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/* $Id: RemoteUpdater.cpp,v 1.20 2003/02/04 20:00:43 zongo Exp $
**
** Ark - Libraries, Tools & Programs for MMORPG developpements.
** Copyright (C) 1999-2002 The Contributors of the Ark Project
** Please see the file "AUTHORS" for a list of contributors
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <Ark/ArkNetwork.h>
#include <Ark/ArkSystem.h>
#include <Ark/ArkCollision.h>
#include <Engine/Engine.h>
#include "RemoteUpdater.h"
namespace Client
{
class RemoteEntity : public Ark::Entity
{
friend class RemoteUpdater;
public:
RemoteEntity (Ark::World *wrl) : Ark::Entity (wrl) {}
virtual ~RemoteEntity () {}
};
/// Create a remote updater.
RemoteUpdater::RemoteUpdater(Ark::Cache *cache) :
m_World(NULL),
m_Cache(cache),
m_Socket(NULL),
m_ClientEntityID(0)
{
std::cerr << "Creating remote updater\n";
m_Socket = new Ark::Socket
(Ark::Sys()->Cfg()->GetStr("remoteUpdater::Server","localhost"),
Ark::Sys()->Cfg()->GetStr("remoteUpdater::Port","5555"),
"tcp");
m_Cache->SetColSystem(Ark::ColSystemFactory::CreateColSystem
("ark::Collision"));
}
RemoteUpdater::~RemoteUpdater()
{
if (m_World) delete m_World;
if (m_Socket) delete m_Socket;
}
void
RemoteUpdater::LoadWorld (const Ark::String &name)
{
}
// Return the previously loaded world, or nil if no world has
// been loaded.
Ark::World *
RemoteUpdater::GetWorld()
{
return m_World;
}
bool
RemoteUpdater::HandleUpdates()
{
m_Socket->ReceiveData();
while (Ark::ReadStream *pak = m_Socket->GetPacket())
{
while (!pak->eof())
{
unsigned char msg, error;
Ark::NetReadByte (*pak, msg);
switch (msg)
{
case Ark::NET_UPD_RESULT:
Ark::NetReadByte(*pak, msg);
Ark::NetReadByte(*pak, error);
if (error != 0)
{
Ark::String errmsg;
Ark::NetReadString (*pak, errmsg);
std::cerr << "Remote error: " << errmsg << "\n";
}
return false;
break;
case Ark::NET_UPD_ENTITIES:
HandleEntities (pak);
break;
case Ark::NET_UPD_MESSAGES:
HandleMessages (pak);
break;
case Ark::NET_UPD_CONNECT_INFO:
HandleConnection (pak);
break;
}
}
}
return !m_Socket->IsDead();
}
bool
RemoteUpdater::HandleEntities (Ark::ReadStream *pak)
{
if (m_World == NULL)
{
Ark::Sys()->Fatal ("FIXME! I received the entities before I created "
"the world.");
}
int id;
while (Ark::NetReadInt(*pak, id) && id != 0)
{
std::cout << "Removed entity " << id << "\n";
m_World->Remove (m_World->Find(id));
}
while (Ark::NetReadInt(*pak, id) && id != 0)
{
RemoteEntity *et = new RemoteEntity (m_World);
et->m_ID = id;
std::cout << "Added entity " << id << "\n";
m_World->Add (et);
}
while (Ark::NetReadInt(*pak, id) && id != 0)
{
Ark::Entity *et = m_World->Find(id);
if (!et)
Ark::Sys()->Fatal ("FIXME! I received a wrong entity ID %d.",
id);
et->Read (*pak);
std::cout << "Updated entity " << et->m_Name << "\n";
}
return true;
}
bool
RemoteUpdater::HandleConnection(Ark::ReadStream *pak)
{
Ark::String terrain;
Ark::NetReadString (*pak, terrain);
Ark::NetReadInt (*pak, m_ClientEntityID);
m_World = Ark::WorldFactory::CreateWorld("ark::World", m_Cache, this);
m_World->Load (terrain);
