible(false);

  for(auto& medium : media) {
    ListViewItem item{&systemList};
    item.setText(medium);
  }

  systemList.onChange([&] { eventChange(); });
}

auto SystemSelection::eventChange() -> void {
  if(auto item = systemList.selected()) {
    gameManager.select(item.text());
  } else {
    programWindow.show(home);
  }
}