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/* $Id: LuaScript.h,v 1.6 2003/03/22 23:51:49 mrq Exp $
**
** Ark - Libraries, Tools & Programs for MMORPG developpements.
** Copyright (C) 1999-2000 The Contributors of the Ark Project
** Please see the file "AUTHORS" for a list of contributors
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LUA_SCRIPT_H
#define LUA_SCRIPT_H
#include <Modules/Lua/ArkLua.h>
#include <Engine/Script.h>
#include <Engine/Script.h>
#include <Engine/Entity.h>
#include <Engine/Engine.h>
#include <Modules/Lua/LuaEntity.h>
#include <Modules/Lua/luna.h>
namespace Ark
{
class ARKLUA_DLL_API LuaScript : public Script
{
public:
LuaScript ();
virtual ~LuaScript ();
virtual bool LoadLibrary (const String &file);
virtual bool LoadScript (const String &file);
virtual bool NextFrame ();
virtual bool Main ();
virtual EngineEntity *NewEntity ();
};
class ARKLUA_DLL_API LuaEngine : public LunaObject
{
public:
static const char className[];
static const Luna<LuaEngine>::RegType Register[];
public:
LuaEngine(lua_State *L);
~LuaEngine();
/// Name, short name, identifier
int require (lua_State *L);
int version (lua_State *L);
int get_env (lua_State *L);
};
} // namespace Ark
#include <Ark/ArkFactoryDef.h>
ARK_REGISTER_DEF(ARKLUA_DLL_API);
#endif // LUA_SCRIPT_H
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