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/* $Id: ArkLua.h,v 1.1 2002/10/11 21:11:22 zongo Exp $
**
** Ark - Libraries, Tools & Programs for MMORPG developpements.
** Copyright (C) 1999-2002 The Contributors of the Ark Project
** Please see the file "AUTHORS" for a list of contributors
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ARK_SCRIPTLUA_ARK_H
#define ARK_SCRIPTLUA_ARK_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the ARKDLL_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// ARKDLL_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef ARKSCRIPTLUA_DLL_EXPORTS
#define ARKLUA_DLL_API __declspec(dllexport)
#else
#define ARKLUA_DLL_API __declspec(dllimport)
#endif
#else
// Outside of WIN32, no need to export classes
#define ARKLUA_DLL_API
#endif
#endif // ARK_SCRIPTLUA_ARK_H
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