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/*
* Copyright (c) 2017-2019 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ARM_COMPUTE_TEST_VALIDATION_UTILS_H
#define ARM_COMPUTE_TEST_VALIDATION_UTILS_H
#include "arm_compute/core/Types.h"
#include "tests/Globals.h"
#include "tests/ILutAccessor.h"
#include "tests/Types.h"
#include <array>
#include <random>
#include <type_traits>
#include <utility>
#include <vector>
namespace arm_compute
{
namespace test
{
namespace validation
{
/** Checks if a pixel has valid coordinates
*
* @param x X coordinate
* @param y Y coordinate
* @param width Width of the image
* @param height Height of the image
* @param border_size Border size
*
* @return True if pixel is valid else false
*/
inline bool is_valid_pixel_index(int x, int y, int width, int height, int border_size)
{
return ((x >= -border_size) && (y >= -border_size) && (x < (width + border_size)) && (y < height + border_size));
}
// Return a tensor element at a specified coordinate with different border modes
template <typename T>
T tensor_elem_at(const SimpleTensor<T> &src, Coordinates coord, BorderMode border_mode, T constant_border_value)
{
const int x = coord.x();
const int y = coord.y();
const int z = coord.z();
const int width = src.shape().x();
const int height = src.shape().y();
const int depth = src.shape().z();
// If coordinates beyond range of tensor's width or height
if(x < 0 || y < 0 || z < 0 || x >= width || y >= height || z >= depth)
{
if(border_mode == BorderMode::REPLICATE)
{
coord.set(0, std::max(0, std::min(x, width - 1)));
coord.set(1, std::max(0, std::min(y, height - 1)));
}
else
{
return constant_border_value;
}
}
return src[coord2index(src.shape(), coord)];
}
template <typename T>
T bilinear_policy(const SimpleTensor<T> &in, Coordinates id, float xn, float yn, BorderMode border_mode, T constant_border_value);
/* Apply 2D spatial filter on a single element of @p in at coordinates @p coord
*
* - filter sizes have to be odd number
* - Row major order of filter assumed
* - TO_ZERO rounding policy assumed
* - SATURATE convert policy assumed
*/
template <typename T, typename U, typename V>
void apply_2d_spatial_filter(Coordinates coord, const SimpleTensor<T> &src, SimpleTensor<U> &dst, const TensorShape &filter_shape, const V *filter_itr, double scale, BorderMode border_mode,
T constant_border_value = T(0))
{
double val = 0.;
const int x = coord.x();
const int y = coord.y();
for(int j = y - static_cast<int>(filter_shape[1] / 2); j <= y + static_cast<int>(filter_shape[1] / 2); ++j)
{
for(int i = x - static_cast<int>(filter_shape[0] / 2); i <= x + static_cast<int>(filter_shape[0] / 2); ++i)
{
coord.set(0, i);
coord.set(1, j);
val += static_cast<double>(*filter_itr) * tensor_elem_at(src, coord, border_mode, constant_border_value);
++filter_itr;
}
}
coord.set(0, x);
coord.set(1, y);
dst[coord2index(src.shape(), coord)] = saturate_cast<U>(support::cpp11::trunc(val * scale));
}
RawTensor transpose(const RawTensor &src, int chunk_width = 1);
/** Fill matrix random.
*
* @param[in,out] matrix Matrix
*/
template <std::size_t SIZE>
inline void fill_warp_matrix(std::array<float, SIZE> &matrix)
{
std::mt19937 gen(library.get()->seed());
std::uniform_real_distribution<float> dist(-1, 1);
for(auto &x : matrix)
{
x = dist(gen);
}
if(SIZE == 9)
{
// This is only used in Warp Perspective, we set M[3][3] = 1 so that Z0 is not 0 and we avoid division by 0.
matrix[8] = 1.f;
}
}
bool valid_bilinear_policy(float xn, float yn, int width, int height, BorderMode border_mode);
} // namespace validation
} // namespace test
} // namespace arm_compute
#endif /* ARM_COMPUTE_TEST_VALIDATION_UTILS_H */
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