m_World->Init (Ark::WORLD_HAS_COLLISION | Ark::WORLD_HAS_RENDERING);
return true;
}
bool
RemoteUpdater::HandleMessages(Ark::ReadStream *pak)
{
Ark::Entity *my = m_World->Find(m_ClientEntityID);
int id = 0;
while (Ark::NetReadInt(*pak, id) && id != 0)
{
Ark::Entity *et = m_World->Find(id);
Ark::String msg; int nanswers;
std::vector<Ark::String> answers;
Ark::NetReadString(*pak, msg);
std::cerr << msg <<"\n";
Ark::NetReadInt(*pak, nanswers);
for (int i = 0; i < nanswers; i++)
{
Ark::String ans;
Ark::NetReadString (*pak, ans);
answers.push_back(ans);
}
my->m_Messages.push_back (Ark::EntityMessage(et, msg, &answers));
}
return true;
}
Ark::Entity *
RemoteUpdater::Login (const Ark::String &login,
const Ark::String &password)
{
Ark::Packet *outPacket = new Ark::Packet;
std::stringstream& out = outPacket->m_Stream;
// Send the login packet
Ark::NetWriteByte(out, Ark::NET_MSG_CONNECT);
Ark::NetWriteInt(out, Ark::NET_PROTOCOL_VERSION);
Ark::NetWriteString (out, login);
Ark::NetWriteString (out, password);
m_Socket->SetBlocking(true);
m_Socket->SendPacket(outPacket);
outPacket->Unref();
m_Socket->SendData();
// Try to get an answer
while (HandleUpdates() == true &&
(m_ClientEntityID == 0
|| m_World->Find(m_ClientEntityID) == NULL))
;
m_Socket->SetBlocking(false);
return m_World->Find(m_ClientEntityID);
}
/// Make the world in sync with the remote systems.
bool
RemoteUpdater::Update (scalar delta_time)
{
m_World->Update();
RemoteEntity *my = (static_cast<RemoteEntity*>
(m_World->Find(m_ClientEntityID)));
Ark::Packet *outPacket = new Ark::Packet;
std::stringstream& out = outPacket->m_Stream;
std::vector<Ark::EntityMessage>::iterator it;
for (it = my->m_OutMessages.begin();
it != my->m_OutMessages.end(); it++)
{
std::cout << "Sending message " << it->m_Message;
Ark::NetWriteByte(out, Ark::NET_MSG_ENTITY_TELL);
Ark::NetWriteInt(out, it->m_Entity->m_ID);
Ark::NetWriteString (out, it->m_Message);
}
my->m_OutMessages.clear();
if (my->m_Changed & Ark::Entity::GOAL)
{
if (my->m_Goal.m_Type == Ark::GOAL_NULL)
Ark::NetWriteByte(out, Ark::NET_MSG_ENTITY_SET_NOGOAL);
else if (my->m_Goal.m_Type == Ark::GOAL_POSITION)
{
Ark::NetWriteByte(out, Ark::NET_MSG_ENTITY_SET_GOAL);
Ark::NetWriteScalar(out, my->m_Goal.m_Position.X);
Ark::NetWriteScalar(out, my->m_Goal.m_Position.Y);
Ark::NetWriteScalar(out, my->m_Goal.m_Position.Z);
}
my->m_Changed &= ~Ark::Entity::GOAL;
}
m_Socket->SendPacket(outPacket);
outPacket->Unref();
m_Socket->SendData();
HandleUpdates();
return true;
}
Ark::WorldUpdater *CreateUpdater (const Ark::String &name,
Ark::Cache *cache)
{
return Ark::WorldUpdaterFactory::CreateWorldUpdater(name, cache);
}
}
#undef ARK_MODULE
#include <Ark/ArkFactoryReg.h>
class RemoteUpdaterFactory : public Ark::WorldUpdaterFactory
{
public:
virtual ~RemoteUpdaterFactory() {};
virtual Ark::WorldUpdater *NewWorldUpdater(Ark::Cache *cache,
bool isServer)
{
return new Client::RemoteUpdater(cache);
}
};
ARK_REGISTER("ark::Updater::Remote", RemoteUpdaterFactory);
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