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struct Settings : Markup::Node {
using string = nall::string;
auto load() -> void;
auto save() -> void;
auto process(bool load) -> void;
struct Video {
string driver;
string monitor;
string format;
bool exclusive = false;
bool blocking = false;
bool flush = false;
string shader = "None";
u32 multiplier = 2;
string output = "Scale";
bool aspectCorrection = true;
bool adaptiveSizing = true;
bool autoCentering = false;
f64 luminance = 1.0;
f64 saturation = 1.0;
f64 gamma = 1.0;
bool colorBleed = false;
bool colorEmulation = true;
bool deepBlackBoost = false;
bool interframeBlending = true;
bool overscan = false;
bool pixelAccuracy = false;
string quality = "SD";
bool supersampling = false;
bool disableVideoInterfaceProcessing = false;
bool weaveDeinterlacing = true;
} video;
struct Audio {
string driver;
string device;
u32 frequency = 0;
u32 latency = 0;
bool exclusive = false;
bool blocking = true;
bool dynamic = false;
bool mute = false;
f64 volume = 1.0;
f64 balance = 0.0;
} audio;
struct Input {
string driver;
string defocus = "Pause";
} input;
struct Boot {
bool fast = false;
bool debugger = false;
string prefer = "NTSC-U";
} boot;
struct General {
bool showStatusBar = true;
bool rewind = false;
bool runAhead = false;
bool autoSaveMemory = true;
bool homebrewMode = false;
} general;
struct Rewind {
u32 length = 100;
u32 frequency = 10;
} rewind;
struct Paths {
string home;
string firmware;
string saves;
string screenshots;
string debugging;
string arcadeRoms;
struct SuperFamicom {
string gameBoy;
string bsMemory;
string sufamiTurbo;
} superFamicom;
} paths;
struct Recent {
string game[9];
} recent;
struct DebugServer {
u32 port = 9123;
bool enabled = false; // if enabled, server starts with ares
bool useIPv4 = false; // forces IPv4 over IPv6
} debugServer;
};
struct VideoSettings : VerticalLayout {
auto construct() -> void;
Label colorAdjustmentLabel{this, Size{~0, 0}, 5};
TableLayout colorAdjustmentLayout{this, Size{~0, 0}};
Label luminanceLabel{&colorAdjustmentLayout, Size{0, 0}};
Label luminanceValue{&colorAdjustmentLayout, Size{50_sx, 0}};
HorizontalSlider luminanceSlider{&colorAdjustmentLayout, Size{~0, 0}};
//
Label saturationLabel{&colorAdjustmentLayout, Size{0, 0}};
Label saturationValue{&colorAdjustmentLayout, Size{50_sx, 0}};
HorizontalSlider saturationSlider{&colorAdjustmentLayout, Size{~0, 0}};
//
Label gammaLabel{&colorAdjustmentLayout, Size{0, 0}};
Label gammaValue{&colorAdjustmentLayout, Size{50_sx, 0}};
HorizontalSlider gammaSlider{&colorAdjustmentLayout, Size{~0, 0}};
Label emulatorSettingsLabel{this, Size{~0, 0}, 5};
HorizontalLayout colorBleedLayout{this, Size{~0, 0}, 5};
CheckLabel colorBleedOption{&colorBleedLayout, Size{0, 0}, 5};
Label colorBleedHint{&colorBleedLayout, Size{~0, 0}};
HorizontalLayout colorEmulationLayout{this, Size{~0, 0}, 5};
CheckLabel colorEmulationOption{&colorEmulationLayout, Size{0, 0}, 5};
Label colorEmulationHint{&colorEmulationLayout, Size{~0, 0}};
HorizontalLayout deepBlackBoostLayout{this, Size{~0, 0}, 5};
