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/*
* Copyright (c) 2017-2019 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "FastCorners.h"
#include "Utils.h"
#include "tests/validation/Helpers.h"
#include "tests/validation/reference/NonMaximaSuppression.h"
#include "tests/framework/Asserts.h"
#include <iomanip>
namespace arm_compute
{
namespace test
{
namespace validation
{
namespace reference
{
namespace
{
constexpr unsigned int bresenham_radius = 3;
constexpr unsigned int bresenham_count = 16;
/*
Offsets of the 16 pixels in the Bresenham circle of radius 3 centered on P
. . . . . . . . .
. . . F 0 1 . . .
. . E . . . 2 . .
. D . . . . . 3 .
. C . . P . . 4 .
. B . . . . . 5 .
. . A . . . 6 . .
. . . 9 8 7 . . .
. . . . . . . . .
*/
const std::array<std::array<int, 2>, 16> circle_offsets =
{
{
{ { 0, -3 } }, // 0 - pixel #1
{ { 1, -3 } }, // 1 - pixel #2
{ { 2, -2 } }, // 2 - pixel #3
{ { 3, -1 } }, // 3 - pixel #4
{ { 3, 0 } }, // 4 - pixel #5
{ { 3, 1 } }, // 5 - pixel #6
{ { 2, 2 } }, // 6 - pixel #7
{ { 1, 3 } }, // 7 - pixel #8
{ { 0, 3 } }, // 8 - pixel #9
{ { -1, 3 } }, // 9 - pixel #10
{ { -2, 2 } }, // A - pixel #11
{ { -3, 1 } }, // B - pixel #12
{ { -3, 0 } }, // C - pixel #13
{ { -3, -1 } }, // D - pixel #14
{ { -2, -2 } }, // E - pixel #15
{ { -1, -3 } } // F - pixel #16
}
};
/*
FAST-9 bit masks for consecutive points surrounding a corner candidate
Rejection of non-corners is expedited by checking pixels 1, 9, then 5, 13...
*/
const std::array<uint16_t, 16> fast9_masks =
{
{
0x01FF, // 0000 0001 1111 1111
0x03FE, // 0000 0011 1111 1110
0x07FC, // 0000 0111 1111 1100
0x0FF8, // 0000 1111 1111 1000
0x1FF0, // 0001 1111 1111 0000
0x3FE0, // 0011 1111 1110 0000
0x7FC0, // 0111 1111 1100 0000
0xFF80, // 1111 1111 1000 0000
0xFF01, // 1111 1111 0000 0001
0xFE03, // 1111 1110 0000 0011
0xFC07, // 1111 1100 0000 0111
0xF80F, // 1111 1000 0000 1111
0xF01F, // 1111 0000 0001 1111
0xE03F, // 1110 0000 0011 1111
0xC07F, // 1100 0000 0111 1111
0x80FF // 1000 0000 1111 1111
}
};
inline bool in_range(const uint8_t low, const uint8_t high, const uint8_t val)
{
return low <= val && val <= high;
}
template <typename T, typename F>
bool is_a_corner(const Coordinates &candidate, const SimpleTensor<T> &src, uint8_t threshold, BorderMode border_mode, T constant_border_value, F intensity_at)
{
const auto intensity_p = tensor_elem_at(src, candidate, border_mode, constant_border_value);
const auto thresh_bright = intensity_p + threshold;
const auto thresh_dark = intensity_p - threshold;
// Quicker rejection of non-corner points by checking pixels 1, 9 then 5, 13 around the candidate
const auto p1 = intensity_at(candidate, 0);
const auto p9 = intensity_at(candidate, 8);
const auto p5 = intensity_at(candidate, 4);
const auto p13 = intensity_at(candidate, 12);
if((in_range(thresh_dark, thresh_bright, p1) && in_range(thresh_dark, thresh_bright, p9))
|| (in_range(thresh_dark, thresh_bright, p5) && in_range(thresh_dark, thresh_bright, p13)))
{
return false;
}
uint16_t mask_bright = 0;
uint16_t mask_dark = 0;
// Set bits of the brighter/darker pixels mask accordingly
for(unsigned int n = 0; n < bresenham_count; ++n)
{
T intensity_n = intensity_at(candidate, n);
mask_bright |= (intensity_n > thresh_bright) << n;
