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#include "mia.hpp"
#include <TZXFile.h>
namespace mia {
std::function<string ()> homeLocation = [] { return string{Path::user(), "Emulation/Systems/"}; };
std::function<string ()> saveLocation = [] { return string{}; };
std::vector<string> media;
auto locate(const string &name) -> string {
// First check each path for the presence of the file we are looking for in the following order
// allowing users to override the default resources if they wish to do so.
// 1. The application directory
string location = {Path::program(), name};
if (inode::exists(location)) return location;
// 2. The user data directory
location = {Path::userData(), "ares/", name};
if (inode::exists(location)) return location;
// 3. The shared data directory
#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
/// Unix-like systems have multiple notions of a 'shared data' directory. First, check for
/// an install prefix, as would be used by package managers that do not use `/usr/share`.
/// Secondly, look in `/usr/local/share` to cover software compiled by the user.
/// Lastly, look in the 'global' shared data directory, `/usr/share`.
location = {Path::prefixSharedData(), "ares/", name};
if (inode::exists(location)) return location;
location = {Path::localSharedData(), "ares/", name};
if (inode::exists(location)) return location;
#endif
location = {Path::sharedData(), "ares/", name};
if (inode::exists(location)) return location;
// 4. The application bundle resource directory (macOS only)
#if defined(PLATFORM_MACOS)
location = {Path::resources(), name};
if(inode::exists(location)) return location;
#endif
// If the file was not found in any of the above locations, we may be intending to create it
#if defined(PLATFORM_WINDOWS)
// We must return a path to a user writable directory; on Windows, this is the executable directory
return {Path::program(), name};
#else
// On other platforms, this is the "user data" directory
directory::create({Path::userData(), "ares/"});
return {Path::userData(), "ares/", name};
#endif
}
auto operator+=(string& lhs, const string& rhs) -> string& {
lhs.append(rhs);
return lhs;
}
auto hexString(std::span<const u8> view) -> string {
string s;
for(u8 n : view) s.append(hex(n, 2L), " ");
return s.stripRight();
}
#include "settings/settings.cpp"
#include "system/system.cpp"
#include "medium/medium.cpp"
#include "pak/pak.cpp"
#if !defined(MIA_LIBRARY)
#include "program/program.cpp"
#endif
auto setHomeLocation(std::function<string ()> callback) -> void {
homeLocation = callback;
}
auto setSaveLocation(std::function<string ()> callback) -> void {
saveLocation = callback;
}
auto construct() -> void {
static bool initialized = false;
if(initialized) return;
initialized = true;
media.push_back("Atari 2600");
media.push_back("BS Memory");
media.push_back("ColecoVision");
media.push_back("MyVision");
media.push_back("Famicom");
media.push_back("Famicom Disk System");
media.push_back("Game Boy");
media.push_back("Game Boy Color");
media.push_back("Game Boy Advance");
media.push_back("Game Gear");
media.push_back("Master System");
media.push_back("Mega Drive");
media.push_back("Mega 32X");
media.push_back("Mega CD");
media.push_back("Mega LD");
media.push_back("MSX");
media.push_back("MSX2");
media.push_back("Neo Geo");
media.push_back("Neo Geo Pocket");
media.push_back("Neo Geo Pocket Color");
media.push_back("Nintendo 64");
media.push_back("Nintendo 64DD");
media.push_back("PC Engine");
media.push_back("PC Engine CD");
media.push_back("PC Engine LD");
media.push_back("PlayStation");
media.push_back("Pocket Challenge V2");
media.push_back("Saturn");
media.push_back("SC-3000");
media.push_back("SG-1000");
media.push_back("Sufami Turbo");
media.push_back("Super Famicom");
media.push_back("SuperGrafx");
media.push_back("WonderSwan");
media.push_back("WonderSwan Color");
media.push_back("ZX Spectrum");
}
auto identify(const string& filename) -> string {
construct();
auto extension = Location::suffix(filename).trimLeft(".", 1L).downcase();
if(extension == "zip") {
Decode::ZIP archive;
if(archive.open(filename)) {
for(auto& file : archive.file) {
auto match = Location::suffix(file.name).trimLeft(".", 1L).downcase();
for(auto& medium : media) {
auto pak = mia::Medium::create(medium);
auto exts = pak->extensions();
if(std::ranges::find(exts, match) != exts.end()) {
extension = match;
}
}
}
}
}
for(auto& medium : media) {
auto pak = mia::Medium::create(medium);
auto exts = pak->extensions();
if(std::ranges::find(exts, extension) != exts.end()) {
if(pak->load(filename) != successful) continue; // Skip medium that the system cannot load
if(pak->pak->attribute("audio").boolean()) continue; // Skip audio-only media to give the next system a chance to match
return pak->name();
}
}
return {}; //unable to identify
}
auto import(std::shared_ptr<Pak> pak, const string& filename) -> bool {
if(pak->load(filename) == successful) {
string pathname = {Path::user(), "Emulation/", pak->name(), "/", Location::prefix(filename), ".", pak->extensions().front(), "/"};
if(!directory::create(pathname)) return false;
for(auto& node : *pak->pak) {
if(auto input = std::dynamic_pointer_cast<vfs::file>(node)) {
if(input->name() == "manifest.bml" && !settings.createManifests) continue;
if(auto output = file::open({pathname, input->name()}, file::mode::write)) {
while(!input->end()) output.write(input->read());
}
}
}
return true;
}
return false;
}
auto main(Arguments arguments) -> void {
#if !defined(MIA_LIBRARY)
Application::setName("mia");
#endif
construct();
auto document = file::read(locate("settings.bml"));
if(!document.empty()) {
settings.unserialize(document);
}
if(arguments.take("--name")) {
return print("mia");
}
if(string filename; arguments.take("--identify", filename)) {
return print(identify(filename), "\n");
}
if(string system; arguments.take("--system", system)) {
auto pak = mia::Medium::create(system);
if(!pak) return;
if(string manifest; arguments.take("--manifest", manifest)) {
if(pak->load(manifest) == successful) {
if(auto fp = pak->pak->read("manifest.bml")) return print(fp->reads());
}
return;
}
if(string import; arguments.take("--import", import)) {
return (void)mia::import(pak, import);
}
#if !defined(MIA_LIBRARY)
if(arguments.take("--import")) {
if(auto import = BrowserDialog()
.setTitle({"Import ", system, " Game"})
.setPath(settings.recent)
.setAlignment(Alignment::Center)
.openFile()
) {
if(!mia::import(pak, import)) {
MessageDialog()
.setTitle("Error")
.setAlignment(Alignment::Center)
.setText({"Failed to import: ", Location::file(import)})
.error();
}
}
return;
}
#endif
}
#if !defined(MIA_LIBRARY)
Instances::programWindow.construct();
#if defined(PLATFORM_MACOS)
Application::Cocoa::onAbout([&] { programWindow.aboutAction.doActivate(); });
Application::Cocoa::onPreferences([&] {});
Application::Cocoa::onQuit([&] { Application::quit(); });
#endif
programWindow.setVisible();
Application::run();
Instances::programWindow.destruct();
#endif
file::write(locate("settings.bml"), settings.serialize());
}
}
#if !defined(MIA_LIBRARY)
#include <nall/main.hpp>
auto nall::main(Arguments arguments) -> void {
mia::main(arguments);
}
#endif
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