CheckLabel deepBlackBoostOption{&deepBlackBoostLayout, Size{0, 0}, 5};
Label deepBlackBoostHint{&deepBlackBoostLayout, Size{~0, 0}};
HorizontalLayout interframeBlendingLayout{this, Size{~0, 0}, 5};
CheckLabel interframeBlendingOption{&interframeBlendingLayout, Size{0, 0}, 5};
Label interframeBlendingHint{&interframeBlendingLayout, Size{~0, 0}};
HorizontalLayout overscanLayout{this, Size{~0, 0}};
CheckLabel overscanOption{&overscanLayout, Size{0, 0}, 5};
Label overscanHint{&overscanLayout, Size{~0, 0}};
HorizontalLayout pixelAccuracyLayout{this, Size{~0, 0}};
CheckLabel pixelAccuracyOption{&pixelAccuracyLayout, Size{0, 0}, 5};
Label pixelAccuracyHint{&pixelAccuracyLayout, Size{~0, 0}};
//
Label renderSettingsLabel{this, Size{~0, 0}, 5};
HorizontalLayout disableVideoInterfaceProcessingLayout{this, Size{~0, 0}, 5};
CheckLabel disableVideoInterfaceProcessingOption{&disableVideoInterfaceProcessingLayout, Size{0, 0}, 5};
Label disableVideoInterfaceProcessingHint{&disableVideoInterfaceProcessingLayout, Size{0, 0}};
HorizontalLayout weaveDeinterlacingLayout{this, Size{~0, 0}, 5};
CheckLabel weaveDeinterlacingOption{&weaveDeinterlacingLayout, Size{0, 0}, 5};
Label weaveDeinterlacingHint{&weaveDeinterlacingLayout, Size{0, 0}};
HorizontalLayout renderQualityLayout{this, Size{~0, 0}, 5};
RadioLabel renderQualitySD{&renderQualityLayout, Size{0, 0}};
RadioLabel renderQualityHD{&renderQualityLayout, Size{0, 0}};
RadioLabel renderQualityUHD{&renderQualityLayout, Size{0, 0}};
Group renderQualityGroup{&renderQualitySD, &renderQualityHD, &renderQualityUHD};
HorizontalLayout renderSupersamplingLayout{this, Size{~0, 0}, 5};
CheckLabel renderSupersamplingOption{&renderSupersamplingLayout, Size{0, 0}, 5};
Label renderSupersamplingHint{&renderSupersamplingLayout, Size{0, 0}};
HorizontalLayout renderSettingsLayout{this, Size{~0, 0}};
Label renderSettingsHint{&renderSettingsLayout, Size{0, 0}};
};
struct AudioSettings : VerticalLayout {
auto construct() -> void;
Label effectsLabel{this, Size{~0, 0}, 5};
TableLayout effectsLayout{this, Size{~0, 0}};
Label volumeLabel{&effectsLayout, Size{0, 0}};
Label volumeValue{&effectsLayout, Size{50_sx, 0}};
HorizontalSlider volumeSlider{&effectsLayout, Size{~0, 0}};
//
Label balanceLabel{&effectsLayout, Size{0, 0}};
Label balanceValue{&effectsLayout, Size{50_sx, 0}};
HorizontalSlider balanceSlider{&effectsLayout, Size{~0, 0}};
};
struct InputSettings : VerticalLayout {
auto construct() -> void;
auto systemChange() -> void;
auto portChange() -> void;
auto deviceChange() -> void;
auto refresh() -> void;
auto eventContext(TableViewCell) -> void;
auto eventChange() -> void;
auto eventClear() -> void;
auto eventAssign(TableViewCell, string binding) -> void;
auto eventAssign(TableViewCell) -> void;
auto eventInput(shared_pointer<HID::Device>, u32 groupID, u32 inputID, s16 oldValue, s16 newValue) -> void;
auto setVisible(bool visible = true) -> InputSettings&;
HorizontalLayout indexLayout{this, Size{~0, 0}};
ComboButton systemList{&indexLayout, Size{~0, 0}};
ComboButton portList{&indexLayout, Size{~0, 0}};
