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#if defined(Hiro_Position)
Position::Position() {
setPosition(0, 0);
}
Position::Position(f32 x, f32 y) {
setPosition(x, y);
}
Position::operator bool() const {
return state.x || state.y;
}
auto Position::operator==(const Position& source) const -> bool {
return x() == source.x() && y() == source.y();
}
auto Position::operator!=(const Position& source) const -> bool {
return !operator==(source);
}
auto Position::reset() -> type& {
return setPosition(0, 0);
}
auto Position::setPosition(Position position) -> type& {
return setPosition(position.x(), position.y());
}
auto Position::setPosition(f32 x, f32 y) -> type& {
state.x = x;
state.y = y;
return *this;
}
auto Position::setX(f32 x) -> type& {
state.x = x;
return *this;
}
auto Position::setY(f32 y) -> type& {
state.y = y;
return *this;
}
auto Position::x() const -> f32 {
return state.x;
}
auto Position::y() const -> f32 {
return state.y;
}
#endif
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