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#if defined(Hiro_MenuBar)
auto mMenuBar::allocate() -> pObject* {
return new pMenuBar(*this);
}
auto mMenuBar::destruct() -> void {
for(auto& menu : state.menus) menu->destruct();
mObject::destruct();
}
//
auto mMenuBar::append(sMenu menu) -> type& {
state.menus.append(menu);
menu->setParent(this, menuCount() - 1);
signal(append, menu);
return *this;
}
auto mMenuBar::menu(u32 position) const -> Menu {
if(position < menuCount()) return state.menus[position];
return {};
}
auto mMenuBar::menuCount() const -> u32 {
return state.menus.size();
}
auto mMenuBar::menus() const -> vector<Menu> {
vector<Menu> menus;
for(auto& menu : state.menus) menus.append(menu);
return menus;
}
auto mMenuBar::remove() -> type& {
if(auto window = parentWindow()) window->remove(window->menuBar());
return *this;
}
auto mMenuBar::remove(sMenu menu) -> type& {
s32 offset = menu->offset();
signal(remove, menu);
state.menus.remove(offset);
for(auto n : range(offset, menuCount())) {
state.menus[n]->adjustOffset(-1);
}
menu->setParent();
return *this;
}
auto mMenuBar::reset() -> type& {
while(state.menus) remove(state.menus.right());
return *this;
}
auto mMenuBar::setParent(mObject* parent, s32 offset) -> type& {
for(auto& menu : reverse(state.menus)) menu->destruct();
mObject::setParent(parent, offset);
for(auto& menu : state.menus) menu->setParent(this, menu->offset());
return *this;
}
#endif
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