ComboButton deviceList{&indexLayout, Size{~0, 0}};
TableView inputList{this, Size{~0, ~0}};
HorizontalLayout controlLayout{this, Size{~0, 0}};
Label assignLabel{&controlLayout, Size{~0, 0}};
Canvas spacer{&controlLayout, Size{1, 0}};
Button assignButton{&controlLayout, Size{80, 0}};
Button clearButton{&controlLayout, Size{80, 0}};
maybe<InputNode&> activeMapping;
u32 activeBinding = 0;
Timer timer;
PopupMenu menu;
};
struct HotkeySettings : VerticalLayout {
auto construct() -> void;
auto reload() -> void;
auto refresh() -> void;
auto eventChange() -> void;
auto eventClear() -> void;
auto eventAssign(TableViewCell) -> void;
auto eventInput(shared_pointer<HID::Device>, u32 groupID, u32 inputID, s16 oldValue, s16 newValue) -> void;
auto setVisible(bool visible = true) -> HotkeySettings&;
TableView inputList{this, Size{~0, ~0}};
HorizontalLayout controlLayout{this, Size{~0, 0}};
Label assignLabel{&controlLayout, Size{~0, 0}};
Canvas spacer{&controlLayout, Size{1, 0}};
Button assignButton{&controlLayout, Size{80, 0}};
Button clearButton{&controlLayout, Size{80, 0}};
maybe<InputHotkey&> activeMapping;
u32 activeBinding = 0;
Timer timer;
};
struct EmulatorSettings : VerticalLayout {
auto construct() -> void;
auto eventToggle(TableViewCell cell) -> void;
Label emulatorLabel{this, Size{~0, 0}, 5};
TableView emulatorList{this, Size{~0, ~0}};
};
struct OptionSettings : VerticalLayout {
auto construct() -> void;
HorizontalLayout rewindLayout{this, Size{~0, 0}, 5};
CheckLabel rewind{&rewindLayout, Size{0, 0}, 5};
Label rewindHint{&rewindLayout, Size{~0, 0}};
HorizontalLayout runAheadLayout{this, Size{~0, 0}, 5};
CheckLabel runAhead{&runAheadLayout, Size{0, 0}, 5};
Label runAheadHint{&runAheadLayout, Size{~0, 0}};
HorizontalLayout autoSaveMemoryLayout{this, Size{~0, 0}, 5};
CheckLabel autoSaveMemory{&autoSaveMemoryLayout, Size{0, 0}, 5};
Label autoSaveMemoryHint{&autoSaveMemoryLayout, Size{~0, 0}};
HorizontalLayout homebrewModeLayout{this, Size{~0, 0}, 5};
CheckLabel homebrewMode{&homebrewModeLayout, Size{0, 0}, 5};
Label homebrewModeHint{&homebrewModeLayout, Size{~0, 0}};
};
struct FirmwareSettings : VerticalLayout {
auto construct() -> void;
auto refresh() -> void;
auto select(const string& emulator, const string& type, const string& region) -> bool;
auto eventChange() -> void;
auto eventAssign() -> void;
auto eventClear() -> void;
auto eventScan() -> void;
auto findFirmware(string sha256) -> string;
Label firmwareLabel{this, Size{~0, 0}, 5};
TableView firmwareList{this, Size{~0, ~0}};
HorizontalLayout controlLayout{this, Size{~0, 0}};
Button scanButton{&controlLayout, Size{80, 0}};
Canvas spacer{&controlLayout, Size{~0, 0}};
Button assignButton{&controlLayout, Size{80, 0}};
Button clearButton{&controlLayout, Size{80, 0}};
map<string, string> fileHashes;
};
struct PathSettings : VerticalLayout {
auto construct() -> void;
auto refresh() -> void;
Label homeLabel{this, Size{~0, 0}, 5};
HorizontalLayout homeLayout{this, Size{~0, 0}};
LineEdit homePath{&homeLayout, Size{~0, 0}};
Button homeAssign{&homeLayout, Size{80, 0}};
Button homeReset{&homeLayout, Size{80, 0}};
