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#include "opengl/opengl.hpp"
#include <dwmapi.h>
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
static LRESULT CALLBACK VideoOpenGL32_WindowProcedure(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
if(msg == WM_SYSKEYDOWN && wparam == VK_F4) return false;
return DefWindowProc(hwnd, msg, wparam, lparam);
}
struct VideoWGL : VideoDriver, OpenGL {
VideoWGL& self = *this;
VideoWGL(Video& super) : VideoDriver(super) { construct(); }
~VideoWGL() { destruct(); }
auto create() -> bool override {
return initialize();
}
auto driver() -> string override { return "OpenGL 3.2"; }
auto ready() -> bool override { return _ready; }
auto hasFullScreen() -> bool override { return true; }
auto hasMonitor() -> bool override { return true; }
auto hasContext() -> bool override { return true; }
auto hasBlocking() -> bool override { return true; }
auto hasFlush() -> bool override { return true; }
auto hasShader() -> bool override { return true; }
auto setFullScreen(bool fullScreen) -> bool override {
return initialize();
}
auto setMonitor(string monitor) -> bool override {
return initialize();
}
auto setContext(uintptr context) -> bool override {
return initialize();
}
auto setBlocking(bool blocking) -> bool override {
return true;
}
auto setFlush(bool flush) -> bool override {
return true;
}
auto setShader(string shader) -> bool override {
acquireContext();
OpenGL::setShader(self.shader);
releaseContext();
return true;
}
auto focused() -> bool override {
if(self.fullScreen && self.exclusive) return true;
auto focused = GetFocus();
return _context == focused || IsChild(_context, focused);
}
auto clear() -> void override {
acquireContext();
OpenGL::clear();
SwapBuffers(_display);
releaseContext();
}
auto size(u32& width, u32& height) -> void override {
if(self.fullScreen) {
width = _monitorWidth;
height = _monitorHeight;
} else {
RECT rectangle;
GetClientRect(_context, &rectangle);
width = rectangle.right - rectangle.left;
height = rectangle.bottom - rectangle.top;
}
}
auto acquire(u32*& data, u32& pitch, u32 width, u32 height) -> bool override {
acquireContext();
OpenGL::size(width, height);
bool result = OpenGL::lock(data, pitch);
releaseContext();
return result;
}
auto release() -> void override {
}
auto output(u32 width, u32 height) -> void override {
acquireContext();
u32 windowWidth, windowHeight;
size(windowWidth, windowHeight);
OpenGL::absoluteWidth = width;
OpenGL::absoluteHeight = height;
OpenGL::outputX = 0;
OpenGL::outputY = 0;
OpenGL::outputWidth = windowWidth;
OpenGL::outputHeight = windowHeight;
OpenGL::output();
SwapBuffers(_display);
if(self.blocking) DwmFlush(); // DwmFlush waits for VSYNC at compositor level, bypassing OpenGL driver bugs
if(self.flush) glFinish();
releaseContext();
}
private:
auto construct() -> void {
WNDCLASS windowClass{};
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
windowClass.hCursor = LoadCursor(0, IDC_ARROW);
windowClass.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
windowClass.hInstance = GetModuleHandle(0);
windowClass.lpfnWndProc = VideoOpenGL32_WindowProcedure;
windowClass.lpszClassName = L"VideoOpenGL32_Window";
windowClass.lpszMenuName = 0;
windowClass.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&windowClass);
}
auto destruct() -> void {
terminate();
}
auto acquireContext() -> void {
if(!_wglContext) return;
while(!wglMakeCurrent(_display, _wglContext)) spinloop();
}
auto releaseContext() -> void {
if(!_wglContext) return;
while(!wglMakeCurrent(_display, nullptr)) spinloop();
}
auto initialize() -> bool {
terminate();
if(!self.fullScreen && !self.context) return false;
auto monitor = Video::monitor(self.monitor);
_monitorX = monitor.x;
_monitorY = monitor.y;
_monitorWidth = monitor.width;
_monitorHeight = monitor.height;
if(self.fullScreen) {
_context = _window = CreateWindowEx(WS_EX_TOPMOST, L"VideoOpenGL32_Window", L"", WS_VISIBLE | WS_POPUP,
_monitorX, _monitorY, _monitorWidth, _monitorHeight,
nullptr, nullptr, GetModuleHandle(0), nullptr);
} else {
_context = (HWND)self.context;
}
PIXELFORMATDESCRIPTOR descriptor{};
descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR);
descriptor.nVersion = 1;
descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
descriptor.iPixelType = PFD_TYPE_RGBA;
_display = GetDC(_context);
GLuint pixelFormat = ChoosePixelFormat(_display, &descriptor);
SetPixelFormat(_display, pixelFormat, &descriptor);
_wglContext = wglCreateContext(_display);
wglMakeCurrent(_display, _wglContext);
wglCreateContextAttribs = (HGLRC (APIENTRY*)(HDC, HGLRC, const int*))glGetProcAddress("wglCreateContextAttribsARB");
wglSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT");
if(wglCreateContextAttribs) {
s32 attributeList[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
0
};
HGLRC context = wglCreateContextAttribs(_display, 0, attributeList);
if(context) {
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(_wglContext);
wglMakeCurrent(_display, _wglContext = context);
}
}
if(wglSwapInterval) wglSwapInterval(0);
_ready = OpenGL::initialize(self.shader);
releaseContext();
return _ready;
}
auto terminate() -> void {
acquireContext();
_ready = false;
OpenGL::terminate();
if(_wglContext) {
wglDeleteContext(_wglContext);
_wglContext = nullptr;
}
if(_window) {
DestroyWindow(_window);
_window = nullptr;
}
_context = nullptr;
}
auto (APIENTRY* wglCreateContextAttribs)(HDC, HGLRC, const int*) -> HGLRC = nullptr;
auto (APIENTRY* wglSwapInterval)(int) -> BOOL = nullptr;
bool _ready = false;
s32 _monitorX = 0;
s32 _monitorY = 0;
s32 _monitorWidth = 0;
s32 _monitorHeight = 0;
HWND _window = nullptr;
HWND _context = nullptr;
HDC _display = nullptr;
HGLRC _wglContext = nullptr;
HINSTANCE _glWindow = nullptr;
};
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