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/* $Id: Client.h,v 1.14 2003/03/12 21:50:01 mrq Exp $
**
** Ark - Libraries, Tools & Programs for MMORPG developpements.
** Copyright (C) 1999-2002 The Contributors of the Ark Project
** Please see the file "AUTHORS" for a list of contributors
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef CLIENT_CLIENT_H
#define CLIENT_CLIENT_H
#include <Ark/ArkConfig.h>
#include <Ark/ArkMath.h>
#include <Ark/ArkWorld.h>
#include <Ark/ArkWorldUpd.h>
#include <Ark/ArkEntity.h>
#include <Ark/ArkRenderer.h>
#include <Client/Widget.h>
#include <stdio.h>
namespace Client
{
class Client
{
protected:
Ark::Config *m_Config;
Ark::Renderer *m_Renderer;
Ark::WorldUpdater *m_Updater;
Ark::World *m_World;
Ark::Entity *m_Player;
scalar m_MaxFPS;
public:
Client (int argc, char **argv);
virtual ~Client();
virtual void Login (const Ark::String &name,
const Ark::String &pass);
virtual void HandleMenuString(const Ark::String &str) = 0;
/* === Looping stuff === */
virtual int Loop () = 0;
/* === Wrap === */
Ark::World *GetWorld() {return m_World;}
Ark::Cache *GetCache() {return m_World->GetCache();}
Ark::Config *GetConfig () {return m_Config;}
Ark::Entity *GetPlayer () {return m_Player;}
};
extern Client *g_Client;
}
#endif
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