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Source: arkrpg
Section: games
Priority: optional
Maintainer: Marc Dequènes (Duck) <Duck@DuckCorp.org>
Build-Depends: cdbs (>= 0.4.23-1.1), debhelper (>= 4.1.0), libltdl3-dev, libsdl1.2-dev, libsdl-mixer1.2-dev, xlibmesa-gl-dev, xlibmesa-glu-dev, libpng-dev, liblua40-dev, liblualib40-dev, zlib1g-dev, libjpeg62-dev, docbook-to-man, autotools-dev
Standards-Version: 3.6.1.1
Package: arkrpg
Architecture: any
Depends: ${shlibs:Depends}
Recommends: arkhart
Suggests: worlded
Description: roleplaying kernel
Arkrpg is a powerful and flexible framework to create
(networked/single player) role playing games, without having to write a
single line of C++. All the user has to do is to create game data (models,
textures, world), and define the behaviour NPCs, in Lua. The engine contains
a full outdoor 3D engine, with support for skeletal animation, and
triangle-accurate collision detection. It also contains tools to create world
and quests, and loaders for the most common low-polygon 3D formats.
.
This package provides binaries needed to use the kernel.
Package: libarkrpg
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Suggests: arkrpg
Description: shared libraries for Arkrpg
Arkrpg is a powerful and flexible framework to create
(networked/single player) role playing games, without having to write a
single line of C++. All the user has to do is to create game data (models,
textures, world), and define the behaviour NPCs, in Lua. The engine contains
a full outdoor 3D engine, with support for skeletal animation, and
triangle-accurate collision detection. It also contains tools to create world
and quests, and loaders for the most common low-polygon 3D formats.
.
This package provides shared libraries.
Package: libarkrpg-dev
Section: libdevel
Architecture: any
Depends: libarkrpg (= ${Source-Version}), libstdc++5-3.3-dev | libstdc++-dev, libsdl1.2-dev, libsdl-mixer1.2-dev, xlibmesa-gl-dev, xlibmesa-glu-dev, libpng-dev, liblua40-dev, liblualib40-dev, zlib1g-dev, libjpeg62-dev
Description: development headers for Arkrpg
Arkrpg is a powerful and flexible framework to create
(networked/single player) role playing games, without having to write a
single line of C++. All the user has to do is to create game data (models,
textures, world), and define the behaviour NPCs, in Lua. The engine contains
a full outdoor 3D engine, with support for skeletal animation, and
triangle-accurate collision detection. It also contains tools to create world
and quests, and loaders for the most common low-polygon 3D formats.
.
This package provides development headers.
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