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//
// Copyright © 2021 Arm Ltd and Contributors. All rights reserved.
// SPDX-License-Identifier: MIT
//
#pragma once
#include <string>
#include <iostream>
#include <cmath>
#include <vector>
#include <exception>
#include "SlidingWindow.hpp"
namespace audio
{
/**
* @brief Class used to capture the audio data loaded from file, and to provide a method of
* extracting correctly positioned and appropriately sized audio windows
*
*/
class AudioCapture
{
public:
SlidingWindow<const float> m_window;
/**
* @brief Default constructor
*/
AudioCapture() = default;
/**
* @brief Function to load the audio data captured from the
* input file to memory.
*/
static std::vector<float> LoadAudioFile(std::string filePath);
/**
* @brief Function to initialize the sliding window. This will set its position in memory, its
* window size and its stride.
*/
void InitSlidingWindow(float* data, size_t dataSize, int minSamples, size_t stride);
/**
* Checks whether there is another block of audio in memory to read
*/
bool HasNext();
/**
* Retrieves the next block of audio if its available
*/
std::vector<float> Next();
};
} // namespace audio
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