1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256
|
#define GL_ALPHA_TEST 0x0bc0
#include "opengl/opengl.hpp"
struct VideoCGL;
@interface RubyVideoCGL : NSOpenGLView {
@public
VideoCGL* video;
}
-(id) initWith:(VideoCGL*)video pixelFormat:(NSOpenGLPixelFormat*)pixelFormat;
-(void) reshape;
-(BOOL) acceptsFirstResponder;
@end
@interface RubyWindowCGL : NSWindow <NSWindowDelegate> {
@public
VideoCGL* video;
}
-(id) initWith:(VideoCGL*)video;
-(BOOL) canBecomeKeyWindow;
-(BOOL) canBecomeMainWindow;
@end
struct VideoCGL : VideoDriver, OpenGL {
VideoCGL& self = *this;
VideoCGL(Video& super) : VideoDriver(super) {}
~VideoCGL() { terminate(); }
auto create() -> bool override {
return initialize();
}
auto driver() -> string override { return "OpenGL 3.2"; }
auto ready() -> bool override { return _ready; }
auto hasFullScreen() -> bool override { return true; }
auto hasContext() -> bool override { return true; }
auto hasBlocking() -> bool override { return true; }
auto hasFlush() -> bool override { return true; }
auto hasShader() -> bool override { return true; }
auto setFullScreen(bool fullScreen) -> bool override {
return initialize();
}
auto setContext(uintptr context) -> bool override {
return initialize();
}
auto setBlocking(bool blocking) -> bool override {
if(!view) return true;
acquireContext();
s32 blocking32 = self.blocking;
[[view openGLContext] setValues:&blocking32 forParameter:NSOpenGLCPSwapInterval];
releaseContext();
return true;
}
auto setFlush(bool flush) -> bool override {
return true;
}
auto setShader(string shader) -> bool override {
acquireContext();
OpenGL::setShader(shader);
releaseContext();
return true;
}
auto focused() -> bool override {
return true;
}
auto clear() -> void override {
acquireContext();
[view lockFocus];
OpenGL::clear();
[[view openGLContext] flushBuffer];
[view unlockFocus];
releaseContext();
}
auto size(u32& width, u32& height) -> void override {
auto area = [view convertRectToBacking:[view bounds]];
width = area.size.width;
height = area.size.height;
}
auto acquire(u32*& data, u32& pitch, u32 width, u32 height) -> bool override {
acquireContext();
OpenGL::size(width, height);
bool result = OpenGL::lock(data, pitch);
releaseContext();
return result;
}
auto release() -> void override {
}
auto output(u32 width, u32 height) -> void override {
lock_guard<recursive_mutex> lock(mutex);
acquireContext();
u32 windowWidth, windowHeight;
size(windowWidth, windowHeight);
if([view lockFocusIfCanDraw]) {
OpenGL::absoluteWidth = width;
OpenGL::absoluteHeight = height;
OpenGL::outputX = 0;
OpenGL::outputY = 0;
OpenGL::outputWidth = windowWidth;
OpenGL::outputHeight = windowHeight;
OpenGL::output();
[[view openGLContext] flushBuffer];
if(self.flush) glFinish();
[view unlockFocus];
}
releaseContext();
}
private:
auto acquireContext() -> void {
lock_guard<recursive_mutex> lock(mutex);
[[view openGLContext] makeCurrentContext];
}
auto releaseContext() -> void {
lock_guard<recursive_mutex> lock(mutex);
[NSOpenGLContext clearCurrentContext];
}
auto initialize() -> bool {
terminate();
if(!self.fullScreen && !self.context) return false;
if(self.fullScreen) {
window = [[RubyWindowCGL alloc] initWith:this];
[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[window toggleFullScreen:nil];
//[NSApp setPresentationOptions:NSApplicationPresentationFullScreen];
}
NSOpenGLPixelFormatAttribute attributeList[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADoubleBuffer,
0
};
auto context = self.fullScreen ? [window contentView] : (__bridge NSView*)(void *)self.context;
auto size = [context frame].size;
auto format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributeList];
auto openGLContext = [[NSOpenGLContext alloc] initWithFormat:format shareContext:nil];
view = [[RubyVideoCGL alloc] initWith:this pixelFormat:format];
[view setOpenGLContext:openGLContext];
[view setFrame:NSMakeRect(0, 0, size.width, size.height)];
[view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[view setWantsBestResolutionOpenGLSurface:YES];
[context addSubview:view];
[openGLContext setView:view];
[openGLContext makeCurrentContext];
[[view window] makeFirstResponder:view];
[view lockFocus];
OpenGL::initialize(self.shader);
s32 blocking = self.blocking;
[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
[view unlockFocus];
releaseContext();
clear();
return _ready = true;
}
auto terminate() -> void {
acquireContext();
_ready = false;
OpenGL::terminate();
if(view) {
[view removeFromSuperview];
view = nil;
}
if(window) {
//[NSApp setPresentationOptions:NSApplicationPresentationDefault];
[window toggleFullScreen:nil];
[window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
[window close];
window = nil;
}
}
RubyVideoCGL* view = nullptr;
RubyWindowCGL* window = nullptr;
bool _ready = false;
std::recursive_mutex mutex;
};
@implementation RubyVideoCGL : NSOpenGLView
-(id) initWith:(VideoCGL*)videoPointer pixelFormat:(NSOpenGLPixelFormat*)pixelFormat {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat:pixelFormat]) {
video = videoPointer;
}
return self;
}
-(void) reshape {
[super reshape];
video->output(0, 0);
}
-(BOOL) acceptsFirstResponder {
return YES;
}
-(void) keyDown:(NSEvent*)event {
}
-(void) keyUp:(NSEvent*)event {
}
@end
@implementation RubyWindowCGL : NSWindow
-(id) initWith:(VideoCGL*)videoPointer {
auto primaryRect = [[[NSScreen screens] objectAtIndex:0] frame];
if(self = [super initWithContentRect:primaryRect styleMask:0 backing:NSBackingStoreBuffered defer:YES]) {
video = videoPointer;
[self setDelegate:self];
[self setReleasedWhenClosed:NO];
[self setAcceptsMouseMovedEvents:YES];
[self setTitle:@""];
[self makeKeyAndOrderFront:nil];
}
return self;
}
-(BOOL) canBecomeKeyWindow {
return YES;
}
-(BOOL) canBecomeMainWindow {
return YES;
}
@end
|