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/* $Id: GLClient.h,v 1.12 2003/03/12 23:45:32 zongo Exp $
**
** Ark - Libraries, Tools & Programs for MMORPG developpements.
** Copyright (C) 1999-2003 The Contributors of the Ark Project
** Please see the file "AUTHORS" for a list of contributors
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef CLIENT_GLCLIENT_H
#define CLIENT_GLCLIENT_H
#ifdef WIN32
#include <windows.h>
#endif
#include <Client/Client.h>
#include <SDL.h>
#include <GL/gl.h>
// FIXME: Due to some NVIDIA includes, I had to add this for linux.
#ifndef WIN32
#undef GLAPIENTRY
#undef GLAPI
#define GLAPIENTRY
#define GLAPI
#endif
#include <GL/glu.h>
// When using windows, GL/gl.h includes windows.h, which defines min and max
// as macro. This might cause name clashes with the respective Ark functions.
#undef max
#undef min
namespace Client
{
// Renderer-dependent client
class GLClient : public Client
{
public:
int m_Width, m_Height;
scalar m_NearPlane, m_FarPlane;
bool m_Done;
UIRenderer *m_UI;
WidgetPtr m_TerrainWidget, m_SplashWidget, m_MenuWidget;
WidgetPtr m_CurWidget;
public:
GLClient (int argc, char **argv);
~GLClient ();
virtual int Loop ();
virtual bool ProcessEvents ();
virtual bool HandleEvent (SDL_Event *event);
///
virtual void HandleKey (bool down, int mods, int key) {}
virtual void HandleMButton (bool down, int b, int x, int y) {}
virtual void HandleMotion (int state, int x, int y) {}
virtual bool Refresh ();
///
inline void SetNearAndFarPlanes(scalar n, scalar f) { m_NearPlane = n; m_FarPlane = f; }
virtual void HandleMenuString(const Ark::String &str);
protected:
float gamma_red,gamma_green,gamma_blue;
};
}
#endif
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