Label firmwareLabel{this, Size{~0, 0}, 5};
HorizontalLayout firmwareLayout{this, Size{~0, 0}};
LineEdit firmwarePath{&firmwareLayout, Size{~0, 0}};
Button firmwareAssign{&firmwareLayout, Size{80, 0}};
Button firmwareReset{&firmwareLayout, Size{80, 0}};
Label savesLabel{this, Size{~0, 0}, 5};
HorizontalLayout savesLayout{this, Size{~0, 0}};
LineEdit savesPath{&savesLayout, Size{~0, 0}};
Button savesAssign{&savesLayout, Size{80, 0}};
Button savesReset{&savesLayout, Size{80, 0}};
Label screenshotsLabel{this, Size{~0, 0}, 5};
HorizontalLayout screenshotsLayout{this, Size{~0, 0}};
LineEdit screenshotsPath{&screenshotsLayout, Size{~0, 0}};
Button screenshotsAssign{&screenshotsLayout, Size{80, 0}};
Button screenshotsReset{&screenshotsLayout, Size{80, 0}};
Label debuggingLabel{this, Size{~0, 0}, 5};
HorizontalLayout debuggingLayout{this, Size{~0, 0}};
LineEdit debuggingPath{&debuggingLayout, Size{~0, 0}};
Button debuggingAssign{&debuggingLayout, Size{80, 0}};
Button debuggingReset{&debuggingLayout, Size{80, 0}};
Label arcadeRomsLabel{this, Size{~0, 0}, 5};
HorizontalLayout arcadeRomsLayout{this, Size{~0, 0}};
LineEdit arcadeRomsPath{&arcadeRomsLayout, Size{~0, 0}};
Button arcadeRomsAssign{&arcadeRomsLayout, Size{80, 0}};
Button arcadeRomsReset{&arcadeRomsLayout, Size{80, 0}};
};
struct DriverSettings : VerticalLayout {
auto construct() -> void;
auto videoRefresh() -> void;
auto videoDriverUpdate() -> void;
auto audioRefresh() -> void;
auto audioDriverUpdate() -> void;
auto inputRefresh() -> void;
auto inputDriverUpdate() -> void;
Label videoLabel{this, Size{~0, 0}, 5};
HorizontalLayout videoDriverLayout{this, Size{~0, 0}};
Label videoDriverLabel{&videoDriverLayout, Size{0, 0}};
ComboButton videoDriverList{&videoDriverLayout, Size{0, 0}};
Button videoDriverAssign{&videoDriverLayout, Size{0, 0}};
Label videoDriverActive{&videoDriverLayout, Size{0, 0}};
HorizontalLayout videoPropertyLayout{this, Size{~0, 0}};
Label videoMonitorLabel{&videoPropertyLayout, Size{0, 0}};
ComboButton videoMonitorList{&videoPropertyLayout, Size{0, 0}};
Label videoFormatLabel{&videoPropertyLayout, Size{0, 0}};
ComboButton videoFormatList{&videoPropertyLayout, Size{0, 0}};
HorizontalLayout videoToggleLayout{this, Size{~0, 0}};
CheckLabel videoExclusiveToggle{&videoToggleLayout, Size{0, 0}};
CheckLabel videoBlockingToggle{&videoToggleLayout, Size{0, 0}};
CheckLabel videoFlushToggle{&videoToggleLayout, Size{0, 0}};
//
Label audioLabel{this, Size{~0, 0}, 5};
HorizontalLayout audioDriverLayout{this, Size{~0, 0}};
Label audioDriverLabel{&audioDriverLayout, Size{0, 0}};
ComboButton audioDriverList{&audioDriverLayout, Size{0, 0}};
Button audioDriverAssign{&audioDriverLayout, Size{0, 0}};
Label audioDriverActive{&audioDriverLayout, Size{0, 0}};
HorizontalLayout audioDeviceLayout{this, Size{~0, 0}};
Label audioDeviceLabel{&audioDeviceLayout, Size{0, 0}};
ComboButton audioDeviceList{&audioDeviceLayout, Size{0, 0}};
HorizontalLayout audioPropertyLayout{this, Size{~0, 0}};
Label audioFrequencyLabel{&audioPropertyLayout, Size{0, 0}};
