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#ifndef MESSAGE_VIEW_H
#define MESSAGE_VIEW_H
#include <Client/GLClient.h>
#include <Client/TerrainView.h>
#include <Client/UIStyle.h>
namespace Client
{
struct MessageLabel
{
Ark::String m_Msg;
Ark::String m_Reply;
Ark::TexturePtr m_Image;
Ark::Entity *m_MyEntity;
Ark::Entity *m_DestEntity;
Box m_Box;
public:
MessageLabel ();
MessageLabel (const Box &bbox,
Ark::Entity *my,
const Ark::String &msg,
Ark::Entity *dest = NULL);
MessageLabel (const Box &bbox, const Ark::TexturePtr& image);
~MessageLabel();
void Render(UIRenderer *ui);
bool HandleMButton (bool down, int b, int x, int y);
};
class MessageView
{
public:
MessageView (UIRenderer *ui);
~MessageView ();
void UpdateChildren (UIRenderer *ui, Ark::Entity *ent);
void Render(UIRenderer *ui, Ark::Entity *ent);
bool HandleMButton (bool down, int b, int x, int y);
private:
Ark::Timer m_Timer;
bool m_HasTimeout;
Ark::Entity *m_PlayerEntity;
std::vector <MessageLabel> m_Children;
Style m_Style;
Box m_Box;
int m_MaxX, m_MinX, m_MinY, m_MaxY;
int m_PaddingX, m_PaddingY;
Ark::String m_FontQuestion, m_FontAnswer;
void AppendChild (UIRenderer *ui,
const Ark::String &text,
Ark::FontPtr font,
int startx,
Ark::Entity *ent,
Ark::Entity *dest = NULL);
};
}
#endif
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