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/*
** ArkRPG - Libraries, Tools & Programs for MMORPG developpements.
** Copyright (C) 1999-2000 The Contributors of the ArkRPG Project
** Please see the file "AUTHORS" for a list of contributors
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef CLIENT_WIDGET_H
#define CLIENT_WIDGET_H
#include <Client/UIRenderer.h>
namespace Client
{
/**
* Base class of the GUI system of Ark.
* It just defines a comportment that a widget should have.
* TODO: Comment the member functions definitions.
*/
class Widget : public Ark::DRefCounter
{
public:
virtual ~Widget() {}
virtual void Render (UIRenderer *renderer) = 0;
virtual void HandleKey (bool down, int mods, int key) {}
virtual void HandleMButton (bool down, int b, int x, int y) {}
virtual void HandleMotion (int state, int x, int y) {}
};
typedef Ark::Ptr<Widget> WidgetPtr;
}
#endif
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