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#if defined(Hiro_Timer)
mTimer::mTimer() {
mObject::state.enabled = false;
}
auto mTimer::allocate() -> pObject* {
return new pTimer(*this);
}
//
auto mTimer::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mTimer::interval() const -> u32 {
return state.interval;
}
auto mTimer::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mTimer::setInterval(u32 interval) -> type& {
state.interval = interval;
signal(setInterval, interval);
return *this;
}
#endif
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