mask_dark |= (intensity_n < thresh_dark) << n;
}
// Mark as corner candidate if brighter/darker pixel sequence satisfies any one of the FAST-9 masks
const auto found = std::find_if(fast9_masks.begin(), fast9_masks.end(), [&](decltype(fast9_masks[0]) mask)
{
return (mask_bright & mask) == mask || (mask_dark & mask) == mask;
});
return found != fast9_masks.end();
}
} // namespace
template <typename T>
std::vector<KeyPoint> fast_corners(const SimpleTensor<T> &src, float input_thresh, bool suppress_nonmax, BorderMode border_mode, T constant_border_value)
{
// Get intensity of pixel at given index on the Bresenham circle around a candidate point
const auto intensity_at = [&](const Coordinates & point, const unsigned int idx)
{
const auto offset = circle_offsets[idx];
Coordinates px{ point.x() + offset[0], point.y() + offset[1] };
return tensor_elem_at(src, px, border_mode, constant_border_value);
};
const auto threshold = static_cast<uint8_t>(input_thresh);
std::vector<KeyPoint> corners;
// 1. Detect potential corners (the segment test)
std::vector<Coordinates> corner_candidates;
SimpleTensor<uint8_t> scores(src.shape(), DataType::U8);
ValidRegion valid_region = shape_to_valid_region(src.shape(), BorderMode::UNDEFINED == border_mode, BorderSize(bresenham_radius));
const uint32_t num_elements = src.num_elements();
for(uint32_t i = 0; i < num_elements; ++i)
{
Coordinates candidate = index2coord(src.shape(), i);
scores[i] = 0;
if(!is_in_valid_region(valid_region, candidate))
{
continue;
}
if(is_a_corner(candidate, src, threshold, border_mode, constant_border_value, intensity_at))
{
corner_candidates.emplace_back(candidate);
scores[i] = 1;
}
}
// 2. Calculate corner scores if necessary
if(suppress_nonmax)
{
for(const auto &candidate : corner_candidates)
{
const auto index = coord2index(scores.shape(), candidate);
uint8_t thresh_max = UINT8_MAX;
uint8_t thresh_min = threshold;
uint8_t response = (thresh_min + thresh_max) / 2;
// Corner score (response) is the largest threshold for which the pixel remains a corner
while(thresh_max - thresh_min > 1)
{
response = (thresh_min + thresh_max) / 2;
if(is_a_corner(candidate, src, response, border_mode, constant_border_value, intensity_at))
{
thresh_min = response; // raise threshold
}
else
{
thresh_max = response; // lower threshold
}
}
scores[index] = thresh_min;
}
scores = non_maxima_suppression(scores, border_mode, constant_border_value);
valid_region = shape_to_valid_region(scores.shape(), BorderMode::UNDEFINED == border_mode, BorderSize(bresenham_radius + 1));
}
for(const auto &candidate : corner_candidates)
{
const auto index = coord2index(scores.shape(), candidate);
if(scores[index] > 0.f && is_in_valid_region(valid_region, candidate))
{
KeyPoint corner;
corner.x = candidate.x();
corner.y = candidate.y();
corner.strength = scores[index];
corner.tracking_status = 1;
corner.scale = 0.f;
corner.orientation = 0.f;
corner.error = 0.f;
corners.emplace_back(corner);
}
}
return corners;
}
template std::vector<KeyPoint> fast_corners(const SimpleTensor<uint8_t> &src, float threshold, bool suppress_nonmax, BorderMode border_mode, uint8_t constant_border_value);
} // namespace reference
} // namespace validation
} // namespace test
} // namespace arm_compute
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