ComboButton audioFrequencyList{&audioPropertyLayout, Size{0, 0}};
Label audioLatencyLabel{&audioPropertyLayout, Size{0, 0}};
ComboButton audioLatencyList{&audioPropertyLayout, Size{0, 0}};
HorizontalLayout audioToggleLayout{this, Size{~0, 0}};
CheckLabel audioExclusiveToggle{&audioToggleLayout, Size{0, 0}};
CheckLabel audioBlockingToggle{&audioToggleLayout, Size{0, 0}};
CheckLabel audioDynamicToggle{&audioToggleLayout, Size{0, 0}};
//
Label inputLabel{this, Size{~0, 0}, 5};
HorizontalLayout inputDriverLayout{this, Size{~0, 0}};
Label inputDriverLabel{&inputDriverLayout, Size{0, 0}};
ComboButton inputDriverList{&inputDriverLayout, Size{0, 0}};
Button inputDriverAssign{&inputDriverLayout, Size{0, 0}};
Label inputDriverActive{&inputDriverLayout, Size{0, 0}};
HorizontalLayout inputDefocusLayout{this, Size{~0, 0}};
Label inputDefocusLabel{&inputDefocusLayout, Size{0, 0}};
RadioLabel inputDefocusPause{&inputDefocusLayout, Size{0, 0}};
RadioLabel inputDefocusBlock{&inputDefocusLayout, Size{0, 0}};
RadioLabel inputDefocusAllow{&inputDefocusLayout, Size{0, 0}};
Group inputDefocusGroup{&inputDefocusPause, &inputDefocusBlock, &inputDefocusAllow};
};
struct DebugSettings : VerticalLayout {
auto construct() -> void;
auto infoRefresh() -> void;
auto serverRefresh() -> void;
Label debugLabel{this, Size{~0, 0}, 5};
HorizontalLayout portLayout{this, Size{~0, 0}};
Label portLabel{&portLayout, Size{48, 20}};
LineEdit port{&portLayout, Size{~0, 0}};
Label portHint{&portLayout, Size{~0, 0}};
HorizontalLayout ipv4Layout{this, Size{~0, 0}};
Label ipv4Label{&ipv4Layout, Size{48, 20}};
CheckLabel ipv4{&ipv4Layout, Size{~0, 0}};
HorizontalLayout enabledLayout{this, Size{~0, 0}};
Label enabledLabel{&enabledLayout, Size{48, 20}};
CheckLabel enabled{&enabledLayout, Size{~0, 0}};
Label connectInfo{this, Size{~0, 30}, 5};
};
struct HomePanel : VerticalLayout {
auto construct() -> void;
Canvas canvas{this, Size{~0, ~0}};
};
struct SettingsWindow : Window {
SettingsWindow();
auto show(const string& panel) -> void;
auto eventChange() -> void;
HorizontalLayout layout{this};
ListView panelList{&layout, Size{125_sx, ~0}};
VerticalLayout panelContainer{&layout, Size{~0, ~0}};
VideoSettings videoSettings;
AudioSettings audioSettings;
InputSettings inputSettings;
HotkeySettings hotkeySettings;
EmulatorSettings emulatorSettings;
OptionSettings optionSettings;
FirmwareSettings firmwareSettings;
PathSettings pathSettings;
DriverSettings driverSettings;
DebugSettings debugSettings;
HomePanel homePanel;
};
extern Settings settings;
namespace Instances { extern Instance<SettingsWindow> settingsWindow; }
extern SettingsWindow& settingsWindow;
extern VideoSettings& videoSettings;
extern AudioSettings& audioSettings;
extern InputSettings& inputSettings;
extern HotkeySettings& hotkeySettings;
extern EmulatorSettings& emulatorSettings;
extern OptionSettings& optionSettings;
extern FirmwareSettings& firmwareSettings;
extern PathSettings& pathSettings;
extern DriverSettings& driverSettings;
extern DebugSettings& debugSettings;
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